Mais guias de Kassadin
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Introdução
Kassadin belongs to Riot's Assassin and Mage classes and is played mainly as Mid (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Mid: your job is to win the central lane, roam to the side lanes and control the river. The kit brings mobility with Riftwalk. Its ultimate is Riftwalk. Riot rates it 3/10 in attack, 8/10 in magic, 5/10 in defense and 8/10 in difficulty.
Pontos fortes
- High magic damage: Riot rates it 8/10 in magic.
- Mobility: Riftwalk lets you reposition, engage or escape.
- Sustain from Null Sphere.
- Riftwalk hits several enemies: a strong team fight tool.
Pontos fracos
- Melee range: ranged opponents can poke it in lane.
- Mana-hungry early: spamming abilities leaves you empty before the fight.
- Hard to master: Riot rates its difficulty 8/10.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Burst buildOfensivoAvançadaAll-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding armor, ability power and magic resist through Zhonya's Hourglass, Banshee's Veil and Dusk and Dawn. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- MeioPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Criptoflora
- 2Cajado do Arcanjo
- 3Tocha de Chamas Negras
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Burst build
Quando usar
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- MeioPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Chama Sombria
- 2Cajado do Vazio
- 3Maldição Sanguinária
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Feitiçaria









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding armor, ability power and magic resist through Zhonya's Hourglass, Banshee's Veil and Dusk and Dawn. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- MeioPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Ampulheta de Zhonya
- 2Véu da Banshee
- 3Aurora e Crepúsculo
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Pedra do VazioPassivaKassadin sofre Dano Mágico reduzido e ignora colisão com unidades.
QEsfera Nula9/8.5/8/7.5/7s60/65/70/75/80 mpKassadin dispara um orbe de energia do Vazio em um alvo, causando dano e interrompendo canalizações. A energia excedente toma forma ao seu redor, concedendo um escudo temporário que absorve Dano Mágico.- Tempo de recarga
- 9·8.5·8·7.5·7
- Custo
- 60·65·70·75·80
- Alcance
- 650
WLâmina Ínfera7s1 mpPassivo: Os ataques básicos de Kassadin causam Dano Mágico adicional. Ativo: O próximo ataque básico de Kassadin causa Dano Mágico adicional significativo e restaura Mana.- Tempo de recarga
- 7
- Custo
- 1
- Alcance
- 1
EForça de Pulso21/20/19/18/17s60/65/70/75/80 mpKassadin drena energia de habilidades conjuradas nas proximidades. Ao estar carregado, Kassadin pode usar Força de Pulso para causar dano e reduzir a velocidade de inimigos em uma área em cone à sua frente.- Tempo de recarga
- 21·20·19·18·17
- Custo
- 60·65·70·75·80
- Alcance
- 400
RCaminhar na FendaSuprema5/3.5/2s40 mpKassadin se teleporta para um local próximo, causando dano a unidades inimigas próximas. Múltiplas conjurações de Caminhar na Fenda em um curto período custam Mana adicional e também causam dano adicional.- Tempo de recarga
- 5·3.5·2
- Custo
- 40
- Alcance
- 500
Estratégia
1Early game
Mid is the shortest lane: trades are fast and the enemy jungler is always close. Push the wave when you can, so you are first to the river when a skirmish starts. Trade when the enemy uses an ability on the wave: that's the moment they can't answer.
- Early items: Blighting Jewel and Fiendish Codex.
2Mid game
With Cryptbloom, your job is to move: push mid, then help side lanes and dragons and towers. The first team to arrive usually wins the fight. Your spikes are level 6, when Riftwalk comes online, and each completed item: Cryptbloom first, then Archangel's Staff.
- Core items: Cryptbloom, Archangel's Staff and Blackfire Torch.
3Late game
Late, one mistake decides the game: never walk into fog alone and let your tanks show first.
- Late items: Zhonya's Hourglass and Banshee's Veil.
4Team fights
Use Riftwalk where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage.
5Playing against Kassadin
Riot's own advice for facing this champion:
- Kassadin deals mostly magic damage. If he's doing well consider buying magic resist items like Mercury's Treads and Banshee's Veil.
- Each time Kassadin consecutively uses Riftwalk, he pays more and more mana. Keep this in mind as you chase him.
- It takes 6 spell casts for Kassadin's slow, Force Pulse, to become castable. If he levels up that ability, judiciously use your own skills while laning against him.
Dicas
- Kassadin has multiple item paths; he can go caster via Mana and Ability Power or anti-caster with Cooldown Reduction and Magic Resist.
- Kassadin's ultimate has many uses and is on a shorter cooldown than most, use it often.
- Try to get the Ancient Golem buff to counteract Riftwalk's increasing Mana cost.
- Cryptbloom is your first real spike: after buying it, look for a play on a side lane.
- Before you roam, push the wave: you lose less and the enemy has to choose between following or farming.
- Your level 6 with Riftwalk is a big spike: look for the first kill right when you hit it.
Confrontos
Forte contra
Kassadin starts with 646 health and 21 armour against Taliyah's 550 and 18: the early trades are already won on paper.
Riftwalk lets Kassadin reach Aurelion Sol, who has no escape in the kit.
Riftwalk lets Kassadin reach Hwei, who has no escape in the kit.
Fraco contra
Gravity Field (stun) lets Viktor pin Kassadin down before Riftwalk gets them out.
Shield of Durand (taunt) lets Galio pin Kassadin down before Riftwalk gets them out.
Ring of Frost (root) lets Lissandra pin Kassadin down before Riftwalk gets them out.
Mudanças
- Guide created for patch 16.19.1.
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