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Introdução
Sion belongs to Riot's Tank and Fighter classes and is played mainly as Top (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. The kit brings crowd control (stun) with Decimating Smash and sustain with Glory in Death. Its ultimate is Unstoppable Onslaught. Riot rates it 5/10 in attack, 3/10 in magic, 9/10 in defense and 5/10 in difficulty.
Pontos fortes
- Very durable: Riot rates it 9/10 in defense.
- Crowd control: Decimating Smash applies a stun to set up kills.
- Sustain from Glory in Death.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Isolated lane: vulnerable to ganks when you push.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Offensive buildOfensivoAvançadaAll-in on damage: Hollow Radiance, Knight's Vow and Locket of the Iron Solari stack health, magic resist and health regeneration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Builds
Standard build
Quando usar
The default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Bandocanos
- 2Convergência de Zeke
- 3Medalhão dos Solari de Ferro
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Teleporte
Offensive build
Quando usar
All-in on damage: Hollow Radiance, Knight's Vow and Locket of the Iron Solari stack health, magic resist and health regeneration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Resplendor Vazio
- 2Juramento do Cavaleiro
- 3Medalhão dos Solari de Ferro
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Incendiar
Habilidades
In Gloria MoriPassivaApós ser abatido, Sion será reanimado temporariamente, mas sua Vida decairá rapidamente. Seus ataques ficarão muito rápidos, curando e causando dano adicional com base na Vida máxima do alvo.Passive — heals. It works on its own: play around it.
QGolpe Demolidor10/9/8/7/6s45 mpSion carrega um poderoso golpe em uma área à sua frente que causará dano a inimigos quando lançado. Caso carregue por tempo suficiente, também arremessará ao ar e atordoará os inimigos atingidos.- Tempo de recarga
- 10·9·8·7·6
- Custo
- 45
- Alcance
- 10000
WFornalha da Alma15/14/13/12/11s75/80/85/90/95 mpSion se protege e pode reativar após 3 segundos para causar Dano Mágico a inimigos próximos. Quando Sion abate inimigos, ele recebe Vida máxima passivamente.- Tempo de recarga
- 15·14·13·12·11
- Custo
- 75·80·85·90·95
- Alcance
- 500
EUrro do Assassino12/11/10/9/8s35/40/45/50/55 mpSion dispara uma onda de choque de curto alcance que causa dano e reduz a velocidade e Armadura do primeiro inimigo atingido. Se ela atingir uma tropa ou monstro, o mesmo será arremessado para trás, causando dano e reduzindo a velocidade e Armadura de todos os inimigos que atravessar.- Tempo de recarga
- 12·11·10·9·8
- Custo
- 35·40·45·50·55
- Alcance
- 800
RInvestida IncontrolávelSuprema140/100/60s100 mpSion avança em linha reta, acelerando ao longo do tempo. Ele pode guiar levemente sua investida com o cursor do mouse na posição. Ao colidir com um inimigo, ele causa dano e o arremessa ao ar com base na distância percorrida.- Tempo de recarga
- 140·100·60
- Custo
- 100
- Alcance
- 7500
Estratégia
1Early game
Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
- Early items: Kindlegem and Cloth Armor.
2Mid game
With Bandlepipes and Zeke's Convergence, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when Unstoppable Onslaught comes online, and each completed item: Bandlepipes first, then Zeke's Convergence.
- Core items: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari.
3Late game
Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.
- Late items: Dead Man's Plate and Kaenic Rookern.
4Team fights
In fights, reach the enemy backline or protect your own; Decimating Smash is best used on the carry, not on the tank. Use Unstoppable Onslaught where it hits the most enemies or catches the key target.
5Playing against Sion
Riot's own advice for facing this champion:
- Even if Sion still hits a Decimating Smash, making him release the charge earlier reduces its impact.
- Use the time after Sion has died to reposition and prepare for his return.
Dicas
- You only have very slight turning ability during Unstoppable Onslaught, so make sure to use it in straight paths.
- Roar of the Slayer is a great setup ability to land a very powerful Decimating Smash.
- The Soul Furnace buff displays how much shield strength is remaining, use this information to time its explosion perfectly.
- Rush Bandlepipes: it's the item that changes your trades the most.
- Track the enemy jungler before you push past the middle of the lane.
- When your wave is crashing into the enemy tower, that's your window to recall or roam.
Confrontos
Forte contra
Sion starts with 655 health and 36 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
Sion starts with 655 health and 36 armour against Quinn's 565 and 28: the early trades are already won on paper.
Decimating Smash (stun) lets Sion pin Fiora down before Lunge gets them out.
Fraco contra
Kennen attacks from 550 units and Sion from 175, with no dash in the kit to close the gap.
Teemo attacks from 500 units and Sion from 175, with no dash in the kit to close the gap.
Sion has to walk up to start a fight, and Facebreaker (stun) stops that engage before it lands.
Mudanças
- Guide created for patch 16.19.1.
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