Mais guias de Heimerdinger
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Introdução
Heimerdinger belongs to Riot's Mage and Support classes and is played mainly as Top (100% of the public matches we measured). It attacks from range (550 units) and uses mana. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. The kit brings crowd control (stun) with CH-2 Electron Storm Grenade. Its ultimate is UPGRADE!!! Riot rates it 2/10 in attack, 8/10 in magic, 6/10 in defense and 8/10 in difficulty.
Pontos fortes
- High magic damage: Riot rates it 8/10 in magic.
- Crowd control: CH-2 Electron Storm Grenade applies a stun to set up kills.
- Long attack range (550) for safe trades in lane.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Hard to master: Riot rates its difficulty 8/10.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Dusk and Dawn, Cosmic Drive and Morellonomicon give the health, attack speed and ability power this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Burst buildOfensivoAvançadaAll-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Dusk and Dawn, Cosmic Drive and Morellonomicon give the health, attack speed and ability power this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
2
1100 %- Rota SuperiorPrincipal100 % das partidas
- MeioPrioridade 2
- SuportePrioridade 3
Itens iniciais
Itens principais
- 1Aurora e Crepúsculo
- 2Ímpeto Cósmico
- 3Morellonomicon
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Burst build
Quando usar
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
2
1100 %- Rota SuperiorPrincipal100 % das partidas
- MeioPrioridade 2
- SuportePrioridade 3
Itens iniciais
Itens principais
- 1Chama Sombria
- 2Cajado do Vazio
- 3Maldição Sanguinária
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
2
1100 %- Rota SuperiorPrincipal100 % das partidas
- MeioPrioridade 2
- SuportePrioridade 3
Itens iniciais
Itens principais
- 1Jak'Sho, o Inconstante
- 2Bandocanos
- 3Convergência de Zeke
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Afinidade HextecPassivaRecebe Velocidade de Movimento enquanto próxima a torres aliadas e torres posicionadas por Heimerdinger.
QTorre Evolutiva H-28G1s20 mpHeimerdinger posiciona um canhão-torre automático equipado com um ataque secundário de feixes perfurantes (canhões causam metade do dano a torres).- Tempo de recarga
- 1
- Custo
- 20
- Alcance
- 350
WMicro-Mísseis Hextec11/10/9/8/7s50/60/70/80/90 mpHeimerdinger dispara mísseis de longo alcance que convergem na direção do cursor.- Tempo de recarga
- 11·10·9·8·7
- Custo
- 50·60·70·80·90
- Alcance
- 1325
EGranada de Tempestade de Elétrons CH-211s85 mpHeimerdinger lança uma granada em um local, causando dano a unidades inimigas, atordoando todos que forem diretamente atingidos e deixando as unidades próximas lentas.- Tempo de recarga
- 11
- Custo
- 85
- Alcance
- 970
RMELHORIA!!!Suprema100/85/70s100 mpHeimerdinger inventa um aprimoramento, fazendo com que sua próxima habilidade tenha efeitos adicionais.- Tempo de recarga
- 100·85·70
- Custo
- 100
- Alcance
- 1
Estratégia
1Early game
Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
- Early items: Sheen and Blasting Wand.
2Mid game
With Dusk and Dawn and Cosmic Drive, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when UPGRADE!!! comes online, and each completed item: Dusk and Dawn first, then Cosmic Drive.
- Core items: Dusk and Dawn, Cosmic Drive and Morellonomicon.
3Late game
Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.
- Late items: Zhonya's Hourglass and Banshee's Veil.
4Team fights
In fights, reach the enemy backline or protect your own; CH-2 Electron Storm Grenade is best used on the carry, not on the tank. Use UPGRADE!!! where it hits the most enemies or catches the key target.
5Playing against Heimerdinger
Riot's own advice for facing this champion:
- It's better to destroy all of Heimerdinger's turrets at once with the help of creeps than to fight them one at a time.
- Be wary of Heimerdinger's Upgrade!!!, as he can use it to find an answer to most trouble he gets into. Once his ultimate is down, go in for the kill!
Dicas
- Turret placement can be a deciding factor in a battle. Against most enemies turrets are best when they can support each other, but if the enemy has a lot of area of effect damage your turrets can be destroyed quickly. Placing turrets in brush can lead to a surprise attack in your favor.
- The success of Electron Storm Grenade is very important to Heimerdinger's survival. The slow and stun both are capable of keeping enemies in place long enough to punish them, but it is also the first line of defense against a surprise attack.
- Spreading out Hextech Micro-Rockets leads to more reliable damage and more efficiency against multiple targets, but focusing it creates the biggest impact.
- Rush Dusk and Dawn: it's the item that changes your trades the most.
- Track the enemy jungler before you push past the middle of the lane.
- When your wave is crashing into the enemy tower, that's your window to recall or roam.
Confrontos
Forte contra
Heimerdinger attacks from 550 units and Ambessa from 125: every trade in lane happens at a distance they cannot answer.
Heimerdinger attacks from 550 units and Camille from 125: every trade in lane happens at a distance they cannot answer.
Heimerdinger attacks from 550 units and Cho'Gath from 125: every trade in lane happens at a distance they cannot answer.
Fraco contra
Decisive Strike silences Heimerdinger, whose damage comes from abilities.
Equinox silences Heimerdinger, whose damage comes from abilities.
Static Field silences Heimerdinger, whose damage comes from abilities.
Combina bem com
CH-2 Electron Storm Grenade from Heimerdinger holds enemies in place for Certain Death from Briar.
CH-2 Electron Storm Grenade from Heimerdinger holds enemies in place for Wild Growth from Lulu.
CH-2 Electron Storm Grenade from Heimerdinger holds enemies in place for Super Mega Death Rocket! from Jinx.
Mudanças
- Guide created for patch 16.19.1.
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