Mais guias de Heimerdinger
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Introdução
This guide covers Heimerdinger's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.
Pontos fortes
- Crowd control: CH-2 Electron Storm Grenade applies a stun to set up kills.
- Long attack range (550) for safe trades in lane.
- High magic damage: Riot rates it 8/10 in magic.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Hard to master: Riot rates its difficulty 8/10.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Against physical damageDefensivoRecomendadaFor a lane or a team that hits with attacks: armor boots and an armor item in the core.
- Against magic damageDefensivoSituacionalFor a team that kills with abilities: magic resist boots and a magic resist item in the core.
- Against healingDefensivoSituacionalFor games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Builds
Against physical damage
Quando usar
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
2
1100 %- Rota SuperiorPrincipal100 % das partidas
- MeioPrioridade 2
- SuportePrioridade 3
Itens iniciais
Itens principais
- 1Aurora e Crepúsculo
- 2Ímpeto Cósmico
- 3Ampulheta de Zhonya
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Against magic damage
Quando usar
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
2
1100 %- Rota SuperiorPrincipal100 % das partidas
- MeioPrioridade 2
- SuportePrioridade 3
Itens iniciais
Itens principais
- 1Aurora e Crepúsculo
- 2Ímpeto Cósmico
- 3Véu da Banshee
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Against healing
Quando usar
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
2
1100 %- Rota SuperiorPrincipal100 % das partidas
- MeioPrioridade 2
- SuportePrioridade 3
Itens iniciais
Itens principais
- 1Aurora e Crepúsculo
- 2Ímpeto Cósmico
- 3Morellonomicon
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Afinidade HextecPassivaRecebe Velocidade de Movimento enquanto próxima a torres aliadas e torres posicionadas por Heimerdinger.
QTorre Evolutiva H-28G1s20 mpHeimerdinger posiciona um canhão-torre automático equipado com um ataque secundário de feixes perfurantes (canhões causam metade do dano a torres).- Tempo de recarga
- 1
- Custo
- 20
- Alcance
- 350
WMicro-Mísseis Hextec11/10/9/8/7s50/60/70/80/90 mpHeimerdinger dispara mísseis de longo alcance que convergem na direção do cursor.- Tempo de recarga
- 11·10·9·8·7
- Custo
- 50·60·70·80·90
- Alcance
- 1325
EGranada de Tempestade de Elétrons CH-211s85 mpHeimerdinger lança uma granada em um local, causando dano a unidades inimigas, atordoando todos que forem diretamente atingidos e deixando as unidades próximas lentas.- Tempo de recarga
- 11
- Custo
- 85
- Alcance
- 970
RMELHORIA!!!Suprema100/85/70s100 mpHeimerdinger inventa um aprimoramento, fazendo com que sua próxima habilidade tenha efeitos adicionais.- Tempo de recarga
- 100·85·70
- Custo
- 100
- Alcance
- 1
Estratégia
1Good matchups
Heimerdinger does well against these:
- Ambessa: Heimerdinger attacks from 550 units and Ambessa from 125: every trade in lane happens at a distance they cannot answer.
- Camille: Heimerdinger attacks from 550 units and Camille from 125: every trade in lane happens at a distance they cannot answer.
- Cho'Gath: Heimerdinger attacks from 550 units and Cho'Gath from 125: every trade in lane happens at a distance they cannot answer.
2Tough matchups
Heimerdinger struggles against these:
- Garen: Decisive Strike silences Heimerdinger, whose damage comes from abilities.
- Soraka: Equinox silences Heimerdinger, whose damage comes from abilities.
- Blitzcrank: Static Field silences Heimerdinger, whose damage comes from abilities.
3Synergies
Heimerdinger works well alongside these, because their kits fit together:
- Briar: CH-2 Electron Storm Grenade from Heimerdinger holds enemies in place for Certain Death from Briar.
- Lulu: CH-2 Electron Storm Grenade from Heimerdinger holds enemies in place for Wild Growth from Lulu.
- Jinx: CH-2 Electron Storm Grenade from Heimerdinger holds enemies in place for Super Mega Death Rocket! from Jinx.
4Adapting the build
The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.
5Playing against Heimerdinger
If you're on the other side, this is what to exploit:
- It's better to destroy all of Heimerdinger's turrets at once with the help of creeps than to fight them one at a time.
- Be wary of Heimerdinger's Upgrade!!!, as he can use it to find an answer to most trouble he gets into. Once his ultimate is down, go in for the kill!
Dicas
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Ambessa. Play forward when you face them.
- Tough matchup: Garen. Play safer and wait for your team.
- Against slippery heroes, hold CH-2 Electron Storm Grenade until their escape is used.
Confrontos
Forte contra
Heimerdinger attacks from 550 units and Ambessa from 125: every trade in lane happens at a distance they cannot answer.
Heimerdinger attacks from 550 units and Camille from 125: every trade in lane happens at a distance they cannot answer.
Heimerdinger attacks from 550 units and Cho'Gath from 125: every trade in lane happens at a distance they cannot answer.
Fraco contra
Decisive Strike silences Heimerdinger, whose damage comes from abilities.
Equinox silences Heimerdinger, whose damage comes from abilities.
Static Field silences Heimerdinger, whose damage comes from abilities.
Combina bem com
CH-2 Electron Storm Grenade from Heimerdinger holds enemies in place for Certain Death from Briar.
CH-2 Electron Storm Grenade from Heimerdinger holds enemies in place for Wild Growth from Lulu.
CH-2 Electron Storm Grenade from Heimerdinger holds enemies in place for Super Mega Death Rocket! from Jinx.
Mudanças
- Guide created for patch 16.19.1.
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