Mais guias de Cho'Gath
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Introdução
Cho'Gath belongs to Riot's Tank and Mage classes and is played mainly as Top (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. The kit brings crowd control (silence) with Feral Scream. Its ultimate is Feast. Riot rates it 3/10 in attack, 7/10 in magic, 7/10 in defense and 5/10 in difficulty.
Pontos fortes
- Very durable: Riot rates it 7/10 in defense.
- Crowd control: Feral Scream applies a silence to set up kills.
- Clear job in the team: win a long one-on-one lane, pressure the side and matter in team fights.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Isolated lane: vulnerable to ganks when you push.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Offensive buildOfensivoAvançadaAll-in on damage: Hollow Radiance, Knight's Vow and Locket of the Iron Solari stack health, magic resist and health regeneration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Builds
Standard build
Quando usar
The default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Bandocanos
- 2Convergência de Zeke
- 3Medalhão dos Solari de Ferro
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Teleporte
Offensive build
Quando usar
All-in on damage: Hollow Radiance, Knight's Vow and Locket of the Iron Solari stack health, magic resist and health regeneration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Resplendor Vazio
- 2Juramento do Cavaleiro
- 3Medalhão dos Solari de Ferro
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Incendiar
Habilidades
CarnívoroPassivaSempre que Cho'Gath abate uma unidade, ele recupera Vida e Mana. Os valores restaurados aumentam com o nível de Cho'Gath.
QRuptura6s50 mpRompe o chão num local-alvo, lançando unidades inimigas ao ar e causando dano e redução de velocidade.- Tempo de recarga
- 6
- Custo
- 50
- Alcance
- 950
WGrito Selvagem11/10.5/10/9.5/9s70/75/80/85/90 mpCho'Gath solta um terrível urro em inimigos em área de cone, causando Dano Mágico e Silenciamento a eles por alguns segundos.- Tempo de recarga
- 11·10.5·10·9.5·9
- Custo
- 70·75·80·85·90
- Alcance
- 300
EEspinhos Vorpais8/7/6/5/4s30 mpOs ataques de Cho'Gath lançam espinhos letais, causando dano e reduzindo a velocidade de unidades inimigas à sua frente.- Tempo de recarga
- 8·7·6·5·4
- Custo
- 30
- Alcance
- 40
RBanqueteSuprema80/70/60s100 mpDevora uma unidade inimiga, causando uma grande quantidade de Dano Verdadeiro. Se o alvo for abatido, Cho'Gath cresce, recebendo Vida máxima.- Tempo de recarga
- 80·70·60
- Custo
- 100
- Alcance
- 175
Estratégia
1Early game
Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
- Early items: Kindlegem and Cloth Armor.
2Mid game
With Bandlepipes and Zeke's Convergence, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when Feast comes online, and each completed item: Bandlepipes first, then Zeke's Convergence.
- Core items: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari.
3Late game
Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.
- Late items: Dead Man's Plate and Kaenic Rookern.
4Team fights
In fights, reach the enemy backline or protect your own; Feral Scream is best used on the carry, not on the tank. Use Feast where it hits the most enemies or catches the key target.
5Playing against Cho'Gath
Riot's own advice for facing this champion:
- Purchasing a few HP items decreases the chances of Cho'Gath killing you quickly.
- Focus on preventing Cho'Gath from reaching his max size.
- Rupture has a smoke cloud indicating the area it will strike. Try to watch out for it to prevent Cho'Gath from being able to combo his abilities.
Dicas
- Try to line up your attacks with Vorpal Spikes so that they kill minions and harass enemy champions at the same time.
- If you're having difficulty feasting upon champions, try eating minions until you're larger.
- Using Rupture on creeps in combination with Carnivore is a good way to gain Health and Mana.
- Rush Bandlepipes: it's the item that changes your trades the most.
- Track the enemy jungler before you push past the middle of the lane.
- When your wave is crashing into the enemy tower, that's your window to recall or roam.
Confrontos
Forte contra
Cho'Gath starts with 644 health and 38 armour against Gnar's 540 and 32: the early trades are already won on paper.
Cho'Gath starts with 644 health and 38 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
Feral Scream silences Teemo, whose damage comes from abilities.
Fraco contra
Decisive Strike silences Cho'Gath, whose damage comes from abilities.
Static Field silences Cho'Gath, whose damage comes from abilities.
Kennen attacks from 550 units and Cho'Gath from 125, with no dash in the kit to close the gap.
Mudanças
- Guide created for patch 16.19.1.
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