Introdução
Garen is a melee fighter with no resource, passive health regeneration and a silence on his Q. He wins lanes by trading, walking away to regenerate and trading again, and he punishes anyone who stays in range of his spin. His ultimate, Demacian Justice, executes low-health targets with true damage, so he turns won fights into kills. He is the best champion to learn top lane with, because his mistakes cost little and his game plan barely changes. His real weakness is range: anyone who can hit him without being hit back will make him miserable.
Pontos fortes
- No mana: he trades as often as he wants.
- Perseverance regenerates his health out of combat, so he rarely has to back.
- Demacian Justice deals true damage: no amount of armour saves a low target.
- Very easy to play well; perfect for learning the top lane.
Pontos fracos
- No gap closer other than the speed from Decisive Strike: ranged champions kite him.
- Little crowd control, so he brings less to a teamfight than a tank.
- Predictable: the enemy always knows what he wants to do.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Durable — the body nobody wants to fightEquilibradoRecomendadaThe simplest honest build in the game: enough damage that being ignored hurts, enough resistances that being focused does not. Good for a first hundred games because almost nothing in it is a timing you can miss.
- Spin to win — attack speed and armour shredOfensivoAvançadaJudgment spins more times with bonus attack speed, and every hit stacks Black Cleaver. Take it when you are ahead or when the enemy team has little crowd control: you trade tankiness for a spin that melts anyone who stays near you. Against heavy crowd control, stay with the durable build.
Builds
Durable — the body nobody wants to fight
Quando usar
The simplest honest build in the game: enough damage that being ignored hurts, enough resistances that being focused does not. Good for a first hundred games because almost nothing in it is a timing you can miss.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1- Rota SuperiorPrincipal
Itens iniciais
Itens principais
- 1QuebrapassosDamage and the slow you are missing
- 2Sinal de SterakSurvive the burst
- 3Couraça do DefuntoClose the gap
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Incendiar
Ordem de habilidades
Evoluir primeiro:E›Q›W
Spin to win — attack speed and armour shred
Quando usar
Judgment spins more times with bonus attack speed, and every hit stacks Black Cleaver. Take it when you are ahead or when the enemy team has little crowd control: you trade tankiness for a spin that melts anyone who stays near you. Against heavy crowd control, stay with the durable build.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1- Rota SuperiorPrincipal
Itens iniciais
Itens principais
- 1Quebrapassos
- 2Cutelo NegroEvery spin tick shreds armour
- 3Sinal de Sterak
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Incendiar
Ordem de habilidades
Evoluir primeiro:E›Q›W
Habilidades
PerseverançaPassivaSe Garen não tiver sido atingido recentemente por dano ou habilidades inimigas, ele regenera um percentual de sua Vida total a cada segundo.
QAcerto Decisivo8sGaren recebe um impulso de Velocidade de Movimento, libertando-se de todos os efeitos de Lentidão. Seu próximo ataque atinge uma área vital do inimigo, causando dano adicional e silenciando-o.- Tempo de recarga
- 8
- Alcance
- 300
WCoragem22/19.5/17/14.5/12sGaren aumenta sua Armadura e Resistência Mágica passivamente ao abater inimigos. Ele também pode ativar essa habilidade para receber um escudo e Tenacidade por um breve período, seguido de uma quantidade menor de redução de dano com maior duração.- Tempo de recarga
- 22·19.5·17·14.5·12
EJulgamento9/8.25/7.5/6.75/6sGaren gira rapidamente a espada ao redor do corpo dele, causando Dano Físico a inimigos próximos.- Tempo de recarga
- 9·8.25·7.5·6.75·6
- Alcance
- 325
RJustiça DemacianaSuprema120/100/80sGaren evoca o Poder de Demacia para tentar executar um Campeão inimigo.- Tempo de recarga
- 120·100·80
- Alcance
- 400
Estratégia
1Early game: lane (levels 1–5)
Start with Decisive Strike and look for short trades: Q to silence and hit, E to spin, then walk away. Against melee opponents you win most of these; against ranged ones, farm under your tower and wait for the jungler or for your first item. Do not stand in the wave while spinning unless you want to push, because freezing near your tower is how Garen safely out-levels a ranged laner.
- Level 1 Q, level 2 E, level 3 W.
- Trade, step back, regenerate, trade again.
2Mid game: split push and side lanes
After your first item and boots, Garen is strongest alone in a side lane. Push the wave, take plates and make the enemy send someone to answer you; if they send one, you usually win the duel, and if they send two, your team gets a free objective elsewhere. Join the team for dragons and heralds only when you can arrive before the fight starts.
3Late game and teamfights
In fights, your job is to reach the enemy backline or to stand between it and your carry. Flash-Q onto a carry is Garen's best engage; if that is not possible, peel for your own damage dealers and use Demacian Justice to finish whoever drops low. Keep Courage for the moment the enemy focuses you.
- Flash-Q onto the carry beats walking at the tank.
- Ultimate the target that is about to escape, not the one that is already dying.
Dicas
- Walk out of range after a trade and let Perseverance heal you before the next one.
- Use Decisive Strike's silence to cancel the enemy's escape or their combo.
- Activate Courage just before the enemy's burst lands, not after.
- Check the target's health before ulting: the damage grows with their missing health.
- Spin through the enemy wave only when you want it pushed: Judgment clears fast.
Confrontos
Forte contra
Weak melee lane in the first levels; Garen can bully her before she scales.
Garen wins the early trades and denies the stacks Nasus needs to matter later.
Decisive Strike silences his combo and Garen is too durable to be burst in lane.
Fraco contra
Blinding Dart cancels your attacks and he kites you all lane long.
Ranged, fast and able to Vault away every time you walk up.
Condemn stops your approach and her true damage ignores your armour.
Mudanças
- Guide written for the current patch, with a durable and a damage build.
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