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Sejuani · Jungle

Sejuani Guide

Guia completoBaseado em dadosMédiaPatch 16.19.1
4 milAtualizado

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Introdução

Sejuani belongs to Riot's Tank class and is played mainly as Jungle (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. The kit brings crowd control (stun) with Fury of the North. Its ultimate is Glacial Prison. Riot rates it 5/10 in attack, 6/10 in magic, 7/10 in defense and 4/10 in difficulty.

Pontos fortes

  • Very durable: Riot rates it 7/10 in defense.
  • Crowd control: Fury of the North applies a stun to set up kills.
  • Clear job in the team: clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron.

Pontos fracos

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Falls behind if the early ganks fail: every wasted trip is lost farm.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. SelvaPrincipal100 % das partidas

Prioridades na selva

Começa emBuff azul

Objetivos por prioridade

  1. 1Caranguejo do rio
  2. 2Gank na rota inferior
  3. 3Dragões
  4. 4Larvas do Vazio
  5. 5Arauto do Vale
  6. 6Barão Nashor
  7. 7Atakhan

Guideline, not a measurement: a crowd-control jungler starting blue side. Secure the scuttle, gank the lanes that can follow your control and set up dragons.

Itens iniciais

Broto de EsmagamusgoPoção de Vida

Itens principais

  1. 1Bandocanos
  2. 2Convergência de Zeke
  3. 3Medalhão dos Solari de Ferro

Botas

Botas Galvanizadas de Aço

Situacionais

Couraça do DefuntoAgainst heavy physical damage.Rookern LamúricoAgainst heavy magic damage.Presságio de RanduinAgainst burst and assassins.Armadura de EspinhosCuts the enemy's healing.

Runas

Primária· Determinação

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Aperto dos Mortos-VivosPós-choqueGuardião
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Secundária· Precisão

PrecisãoDominaçãoFeitiçariaInspiração
Absorção VitalTriunfoPresença de Espírito
Lenda: EspontaneidadeLenda: AceleraçãoLenda: Linhagem
Golpe de MisericórdiaDilacerarAté a Morte

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Golpear

Habilidades

  • Fúria do NortePassivaApós ficar fora de combate, Sejuani recebe Armadura Congelada, que concede Armadura, Resistência Mágica e imunidade a reduções de velocidade. Armadura Congelada persiste por um curto período após Sejuani sofrer dano e Sejuani pode causar dano a um inimigo atordoado para estilhaçá-la, causando muito Dano Mágico.Passive — applies a stun. It works on its own: play around it.
  • QAtaque do Ártico18/16.5/15/13.5/12s60/65/70/75/80 mpSejuani avança em investida, lançando os inimigos pelos ares. A investida cessa após acertar um Campeão inimigo.
    Tempo de recarga
    18·16.5·15·13.5·12
    Custo
    60·65·70·75·80
    Alcance
    650
  • WIra do Inverno9/8/7/6/5s60 mpSejuani usa a maça duas vezes, causando dano e aplicando acúmulos de Congelar.
    Tempo de recarga
    9·8·7·6·5
    Custo
    60
    Alcance
    600
  • ECongelamento Permanente1.5s20 mpSejuani congela e atordoa um Campeão inimigo que tiver o máximo de acúmulos de Congelar.
    Tempo de recarga
    1.5
    Custo
    20
    Alcance
    560
  • RPrisão GlacialSuprema120/105/90s100 mpSejuani arremessa sua boleadeira, congelando e atordoando o primeiro Campeão que acertar, criando uma tempestade de gelo que causa lentidão aos demais inimigos.
    Tempo de recarga
    120·105·90
    Custo
    100
    Alcance
    1300
    Ultimate — applies a stun. Save it for priority targets or to interrupt a channel.

Estratégia

1Early game

Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.

  • Early items: Kindlegem and Cloth Armor.

2Mid game

With Bandlepipes and Zeke's Convergence, play around the next dragon or Baron: take vision with your laners first, then force the fight or trade the objective across the map. Your spikes are level 6, when Glacial Prison comes online, and each completed item: Bandlepipes first, then Zeke's Convergence.

  • Core items: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari.

3Late game

Late, Smite decides Baron and Elder: stay close to the pit when it's up and never get caught farming on the far side of the map before an objective spawns.

  • Late items: Dead Man's Plate and Kaenic Rookern.

4Team fights

In fights, enter after the enemy uses their key crowd control and land Fury of the North on the carry; keep Smite for the objective, not for damage. Use Glacial Prison where it hits the most enemies or catches the key target.

5Playing against Sejuani

Riot's own advice for facing this champion:

  • Dodging Arctic Assault and Glacial Prison can give you a huge advantage.
  • Focus on avoiding the second swing of Winter's Wrath which carries the brunt of the damage.
  • Melee enemies can also stack Frost for Sejuani, be very careful around them.

Dicas

  • Use Arctic Assault to escape bad situations, interupt channeled spells or chase runners.
  • Melee allies can stack Frost for your Permafrost, keep an eye on who they are attacking.
  • Save Glacial Prison for encounters where you have teammates present to take advantage of it.
  • Rush Bandlepipes: it's the item that speeds up your clears and your ganks the most.
  • Before an objective, reset and buy wards: fight it with full health and Smite ready.
  • Gank the lane with crowd control: two stuns in a row are worth more than any damage.

Confrontos

Forte contra

  • Permafrost (stun) lets Sejuani pin Lee Sin down before Sonic Wave / Resonating Strike gets them out.

  • Permafrost (stun) lets Sejuani pin Elise down before Neurotoxin / Venomous Bite gets them out.

  • Permafrost (stun) lets Sejuani pin Briar down before Head Rush gets them out.

Fraco contra

  • Fiddlesticks attacks from 480 units and Sejuani from 150, with no dash in the kit to close the gap.

  • Ivern attacks from 475 units and Sejuani from 150, with no dash in the kit to close the gap.

  • Karthus attacks from 450 units and Sejuani from 150, with no dash in the kit to close the gap.

Combina bem com

  • Permafrost from Sejuani holds enemies in place for Command: Shockwave from Orianna.

  • Permafrost from Sejuani holds enemies in place for Arcane Storm from Viktor.

  • Permafrost from Sejuani holds enemies in place for Behind Enemy Lines from Quinn.

Mudanças

  1. Guide created for patch 16.19.1.

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