Mais guias de Sejuani
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. Early, your objectives are the first dragons and the void grubs: track where the enemy jungler started and contest on the opposite side.
Pontos fortes
- Very durable: Riot rates it 7/10 in defense.
- Crowd control: Fury of the North applies a stun to set up kills.
- Clear job in the team: clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Falls behind if the early ganks fail: every wasted trip is lost farm.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Early jungle buildEquilibradoRecomendadaHow to open: your jungle pet and Smite for the first clear, then the components of Bandlepipes on your first backs, and boots once the pet has evolved.
- Standard buildEquilibradoAvançadaThe default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Builds
Early jungle build
Quando usar
How to open: your jungle pet and Smite for the first clear, then the components of Bandlepipes on your first backs, and boots once the pet has evolved.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff azul
Objetivos por prioridade
- 1Caranguejo do rio
- 2Gank na rota inferior
- 3Dragões
- 4Larvas do Vazio
- 5Arauto do Vale
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: a crowd-control jungler starting blue side. Secure the scuttle, gank the lanes that can follow your control and set up dragons.
Itens iniciais
Primeiros itens
Itens principais
- 1Bandocanos
Botas
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Golpear
Standard build
Quando usar
The default path: Bandlepipes, Zeke's Convergence and Locket of the Iron Solari give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff azul
Objetivos por prioridade
- 1Caranguejo do rio
- 2Gank na rota inferior
- 3Dragões
- 4Larvas do Vazio
- 5Arauto do Vale
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: a crowd-control jungler starting blue side. Secure the scuttle, gank the lanes that can follow your control and set up dragons.
Itens iniciais
Itens principais
- 1Bandocanos
- 2Convergência de Zeke
- 3Medalhão dos Solari de Ferro
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Golpear
Habilidades
Fúria do NortePassivaApós ficar fora de combate, Sejuani recebe Armadura Congelada, que concede Armadura, Resistência Mágica e imunidade a reduções de velocidade. Armadura Congelada persiste por um curto período após Sejuani sofrer dano e Sejuani pode causar dano a um inimigo atordoado para estilhaçá-la, causando muito Dano Mágico.Passive — applies a stun. It works on its own: play around it.
QAtaque do Ártico18/16.5/15/13.5/12s60/65/70/75/80 mpSejuani avança em investida, lançando os inimigos pelos ares. A investida cessa após acertar um Campeão inimigo.- Tempo de recarga
- 18·16.5·15·13.5·12
- Custo
- 60·65·70·75·80
- Alcance
- 650
WIra do Inverno9/8/7/6/5s60 mpSejuani usa a maça duas vezes, causando dano e aplicando acúmulos de Congelar.- Tempo de recarga
- 9·8·7·6·5
- Custo
- 60
- Alcance
- 600
ECongelamento Permanente1.5s20 mpSejuani congela e atordoa um Campeão inimigo que tiver o máximo de acúmulos de Congelar.- Tempo de recarga
- 1.5
- Custo
- 20
- Alcance
- 560
RPrisão GlacialSuprema120/105/90s100 mpSejuani arremessa sua boleadeira, congelando e atordoando o primeiro Campeão que acertar, criando uma tempestade de gelo que causa lentidão aos demais inimigos.- Tempo de recarga
- 120·105·90
- Custo
- 100
- Alcance
- 1300
Estratégia
1Starting and early items
Your jungle pet and Smite decide how fast and how safely you clear. The early jungle build below lists the first items with what each one gives you.
- Key early items: Kindlegem and Cloth Armor.
2Ganks
A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one. The kit brings crowd control (stun) with Fury of the North.
3Clearing and pathing
Clear camps in an order that ends next to the lane you want to gank or the objective you want to take, and reset before the next spawn instead of walking around at low health.
4Early objectives
Early, your objectives are the first dragons and the void grubs: track where the enemy jungler started and contest on the opposite side. Your spikes are level 6, when Glacial Prison comes online, and each completed item: Bandlepipes first, then Zeke's Convergence.
Dicas
- A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.
- Kindlegem is your first purchase that changes the lane: get it early.
- Gank with Fury of the North ready: without it, most ganks end in a Flash and nothing else.
- Use Arctic Assault to escape bad situations, interupt channeled spells or chase runners.
- Early, your objectives are the first dragons and the void grubs: track where the enemy jungler started and contest on the opposite side.
Confrontos
Forte contra
Permafrost (stun) lets Sejuani pin Lee Sin down before Sonic Wave / Resonating Strike gets them out.
Permafrost (stun) lets Sejuani pin Elise down before Neurotoxin / Venomous Bite gets them out.
Permafrost (stun) lets Sejuani pin Briar down before Head Rush gets them out.
Fraco contra
Fiddlesticks attacks from 480 units and Sejuani from 150, with no dash in the kit to close the gap.
Ivern attacks from 475 units and Sejuani from 150, with no dash in the kit to close the gap.
Karthus attacks from 450 units and Sejuani from 150, with no dash in the kit to close the gap.
Mudanças
- Guide created for patch 16.19.1.
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