Mais guias de Elise
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Introdução
Elise belongs to Riot's Assassin and Mage classes and is played mainly as Jungle (100% of the public matches we measured). It attacks from range (550 units) and uses mana. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. The kit brings crowd control (stun) with Cocoon / Rappel, mobility with Neurotoxin / Venomous Bite and sustain with Spider Queen. Its ultimate is Spider Form. Riot rates it 6/10 in attack, 7/10 in magic, 5/10 in defense and 9/10 in difficulty.
Pontos fortes
- Crowd control: Cocoon / Rappel applies a stun to set up kills.
- Mobility: Neurotoxin / Venomous Bite lets you reposition, engage or escape.
- Sustain from Spider Queen.
- Long attack range (550) for safe trades in lane.
Pontos fracos
- Mana-hungry early: spamming abilities leaves you empty before the fight.
- Hard to master: Riot rates its difficulty 9/10.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Burst buildOfensivoAvançadaAll-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding armor, ability power and magic resist through Zhonya's Hourglass, Banshee's Veil and Dusk and Dawn. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff azul
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no meio
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting blue side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Criptoflora
- 2Cajado do Arcanjo
- 3Tocha de Chamas Negras
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Feitiçaria









Fragmentos
Feitiços de invocador
Flash
Golpear
Burst build
Quando usar
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff azul
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no meio
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting blue side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Chama Sombria
- 2Cajado do Vazio
- 3Maldição Sanguinária
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Feitiçaria









Fragmentos
Feitiços de invocador
Flash
Golpear
Defensive build
Quando usar
Keeps enough damage while adding armor, ability power and magic resist through Zhonya's Hourglass, Banshee's Veil and Dusk and Dawn. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SelvaPrincipal100 % das partidas
Prioridades na selva
Começa emBuff azul
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no meio
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting blue side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Ampulheta de Zhonya
- 2Véu da Banshee
- 3Aurora e Crepúsculo
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Golpear
Habilidades
Aranha RainhaPassivaForma Humana: Quando as habilidades de Elise atingem um inimigo, ela recebe uma Cria dormente. Forma de Aranha: Ataques básicos causam Dano Mágico adicional e restauram a Vida de Elise.
QNeurotoxina / Mordida Venenosa6s80/85/90/95/100 mpForma Humana: Causa dano com base em quão alta está a Vida do alvo. Forma de Aranha: Avança até um inimigo e causa dano com base em quão baixa está a Vida do alvo.- Tempo de recarga
- 6
- Custo
- 80·85·90·95·100
- Alcance
- 615
WCria Volátil / Frenesi Aracnídeo12s60/70/80/90/100 mpForma Humana: Elise lança uma cria banhada em veneno que explode ao se aproximar de um alvo. Forma de Aranha: Elise e suas Crias recebem Velocidade de Ataque.- Tempo de recarga
- 12
- Custo
- 60·70·80·90·100
- Alcance
- 950
ECasulo / Rapel12/11.5/11/10.5/10s50 mpForma Humana: atordoa a primeira unidade inimiga atingida e a revela se não estiver em furtividade. Forma de Aranha: Elise e suas crias se lançam ao ar, depois descem sobre um alvo inimigo. Após descer sobre o alvo, o dano adicional de Elise e a cura de Aranha Rainha são aumentados.- Tempo de recarga
- 12·11.5·11·10.5·10
- Custo
- 50
- Alcance
- 1075
RForma de AranhaSuprema3sTransforma-se em uma ameaçadora aranha, reduzindo seu alcance de ataque em troca de Velocidade de Movimento, novas habilidades e um aglomerado de Crias que atacarão seus inimigos.- Tempo de recarga
- 3
- Alcance
- 20
Estratégia
1Early game
Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.
- Early items: Blighting Jewel and Fiendish Codex.
2Mid game
With Cryptbloom and Archangel's Staff, play around the next dragon or Baron: take vision with your laners first, then force the fight or trade the objective across the map. Your spikes are level 6, when Spider Form comes online, and each completed item: Cryptbloom first, then Archangel's Staff.
- Core items: Cryptbloom, Archangel's Staff and Blackfire Torch.
3Late game
Late, Smite decides Baron and Elder: stay close to the pit when it's up and never get caught farming on the far side of the map before an objective spawns.
- Late items: Zhonya's Hourglass and Banshee's Veil.
4Team fights
In fights, enter after the enemy uses their key crowd control and land Cocoon / Rappel on the carry; keep Smite for the objective, not for damage. Use Spider Form where it hits the most enemies or catches the key target.
5Playing against Elise
Riot's own advice for facing this champion:
- Elise's Spider Form is more dangerous when you are at low health, and her Human Form more potent when you are at high health.
- Rappel will only move Elise straight up and down unless she can descend upon an enemy unit.
- Rappel has a long cooldown. Elise is vulnerable after she has used it.
Dicas
- Spider Form is most effective at finishing off enemies with low health; Human Form's Neurotoxin does more damage to healthy foes.
- When in Spider Form, Spiderlings will attack the target that Elise uses Venomous Bite on.
- Elise's Spider Form and Spider Form abilities do not cost mana and can be prioritized when you are trying to conserve mana.
- Rush Cryptbloom: it's the item that speeds up your clears and your ganks the most.
- Before an objective, reset and buy wards: fight it with full health and Smite ready.
- Gank the lane with crowd control: two stuns in a row are worth more than any damage.
Confrontos
Forte contra
Elise attacks from 550 units and Amumu from 125: every skirmish in the jungle happens at a distance they cannot answer.
Elise attacks from 550 units and Briar from 125: every skirmish in the jungle happens at a distance they cannot answer.
Elise attacks from 550 units and Ekko from 125: every skirmish in the jungle happens at a distance they cannot answer.
Fraco contra
Rootcaller (root) lets Ivern pin Elise down before Neurotoxin / Venomous Bite gets them out.
Frenzying Taunt (taunt) lets Rammus pin Elise down before Neurotoxin / Venomous Bite gets them out.
Spectral Maw (stun) lets Viego pin Elise down before Neurotoxin / Venomous Bite gets them out.
Mudanças
- Guide created for patch 16.19.1.
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