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Karthus · Jungle

Karthus Guide

Guia completoBaseado em dadosDifícilPatch 16.19.1
2,9 milAtualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

Karthus belongs to Riot's Mage class and is played mainly as Jungle (100% of the public matches we measured). It attacks from range (450 units) and uses mana. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. Its ultimate is Requiem. Riot rates it 2/10 in attack, 10/10 in magic, 2/10 in defense and 7/10 in difficulty.

Pontos fortes

  • High magic damage: Riot rates it 10/10 in magic.
  • Requiem hits several enemies: a strong team fight tool.
  • Clear job in the team: clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron.

Pontos fracos

  • Fragile: Riot rates it 2/10 in defense.
  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Mana-hungry early: spamming abilities leaves you empty before the fight.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. SelvaPrincipal100 % das partidas

Prioridades na selva

Começa emBuff azul

Objetivos por prioridade

  1. 1Caranguejo do rio
  2. 2Dragões
  3. 3Larvas do Vazio
  4. 4Barão Nashor
  5. 5Atakhan
  6. 6Gank no meio

Guideline, not a measurement: a scaling jungler starting blue side. Farm efficiently, contest the scuttle and trade for dragons rather than forcing early ganks.

Itens iniciais

Filhote de GarrabrasaPoção de Vida

Itens principais

  1. 1Criptoflora
  2. 2Cajado do Arcanjo
  3. 3Tocha de Chamas Negras

Botas

Sapatos do Feiticeiro

Situacionais

Ampulheta de ZhonyaAgainst heavy physical damage.Véu da BansheeAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.

Runas

Primária· Dominação

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
EletrocutarColheita SombriaChuva de Lâminas
Golpe DeslealGosto de SangueImpacto Repentino
Sexto SentidoLembranças AterrorizantesSentinela Profunda
Caçador de TesourosCaça IncansávelCaça Suprema

Secundária· Feitiçaria

PrecisãoFeitiçariaInspiraçãoDeterminação
Arcanista do AxiomaFaixa de Fluxo de ManaManto de Nimbus
TranscendênciaCeleridadeFoco Absoluto
ChamuscarCaminhar Sobre as ÁguasTempestade Crescente

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Golpear

Habilidades

  • Desafio da MortePassivaAo morrer, Karthus entra em forma de espírito e pode continuar conjurando habilidades.
  • QDevastar20/25/30/35/40 mpKarthus desfere uma explosão em um local após um intervalo, causando dano a inimigos próximos. Causa mais dano a inimigos isolados.
    Custo
    20·25·30·35·40
    Alcance
    875
  • WBarreira da Dor15s70 mpKarthus cria uma barreira transponível de energia parasita. Qualquer unidade inimiga que atravessá-la tem sua Velocidade de Movimento e Resistência Mágica reduzidas por um período de tempo.
    Tempo de recarga
    15
    Custo
    70
    Alcance
    1000
  • EPerverter0.5s30/42/54/66/78 mpKarthus passivamente rouba energia de suas vítimas, recebendo Mana a cada abate. Ele também pode se cercar das almas de suas presas, causando dano a inimigos próximos, mas drenando rapidamente a própria Mana.
    Tempo de recarga
    0.5
    Custo
    30·42·54·66·78
    Alcance
    550
  • RRéquiemSuprema200/180/160s100 mpApós canalizar por 3 segundos, Karthus causa dano a todos os Campeões inimigos.
    Tempo de recarga
    200·180·160
    Custo
    100
    Alcance
    10000
    Ultimate — hits an area. Plan your fights around its cooldown.

Estratégia

1Early game

Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.

  • Early items: Blighting Jewel and Fiendish Codex.

2Mid game

With Cryptbloom and Archangel's Staff, play around the next dragon or Baron: take vision with your laners first, then force the fight or trade the objective across the map. Your spikes are level 6, when Requiem comes online, and each completed item: Cryptbloom first, then Archangel's Staff.

  • Core items: Cryptbloom, Archangel's Staff and Blackfire Torch.

3Late game

Late, Smite decides Baron and Elder: stay close to the pit when it's up and never get caught farming on the far side of the map before an objective spawns.

  • Late items: Zhonya's Hourglass and Banshee's Veil.

4Team fights

In fights, enter after the enemy uses their key crowd control and go for whoever your team can reach with you. Use Requiem where it hits the most enemies or catches the key target.

5Playing against Karthus

Riot's own advice for facing this champion:

  • Karthus can cast spells for a short duration after he is killed. Move away from his corpse to be safe.
  • Make sure you always have enough health to survive Requiem, even if you have to go back to the base more frequently to heal.

Dicas

  • Ask your allies to help point out when you should use Requiem to get kills in different lanes.
  • Lay Waste is very strong at farming minions and harassing enemy champions.
  • Rush Cryptbloom: it's the item that speeds up your clears and your ganks the most.
  • Before an objective, reset and buy wards: fight it with full health and Smite ready.
  • Gank the lane with crowd control: two stuns in a row are worth more than any damage.
  • Plan fights around Requiem: without it, Karthus is far less threatening.

Confrontos

Forte contra

  • Karthus attacks from 450 units and Amumu from 125: every skirmish in the jungle happens at a distance they cannot answer.

  • Karthus attacks from 450 units and Briar from 125: every skirmish in the jungle happens at a distance they cannot answer.

  • Karthus attacks from 450 units and Ekko from 125: every skirmish in the jungle happens at a distance they cannot answer.

Fraco contra

  • Reap silences Karthus, whose damage comes from abilities.

  • Bushwhack / Pounce lets Nidalee reach Karthus, who has no escape in the kit.

  • Deceive lets Shaco reach Karthus, who has no escape in the kit.

Combina bem com

  • Handshake from Renata Glasc holds enemies in place for Requiem from Karthus.

  • Trample from Alistar holds enemies in place for Requiem from Karthus.

  • Shield of Daybreak from Leona holds enemies in place for Requiem from Karthus.

Mudanças

  1. Guide created for patch 16.19.1.

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