Mais guias de Renata Glasc
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Renata Glasc belongs to Riot's Support and Mage classes and is played mainly as Support (100% of the public matches we measured). It attacks from range (550 units) and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (root) with Handshake. Its ultimate is Hostile Takeover. Riot rates it 2/10 in attack, 9/10 in magic, 6/10 in defense and 8/10 in difficulty.
Pontos fortes
- High magic damage: Riot rates it 9/10 in magic.
- Crowd control: Handshake applies a root to set up kills.
- Long attack range (550) for safe trades in lane.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Mana-hungry early: spamming abilities leaves you empty before the fight.
- Hard to master: Riot rates its difficulty 8/10.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Burst buildOfensivoAvançadaAll-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Locket of the Iron Solari, Hollow Radiance and Knight's Vow. Choose it against dive, assassins or a lane you can't win.
- Utility buildUtilidadeSituacionalBuilt to protect your team: Mikael's Blessing, Shurelya's Battlesong and Moonstone Renewer. Choose it when your carries need peel more than they need your damage.
Builds
Standard build
Quando usar
The default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Regenerador de Pedra Lunar
- 2Ecos de Helia
- 3Mandato Imperial
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Exaustão
Burst build
Quando usar
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Chama Sombria
- 2Cajado do Vazio
- 3Maldição Sanguinária
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Locket of the Iron Solari, Hollow Radiance and Knight's Vow. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Medalhão dos Solari de Ferro
- 2Resplendor Vazio
- 3Juramento do Cavaleiro
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Exaustão
Utility build
Quando usar
Built to protect your team: Mikael's Blessing, Shurelya's Battlesong and Moonstone Renewer. Choose it when your carries need peel more than they need your damage.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Bênção de Mikael
- 2Hino Bélico de Shurelya
- 3Regenerador de Pedra Lunar
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Exaustão
Habilidades
FinanciamentoPassivaOs Ataques de Renata causam dano adicional e marcam inimigos. Os aliados de Renata podem atacar inimigos marcados para causar dano adicional.
QNegócio Fechado16s80 mpRenata envia um foguete que enraíza o primeiro inimigo atingido. Ela pode reconjurar a habilidade para arremessar a unidade em uma direção.- Tempo de recarga
- 16
- Custo
- 80
- Alcance
- 900
WEmpréstimo28/27/26/25/24s80 mpRenata fortalece um Campeão aliado para lutar, atrasando a morte dele e salvando-o se ele conseguir uma eliminação.- Tempo de recarga
- 28·27·26·25·24
- Custo
- 80
- Alcance
- 800
EPrograma de Fidelidade14/13/12/11/10s70/80/90/100/110 mpRenata envia um par de foguetes quimtec, concedendo Escudo aos aliados e causando dano e Lentidão aos inimigos atingidos.- Tempo de recarga
- 14·13·12·11·10
- Custo
- 70·80·90·100·110
- Alcance
- 800
RApropriação AgressivaSuprema150/130/110s100 mpRenata envia uma onda de produtos químicos, fazendo com que inimigos atingidos entrem em estado de Berserk.- Tempo de recarga
- 150·130·110
- Custo
- 100
- Alcance
- 2000
Estratégia
1Early game
Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.
- Early items: Kindlegem and Bandleglass Mirror.
2Mid game
In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Hostile Takeover comes online, and each completed item: Moonstone Renewer first, then Echoes of Helia.
- Core items: Moonstone Renewer, Echoes of Helia and Imperial Mandate.
3Late game
Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.
- Late items: Zhonya's Hourglass and Banshee's Veil.
4Team fights
Protect whoever the enemy dives: Handshake on the diver is worth more than any damage you could deal. Use Hostile Takeover where it hits the most enemies or catches the key target.
Dicas
- Save Handshake to answer the enemy engage when you're behind, and to start fights when you're ahead.
- Buy a Control Ward every time you go back: it's the cheapest way to win vision.
- After the laning phase, move with your jungler — two players warding are much safer than one.
- Plan fights around Hostile Takeover: without it, Renata Glasc is far less threatening.
Confrontos
Forte contra
Renata Glasc attacks from 550 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.
Renata Glasc attacks from 550 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.
Renata Glasc attacks from 550 units and Braum from 125: every trade in lane happens at a distance they cannot answer.
Fraco contra
Equinox silences Renata Glasc, whose damage comes from abilities.
Decisive Strike silences Renata Glasc, whose damage comes from abilities.
Call of the Void silences Renata Glasc, whose damage comes from abilities.
Mudanças
- Guide created for patch 16.19.1.
Ele te ajudou?
Seu voto ajuda outros jogadores a encontrar os melhores guias.









































