Mais guias de Quinn
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Introdução
Quinn belongs to Riot's Marksman and Assassin classes and is played mainly as Top (100% of the public matches we measured). It attacks from range (525 units) and uses mana. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. The kit brings mobility with Vault. Its ultimate is Behind Enemy Lines. Riot rates it 9/10 in attack, 2/10 in magic, 4/10 in defense and 5/10 in difficulty.
Pontos fortes
- High physical damage: Riot rates it 9/10 in attack.
- Mobility: Vault lets you reposition, engage or escape.
- Behind Enemy Lines hits several enemies: a strong team fight tool.
- Long attack range (525) for safe trades in lane.
Pontos fracos
- Isolated lane: vulnerable to ganks when you push.
- Predictable if you always play it the same way: adapt your build to the enemy team.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Crit buildOfensivoAvançadaAll-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Chuva de Canivete
- 2Flechatroz de Yun Tal
- 3Espada do Rei Destruído
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Teleporte
Crit build
Quando usar
All-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Lembranças do Lorde Dominik
- 2A Coletora
- 3Gume do Infinito
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Dominação









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cimitarra Mercurial
- 2Mandíbula de Malmortius
- 3Bandocanos
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
RapinaPassivaValor, a águia demaciana de Quinn, periodicamente marca inimigos com Rapina . O primeiro Ataque básico de Quinn contra alvos marcados com Rapina causará Dano Físico adicional.
QInvestida Anuviante11/10.5/10/9.5/9s50/55/60/65/70 mpQuinn chama Valor para marcar um inimigo e prejudicar sua visão antes de causar dano a todos os inimigos na área.- Tempo de recarga
- 11·10.5·10·9.5·9
- Custo
- 50·55·60·65·70
- Alcance
- 1025
WSentidos Apurados50/45/40/35/30sPassivamente concede Velocidade de Ataque e de Movimento a Quinn após ela atacar um alvo marcado com Rapina . Ative para Valor revelar uma grande área próxima.- Tempo de recarga
- 50·45·40·35·30
- Alcance
- 2100
ESalto12/11/10/9/8s50 mpQuinn avança em direção a um inimigo, causando Dano Físico e reduzindo a Velocidade de Movimento do alvo. Ao alcançar seu alvo, ela salta dele, interrompendo-o brevemente, e aterrissa a uma distância próxima de seu alcance máximo de ataque.- Tempo de recarga
- 12·11·10·9·8
- Custo
- 50
- Alcance
- 675
RRetaguarda do InimigoSuprema3s50/25/0 mpQuinn e Valor se juntam para voar em alta velocidade. Encerrar a Habilidade conjura Bombardeio, que causa dano a inimigos próximos e marca Campeões com Rapina.- Tempo de recarga
- 3
- Custo
- 50·25·0
- Alcance
- 700
Estratégia
1Early game
Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
- Early items: B. F. Sword and Cloak of Agility.
2Mid game
With Stormrazor and Yun Tal Wildarrows, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when Behind Enemy Lines comes online, and each completed item: Stormrazor first, then Yun Tal Wildarrows.
- Core items: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King.
3Late game
Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
In fights, reach the enemy backline or protect your own, depending on who can hurt your team more. Use Behind Enemy Lines where it hits the most enemies or catches the key target.
5Playing against Quinn
Riot's own advice for facing this champion:
- After being marked, move away from Quinn so she can't take advantage of it.
- Keep tabs on Quinn's position. Behind Enemy Lines can enable Valor to cross the map very quickly and attack you by surprise.
- When Quinn is using Behind Enemy Lines, damaging her removes her Move Speed bonus temporarily.
Dicas
- Attacking a
- Vulnerable
- target marked by Valor will put Harrier on cooldown. Quickly consuming Harrier marks will allow you to generate them faster.
- Rush Stormrazor: it's the item that changes your trades the most.
- Track the enemy jungler before you push past the middle of the lane.
- When your wave is crashing into the enemy tower, that's your window to recall or roam.
Confrontos
Forte contra
Quinn attacks from 525 units and Ambessa from 125: every trade in lane happens at a distance they cannot answer.
Quinn attacks from 525 units and Camille from 125: every trade in lane happens at a distance they cannot answer.
Quinn attacks from 525 units and Cho'Gath from 125: every trade in lane happens at a distance they cannot answer.
Fraco contra
Body Slam (stun) lets Gragas pin Quinn down before Vault gets them out.
Facebreaker (stun) lets Sett pin Quinn down before Vault gets them out.
Ki Burst (stun) lets Riven pin Quinn down before Vault gets them out.
Mudanças
- Guide created for patch 16.19.1.
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