Mais guias de Camille
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Camille belongs to Riot's Fighter and Assassin classes and is played mainly as Top (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. The kit brings mobility with The Hextech Ultimatum and sustain with Tactical Sweep. Its ultimate is The Hextech Ultimatum. Riot rates it 8/10 in attack, 3/10 in magic, 6/10 in defense and 4/10 in difficulty.
Pontos fortes
- High physical damage: Riot rates it 8/10 in attack.
- Mobility: The Hextech Ultimatum lets you reposition, engage or escape.
- Sustain from Tactical Sweep.
Pontos fracos
- Melee range: ranged opponents can poke it in lane.
- Isolated lane: vulnerable to ganks when you push.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Black Cleaver, Bastionbreaker and Serylda's Grudge give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Black Cleaver, Bastionbreaker and Serylda's Grudge give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- Rota SuperiorPrincipal100 % das partidas
- SuportePrioridade 2
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Quebra-Bastião
- 3Rancor de Serylda
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Defensive build
Quando usar
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- Rota SuperiorPrincipal100 % das partidas
- SuportePrioridade 2
Itens iniciais
Itens principais
- 1Cimitarra Mercurial
- 2Mandíbula de Malmortius
- 3Dança da Morte
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Defesa AdaptativaPassivaAtaques básicos contra Campeões concedem um Escudo equivalente a uma porcentagem da Vida máxima de Camille contra o tipo de dano deles (Físico ou Mágico) por um breve período.
QProtocolo de Precisão9/8/7/6/5s25 mpO próximo ataque de Camille causa dano adicional e concede Velocidade de Movimento adicional. Esta habilidade pode ser conjurada novamente por um curto período de tempo, causando dano adicional consideravelmente aumentado se Camille criar um intervalo entre os dois ataques.- Tempo de recarga
- 9·8·7·6·5
- Custo
- 25
- Alcance
- 325
WVarredura Tática12/11.5/11/10.5/10s50/55/60/65/70 mpCamille faz um disparo em área de cone após um intervalo, causando dano. Inimigos na metade exterior têm sua velocidade reduzida e recebem dano adicional, ao mesmo tempo em que curam Camille.- Tempo de recarga
- 12·11.5·11·10.5·10
- Custo
- 50·55·60·65·70
- Alcance
- 610
EDisparo de Gancho16/15/14/13/12s70 mpCamille puxa a si mesma na direção de uma parede, saltando e arremessando ao ar Campeões inimigos ao aterrissar.- Tempo de recarga
- 16·15·14·13·12
- Custo
- 70
- Alcance
- 800
RUltimato HextecSuprema140/115/90s100 mpCamille avança em direção ao Campeão alvo, ancorando-o à área. Ela também causa Dano Mágico adicional ao alvo com seus ataques básicos.- Tempo de recarga
- 140·115·90
- Custo
- 100
- Alcance
- 475
Estratégia
1Early game
Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
- Early items: Phage and Kindlegem.
2Mid game
With Black Cleaver and Bastionbreaker, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when The Hextech Ultimatum comes online, and each completed item: Black Cleaver first, then Bastionbreaker.
- Core items: Black Cleaver, Bastionbreaker and Serylda's Grudge.
3Late game
Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
In fights, reach the enemy backline or protect your own, depending on who can hurt your team more. Use The Hextech Ultimatum where it hits the most enemies or catches the key target.
5Playing against Camille
Riot's own advice for facing this champion:
- Camille's shield only works against one damage type, so hit her when she's vulnerable to your damage.
- The Hextech Ultimatum has a very short range to cast, so try to flash away from her before she gets close.
Dicas
- Try waiting until the other team is distracted with fighting your team, and use Hookshot to pick off vulnerable targets.
- Use the CC from your abilities to land both of your Precision Protocol attacks on enemies.
- Rush Black Cleaver: it's the item that changes your trades the most.
- Track the enemy jungler before you push past the middle of the lane.
- When your wave is crashing into the enemy tower, that's your window to recall or roam.
- Plan fights around The Hextech Ultimatum: without it, Camille is far less threatening.
Confrontos
Forte contra
Camille starts with 650 health and 35 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
Camille starts with 650 health and 35 armour against Quinn's 565 and 28: the early trades are already won on paper.
The Hextech Ultimatum lets Camille reach Teemo, who has no escape in the kit.
Fraco contra
Searing Charge (knock-up) lets Ornn pin Camille down before The Hextech Ultimatum gets them out.
Hyper / Wallop (stun) lets Gnar pin Camille down before The Hextech Ultimatum gets them out.
Public Execution (stun) lets Ambessa pin Camille down before The Hextech Ultimatum gets them out.
Combina bem com
Galio starts the fight with Shield of Durand and Camille follows up with The Hextech Ultimatum.
Poppy starts the fight with Heroic Charge and Camille follows up with The Hextech Ultimatum.
Nocturne starts the fight with Unspeakable Horror and Camille follows up with The Hextech Ultimatum.
Mudanças
- Guide created for patch 16.19.1.
Ele te ajudou?
Seu voto ajuda outros jogadores a encontrar os melhores guias.




































