Mais guias de Garen
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Introdução
Garen belongs to Riot's Fighter and Tank classes and is played mainly as Top (100% of the public matches we measured). It fights in melee range and has no resource bar. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. The kit brings crowd control (silence) with Decisive Strike. Its ultimate is Demacian Justice. Riot rates it 7/10 in attack, 1/10 in magic, 7/10 in defense and 5/10 in difficulty.
Pontos fortes
- Very durable: Riot rates it 7/10 in defense.
- Crowd control: Decisive Strike applies a silence to set up kills.
- Sustain from Courage.
- No resource bar: abilities are limited only by their cooldowns.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Isolated lane: vulnerable to ganks when you push.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Lethality buildOfensivoAvançadaAll-in on damage: Terminus, Lord Dominik's Regards and Blade of The Ruined King stack attack damage, attack speed and on-hit effects. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Lança de Shojin
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Lethality build
Quando usar
All-in on damage: Terminus, Lord Dominik's Regards and Blade of The Ruined King stack attack damage, attack speed and on-hit effects. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Terminus
- 2Lembranças do Lorde Dominik
- 3Espada do Rei Destruído
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Dominação









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota SuperiorPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Jak'Sho, o Inconstante
- 2Bandocanos
- 3Convergência de Zeke
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
PerseverançaPassivaSe Garen não tiver sido atingido recentemente por dano ou habilidades inimigas, ele regenera um percentual de sua Vida total a cada segundo.
QAcerto Decisivo8sGaren recebe um impulso de Velocidade de Movimento, libertando-se de todos os efeitos de Lentidão. Seu próximo ataque atinge uma área vital do inimigo, causando dano adicional e silenciando-o.- Tempo de recarga
- 8
- Alcance
- 300
WCoragem22/19.5/17/14.5/12sGaren aumenta sua Armadura e Resistência Mágica passivamente ao abater inimigos. Ele também pode ativar essa habilidade para receber um escudo e Tenacidade por um breve período, seguido de uma quantidade menor de redução de dano com maior duração.- Tempo de recarga
- 22·19.5·17·14.5·12
EJulgamento9/8.25/7.5/6.75/6sGaren gira rapidamente a espada ao redor do corpo dele, causando Dano Físico a inimigos próximos.- Tempo de recarga
- 9·8.25·7.5·6.75·6
- Alcance
- 325
RJustiça DemacianaSuprema120/100/80sGaren evoca o Poder de Demacia para tentar executar um Campeão inimigo.- Tempo de recarga
- 120·100·80
- Alcance
- 400
Estratégia
1Early game
Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
- Early items: Phage and Kindlegem.
2Mid game
With Black Cleaver and Trinity Force, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when Demacian Justice comes online, and each completed item: Black Cleaver first, then Trinity Force.
- Core items: Black Cleaver, Trinity Force and Spear of Shojin.
3Late game
Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
In fights, reach the enemy backline or protect your own; Decisive Strike is best used on the carry, not on the tank. Use Demacian Justice where it hits the most enemies or catches the key target.
5Playing against Garen
Riot's own advice for facing this champion:
- Stack armor items to lower the large amount of physical damage that Garen deals out.
- Try to run away from Garen as your health gets lower, as he can execute you quickly with Demacian Justice.
- Be careful about attacking Garen in brush. It often will lead to taking full damage from Judgment.
- Judgment deals maximum damage when only hitting a single target. If getting out of its radius isn't possible, move through allied minions to reduce damage taken.
Dicas
- Garen's regeneration greatly increases if he can avoid receiving damage for several seconds.
- Judgment deals maximum damage when only hitting a single target. For effective trading, try to position such that only the enemy champion is hit.
- Garen is only constrained by cooldowns, making items such as Black Cleaver very effective for him.
- Rush Black Cleaver: it's the item that changes your trades the most.
- Track the enemy jungler before you push past the middle of the lane.
- When your wave is crashing into the enemy tower, that's your window to recall or roam.
Confrontos
Forte contra
Garen starts with 690 health and 38 armour against Gnar's 540 and 32: the early trades are already won on paper.
Garen starts with 690 health and 38 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.
Garen starts with 690 health and 38 armour against Quinn's 565 and 28: the early trades are already won on paper.
Fraco contra
Kennen attacks from 550 units and Garen from 175, with no dash in the kit to close the gap.
Teemo attacks from 500 units and Garen from 175, with no dash in the kit to close the gap.
Garen has to walk up to start a fight, and Riposte (stun) stops that engage before it lands.
Mudanças
- Guide created for patch 16.19.1.
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