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Garen Guide

Guia completoBaseado em dadosMédiaPatch 16.19.1
412Atualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

Garen belongs to Riot's Fighter and Tank classes and is played mainly as Top (100% of the public matches we measured). It fights in melee range and has no resource bar. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. The kit brings crowd control (silence) with Decisive Strike. Its ultimate is Demacian Justice. Riot rates it 7/10 in attack, 1/10 in magic, 7/10 in defense and 5/10 in difficulty.

Pontos fortes

  • Very durable: Riot rates it 7/10 in defense.
  • Crowd control: Decisive Strike applies a silence to set up kills.
  • Sustain from Courage.
  • No resource bar: abilities are limited only by their cooldowns.

Pontos fracos

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Isolated lane: vulnerable to ganks when you push.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. Rota SuperiorPrincipal100 % das partidas

Itens iniciais

Lâmina de DoranPoção de Vida

Itens principais

  1. 1Cutelo Negro
  2. 2Força da Trindade
  3. 3Lança de Shojin

Botas

Botas Galvanizadas de Aço

Situacionais

Dança da MorteAgainst heavy physical damage.Cimitarra MercurialAgainst heavy magic damage.Anjo GuardiãoAgainst burst and assassins.Serrespada QuimiopunkCuts the enemy's healing.Lembranças do Lorde DominikAgainst tanky teams.

Runas

Primária· Precisão

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Pressione o AtaqueRitmo FatalAgilidade nos PésConquistador
Absorção VitalTriunfoPresença de Espírito
Lenda: EspontaneidadeLenda: AceleraçãoLenda: Linhagem
Golpe de MisericórdiaDilacerarAté a Morte

Secundária· Determinação

DominaçãoFeitiçariaInspiraçãoDeterminação
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Teleporte

Habilidades

  • PerseverançaPassivaSe Garen não tiver sido atingido recentemente por dano ou habilidades inimigas, ele regenera um percentual de sua Vida total a cada segundo.
  • QAcerto Decisivo8sGaren recebe um impulso de Velocidade de Movimento, libertando-se de todos os efeitos de Lentidão. Seu próximo ataque atinge uma área vital do inimigo, causando dano adicional e silenciando-o.
    Tempo de recarga
    8
    Alcance
    300
    Basic ability — applies a silence. Save it for priority targets or to interrupt a channel.
  • WCoragem22/19.5/17/14.5/12sGaren aumenta sua Armadura e Resistência Mágica passivamente ao abater inimigos. Ele também pode ativar essa habilidade para receber um escudo e Tenacidade por um breve período, seguido de uma quantidade menor de redução de dano com maior duração.
    Tempo de recarga
    22·19.5·17·14.5·12
  • EJulgamento9/8.25/7.5/6.75/6sGaren gira rapidamente a espada ao redor do corpo dele, causando Dano Físico a inimigos próximos.
    Tempo de recarga
    9·8.25·7.5·6.75·6
    Alcance
    325
  • RJustiça DemacianaSuprema120/100/80sGaren evoca o Poder de Demacia para tentar executar um Campeão inimigo.
    Tempo de recarga
    120·100·80
    Alcance
    400
    Ultimate. Plan your fights around its cooldown.

Estratégia

1Early game

Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.

  • Early items: Phage and Kindlegem.

2Mid game

With Black Cleaver and Trinity Force, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when Demacian Justice comes online, and each completed item: Black Cleaver first, then Trinity Force.

  • Core items: Black Cleaver, Trinity Force and Spear of Shojin.

3Late game

Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.

  • Late items: Death's Dance and Mercurial Scimitar.

4Team fights

In fights, reach the enemy backline or protect your own; Decisive Strike is best used on the carry, not on the tank. Use Demacian Justice where it hits the most enemies or catches the key target.

5Playing against Garen

Riot's own advice for facing this champion:

  • Stack armor items to lower the large amount of physical damage that Garen deals out.
  • Try to run away from Garen as your health gets lower, as he can execute you quickly with Demacian Justice.
  • Be careful about attacking Garen in brush. It often will lead to taking full damage from Judgment.
  • Judgment deals maximum damage when only hitting a single target. If getting out of its radius isn't possible, move through allied minions to reduce damage taken.

Dicas

  • Garen's regeneration greatly increases if he can avoid receiving damage for several seconds.
  • Judgment deals maximum damage when only hitting a single target. For effective trading, try to position such that only the enemy champion is hit.
  • Garen is only constrained by cooldowns, making items such as Black Cleaver very effective for him.
  • Rush Black Cleaver: it's the item that changes your trades the most.
  • Track the enemy jungler before you push past the middle of the lane.
  • When your wave is crashing into the enemy tower, that's your window to recall or roam.

Confrontos

Forte contra

  • Garen starts with 690 health and 38 armour against Gnar's 540 and 32: the early trades are already won on paper.

  • Garen starts with 690 health and 38 armour against Heimerdinger's 558 and 19: the early trades are already won on paper.

  • Garen starts with 690 health and 38 armour against Quinn's 565 and 28: the early trades are already won on paper.

Fraco contra

  • Kennen attacks from 550 units and Garen from 175, with no dash in the kit to close the gap.

  • Teemo attacks from 500 units and Garen from 175, with no dash in the kit to close the gap.

  • Garen has to walk up to start a fight, and Riposte (stun) stops that engage before it lands.

Combina bem com

  • Garen holds the front line while Varus deals damage from behind.

  • Garen holds the front line while Senna deals damage from behind.

  • Garen holds the front line while Zeri deals damage from behind.

Mudanças

  1. Guide created for patch 16.19.1.

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