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Varus · ADC

Varus Guide

Guia completoBaseado em dadosFácilPatch 16.19.1
179Atualizado

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Introdução

Varus belongs to Riot's Marksman and Mage classes and is played mainly as ADC (62% of the public matches we measured). It attacks from range (575 units) and uses mana. In this guide you play it as ADC: your job is to farm safely, deal sustained damage and take down towers. The kit brings sustain with Hail of Arrows. Its ultimate is Chain of Corruption. Riot rates it 7/10 in attack, 4/10 in magic, 3/10 in defense and 2/10 in difficulty.

Pontos fortes

  • Sustain from Hail of Arrows.
  • Long attack range (575) for safe trades in lane.
  • Easy to pick up: Riot rates its difficulty 2/10.

Pontos fracos

  • Fragile: Riot rates it 3/10 in defense.
  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Relies on the team's peel in fights.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. Rota Inferior (ADC)Principal62 % das partidas
  2. Rota SuperiorPrioridade 238 % das partidas

Itens iniciais

Lâmina de DoranPoção de Vida

Itens principais

  1. 1Chuva de Canivete
  2. 2Flechatroz de Yun Tal
  3. 3Espada do Rei Destruído

Botas

Grevas do Berserker

Situacionais

Dança da MorteAgainst heavy physical damage.Cimitarra MercurialAgainst heavy magic damage.Anjo GuardiãoAgainst burst and assassins.Lembrete MortalCuts the enemy's healing.

Runas

Primária· Precisão

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Pressione o AtaqueRitmo FatalAgilidade nos PésConquistador
Absorção VitalTriunfoPresença de Espírito
Lenda: EspontaneidadeLenda: AceleraçãoLenda: Linhagem
Golpe de MisericórdiaDilacerarAté a Morte

Secundária· Inspiração

DominaçãoFeitiçariaInspiraçãoDeterminação
Flashtração HextecCalçados MágicosReembolso
Tônico TriploTônico de Distorção no TempoEntrega de Biscoitos
Perspicácia CósmicaVelocidade de AproximaçãoQuebra-galho

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Curar

Habilidades

  • Vingança VivaPassivaAo conseguir um abate ou assistência, Varus recebe Dano de Ataque e Poder de Habilidade temporariamente. O efeito é maior se o inimigo for um Campeão.
  • QFlecha Perfurante16/15/14/13/12s50/55/60/65/70 mpVarus prepara um poderoso disparo, que ganha alcance e dano extra quanto mais demorar para ser lançado.
    Tempo de recarga
    16·15·14·13·12
    Custo
    50·55·60·65·70
    Alcance
    925
  • WAljava da Ruína40sPassivo: Os ataques básicos de Varus causam Dano Mágico adicional e aplicam Arruinar. As outras habilidades de Varus detonam os acúmulos de Arruinar, causando Dano Mágico com base na Vida máxima do alvo. Ativo: Varus fortalece sua próxima Flecha Perfurante.
    Tempo de recarga
    40
    Alcance
    750
  • EChuva de Flechas18/16/14/12/10s90 mpVarus dispara uma chuva de flechas que causa Dano Físico e profana o terreno. Terrenos profanados reduzem a Velocidade de Movimento, autocura e regeneração dos inimigos.
    Tempo de recarga
    18·16·14·12·10
    Custo
    90
    Alcance
    925
    Basic ability — slows and heals. Time it for the enemy's burst, not for chip damage.
  • RCorrente da CorrupçãoSuprema100/80/60s100 mpVarus lança um tentáculo de corrupção que causa dano e imobiliza o primeiro Campeão inimigo atingido, espalhando-se ainda para os Campeões inimigos próximos que ainda não estiverem infectados, imobilizando-os ao contato.
    Tempo de recarga
    100·80·60
    Custo
    100
    Alcance
    1300
    Ultimate. Plan your fights around its cooldown.

Estratégia

1Early game

Bot is a two-on-two: your support decides a lot of the lane. Last hit, trade when your support engages and track the enemy jungler for dragon. Auto-attack the enemy when they walk up to last hit, and step back behind your minions as soon as they answer.

  • Early items: B. F. Sword and Cloak of Agility.

2Mid game

With Stormrazor and Yun Tal Wildarrows, group for dragons and towers and take the towers your team opens. Farm the side waves when nothing is happening. Your spikes are level 6, when Chain of Corruption comes online, and each completed item: Stormrazor first, then Yun Tal Wildarrows.

  • Core items: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King.

3Late game

Late, you are the main source of damage: stay with your team, never face-check and hit the closest safe target.

  • Late items: Death's Dance and Mercurial Scimitar.

4Team fights

Hit the closest target you can hit safely, not the one you want: a marksman that stays alive wins the fight. Use Chain of Corruption where it hits the most enemies or catches the key target.

5Playing against Varus

Riot's own advice for facing this champion:

  • If you are affected by Blight, Varus' abilities will deal extra damage to you.
  • When he gets a kill or assist, Varus temporarily gains Attack Speed and is much more dangerous.
  • You'll get bound in place if a tendril from Varus' ultimate, Chain of Corruption, reaches you. You can cause the tendril to die however by running far enough away from it.

Dicas

  • An early point in Blighted Quiver helps harass enemy champions and get killing blows on minions.
  • During short range fights it's sometimes best to fire Piercing Arrow quickly, rather than charging it to full power.
  • Try to take advantage of Piercing Arrow's very long range to snipe at enemy champions before a fight or as they're trying to flee.
  • Your first spike is Stormrazor, and Yun Tal Wildarrows makes you a real threat: fight around those purchases.
  • Take towers whenever the enemy shows on the other side of the map: they are your team's gold.
  • Position so that the enemy has to go through your frontline to reach you.

Confrontos

Forte contra

  • Varus attacks from 575 units and Nilah from 225: every trade in lane happens at a distance they cannot answer.

  • Hail of Arrows lets Varus recover from Smolder's poke, and Smolder has no hard crowd control to punish it.

  • Varus attacks from 575 units and Cho'Gath from 125, with no dash in the kit to close the gap.

Fraco contra

  • Wild Rush lets Samira reach Varus, who has no escape in the kit.

  • Fate's Call lets Kalista reach Varus, who has no escape in the kit.

  • Relentless Pursuit lets Lucian reach Varus, who has no escape in the kit.

Combina bem com

  • Eye Of The Storm from Janna keeps Varus alive, and Varus is the damage the team needs to protect.

  • Surround Sound from Seraphine keeps Varus alive, and Varus is the damage the team needs to protect.

  • Dark Passage from Thresh keeps Varus alive, and Varus is the damage the team needs to protect.

Mudanças

  1. Guide created for patch 16.19.1.

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