Mais guias de Volibear
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. Early, your objectives are the first dragons and the void grubs: track where the enemy jungler started and contest on the opposite side.
Pontos fortes
- Sustain from Frenzied Maul.
- Very durable: Riot rates it 7/10 in defense.
- Crowd control: Thundering Smash applies a stun to set up kills.
Pontos fracos
- Falls behind if the early ganks fail: every wasted trip is lost farm.
- Predictable if you always play it the same way: adapt your build to the enemy team.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Early jungle buildEquilibradoRecomendadaHow to open: your jungle pet and Smite for the first clear, then the components of Black Cleaver on your first backs, and boots once the pet has evolved.
- Standard buildEquilibradoAvançadaThe default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Builds
Early jungle build
Quando usar
How to open: your jungle pet and Smite for the first clear, then the components of Black Cleaver on your first backs, and boots once the pet has evolved.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

246 %
154 %- SelvaPrincipal54 % das partidas
- Rota SuperiorPrioridade 246 % das partidas
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Primeiros itens
Itens principais
- 1Cutelo Negro
Botas
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Golpear
Standard build
Quando usar
The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

246 %
154 %- SelvaPrincipal54 % das partidas
- Rota SuperiorPrioridade 246 % das partidas
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Lança de Shojin
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Golpear
Habilidades
A Tempestade ImplacávelPassivaOs Ataques e habilidades de Volibear concedem Velocidade de Ataque e, às vezes, fazem com que seus Ataques causem Dano Mágico adicional a inimigos próximos.
QEsmagamento Trovejante12/11.5/11/10.5/10s50 mpVolibear ganha velocidade ao correr na direção dos inimigos, Atordoando e causando dano ao primeiro que Atacar.- Tempo de recarga
- 12·11.5·11·10.5·10
- Custo
- 50
- Alcance
- 300
WFúria Selvagem5s20/25/30/35/40 mpVolibear causa dano a um inimigo, marcando-o e aplicando efeitos ao contato. Conjurar a habilidade novamente no mesmo alvo causa dano adicional e cura Volibear.- Tempo de recarga
- 5
- Custo
- 20·25·30·35·40
- Alcance
- 325
EDivisor de Céus16s50 mpVolibear invoca um relâmpago em um local, causando dano e Lentidão aos inimigos. Ele também ganhará um Escudo se estiver no raio da explosão.- Tempo de recarga
- 16
- Custo
- 50
- Alcance
- 1200
REmissário da TempestadeSuprema160/135/110s100 mpVolibear salta até um local-alvo, causando dano e Lentidão aos inimigos sob ele, além de receber Vida adicional. Torres inimigas próximas ao local de pouso são temporariamente Desabilitadas.- Tempo de recarga
- 160·135·110
- Custo
- 100
- Alcance
- 550
Estratégia
1Starting and early items
Your jungle pet and Smite decide how fast and how safely you clear. The early jungle build below lists the first items with what each one gives you.
- Key early items: Phage and Kindlegem.
2Ganks
A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one. The kit brings crowd control (stun) with Thundering Smash, mobility with Stormbringer and sustain with Frenzied Maul.
3Clearing and pathing
Clear camps in an order that ends next to the lane you want to gank or the objective you want to take, and reset before the next spawn instead of walking around at low health.
4Early objectives
Early, your objectives are the first dragons and the void grubs: track where the enemy jungler started and contest on the opposite side. Your spikes are level 6, when Stormbringer comes online, and each completed item: Black Cleaver first, then Trinity Force.
Dicas
- A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.
- Phage is your first purchase that changes the lane: get it early.
- Gank with Thundering Smash ready: without it, most ganks end in a Flash and nothing else.
- Keep Stormbringer ready when the enemy's gankers are missing.
- Early, your objectives are the first dragons and the void grubs: track where the enemy jungler started and contest on the opposite side.
Confrontos
Forte contra
Thundering Smash (stun) lets Volibear pin Graves down before Quickdraw gets them out.
Thundering Smash (stun) lets Volibear pin Kha'Zix down before Leap gets them out.
Thundering Smash (stun) lets Volibear pin Jayce down before To the Skies! / Shock Blast gets them out.
Fraco contra
Volibear has to walk up to start a fight, and Biggest Snowball Ever! (knock-up) stops that engage before it lands.
Volibear has to walk up to start a fight, and Frenzying Taunt (taunt) stops that engage before it lands.
Volibear has to walk up to start a fight, and Bandage Toss (stun) stops that engage before it lands.
Mudanças
- Guide created for patch 16.19.1.
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