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Swain · Support

Swain Guide

Guia completoBaseado em dadosDifícilPatch 16.19.1
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Introdução

Swain belongs to Riot's Mage and Support classes and is played mainly as Support (100% of the public matches we measured). It attacks from range (525 units) and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (root) with Nevermove and sustain with Ravenous Flock. Its ultimate is Demonic Ascension. Riot rates it 2/10 in attack, 9/10 in magic, 6/10 in defense and 8/10 in difficulty.

Pontos fortes

  • High magic damage: Riot rates it 9/10 in magic.
  • Crowd control: Nevermove applies a root to set up kills.
  • Sustain from Ravenous Flock.
  • Demonic Ascension hits several enemies: a strong team fight tool.

Pontos fracos

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Mana-hungry early: spamming abilities leaves you empty before the fight.
  • Hard to master: Riot rates its difficulty 8/10.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. SuportePrincipal100 % das partidas
  2. MeioPrioridade 2
  3. Rota Inferior (ADC)Prioridade 3

Itens iniciais

Atlas MundialPoção de Vida

Itens principais

  1. 1Regenerador de Pedra Lunar
  2. 2Ecos de Helia
  3. 3Mandato Imperial

Botas

Botas Ionianas da Lucidez

Situacionais

Ampulheta de ZhonyaAgainst heavy physical damage.Véu da BansheeAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.Cajado do VazioAgainst tanky teams.

Runas

Primária· Feitiçaria

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Invocar AeryCometa ArcanoAvanço da TempestadeToque Ígneo
Arcanista do AxiomaFaixa de Fluxo de ManaManto de Nimbus
TranscendênciaCeleridadeFoco Absoluto
ChamuscarCaminhar Sobre as ÁguasTempestade Crescente

Secundária· Determinação

PrecisãoDominaçãoInspiraçãoDeterminação
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Exaustão

Habilidades

  • Bando VorazPassivaOs corvos de Swain coletam Fragmentos de Alma que o curam e aumentam permanentemente a Vida máxima dele.Passive — heals. It works on its own: play around it.
  • QMão da Morte7/6/5/4/3s40/45/50/55/60 mpSwain dispara vários raios de poder sombrio que perfuram os inimigos. Inimigos atingidos sofrem mais dano para cada raio que os atingir.
    Tempo de recarga
    7·6·5·4·3
    Custo
    40·45·50·55·60
    Alcance
    750
  • WVisão do Império22/21/20/19/18s60/65/70/75/80 mpSwain abre um olho demoníaco que causa dano e reduz a velocidade dos inimigos. Campeões atingidos são revelados e concedem um Fragmento de Alma a Swain.
    Tempo de recarga
    22·21·20·19·18
    Custo
    60·65·70·75·80
    Alcance
    5500·6000·6500·7000·7500
  • ENuncamova12/11.5/11/10.5/10s50/55/60/65/70 mpSwain lança uma onda de poder demoníaco à frente. Em seguida, a onda retorna para Swain e enraíza os inimigos que atingir. Swain pode escolher puxar todos os Campeões inimigos enraizados para perto. Esta Habilidade tem Tempo de Recarga reduzido durante Ascensão Demoníaca.
    Tempo de recarga
    12·11.5·11·10.5·10
    Custo
    50·55·60·65·70
    Alcance
    850
    Basic ability — applies a root. Use it on the target your team can kill.
  • RAscensão DemoníacaSuprema120s100 mpSwain se transforma em demônio e drena Vida de Campeões, tropas e monstros neutros próximos. Swain pode conjurar Chama Demoníaca para dizimar e causar Lentidão a inimigos próximos com uma explosão de fogo espiritual. Essa forma é indefinida enquanto Swain drenar Campeões inimigos.
    Tempo de recarga
    120
    Custo
    100
    Alcance
    650
    Ultimate — slows and hits an area. Plan your fights around its cooldown.

Estratégia

1Early game

Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.

  • Early items: Kindlegem and Bandleglass Mirror.

2Mid game

In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Demonic Ascension comes online, and each completed item: Moonstone Renewer first, then Echoes of Helia.

  • Core items: Moonstone Renewer, Echoes of Helia and Imperial Mandate.

3Late game

Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.

  • Late items: Zhonya's Hourglass and Banshee's Veil.

4Team fights

Protect whoever the enemy dives: Nevermove on the diver is worth more than any damage you could deal. Use Demonic Ascension where it hits the most enemies or catches the key target.

5Playing against Swain

Riot's own advice for facing this champion:

  • Swain's passive is very potent if you are immobilized. Make sure to be extra careful around enemies who have immobilizing effects.
  • High mobility counters all of Swain's basic abilities: Death's Hand does more damage the closer he is, Vision of Empire has a very long delay and Nevermove must start returning back to him to be dangerous.
  • Buying an item with Grievous Wounds will make Swain much easier to kill during his Demonic Ascension.

Dicas

  • If you're having trouble rooting an enemy with Nevermove, try throwing it at opponents when they are near their minions so the explosion surprises them.
  • While laning, try to use Death's Hand's piercing damage to damage opponents from a safe distance.
  • Vision of Empire is quite difficult to land on its own, look for skirmishes around the map where enemies may be distracted or crowd controlled so you can land it more easily.
  • Save Nevermove to answer the enemy engage when you're behind, and to start fights when you're ahead.
  • Buy a Control Ward every time you go back: it's the cheapest way to win vision.
  • After the laning phase, move with your jungler — two players warding are much safer than one.

Confrontos

Forte contra

  • Swain attacks from 525 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.

  • Swain attacks from 525 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.

  • Swain attacks from 525 units and Braum from 125: every trade in lane happens at a distance they cannot answer.

Fraco contra

  • Equinox silences Swain, whose damage comes from abilities.

  • Call of the Void silences Swain, whose damage comes from abilities.

  • Reap silences Swain, whose damage comes from abilities.

Combina bem com

  • Nevermove from Swain holds enemies in place for Golden Eclipse from Mel.

  • Nevermove from Swain holds enemies in place for Fate Sealed from Yone.

  • Nevermove from Swain holds enemies in place for Crescent Guard from Xin Zhao.

Mudanças

  1. Guide created for patch 16.19.1.

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