Mais guias de Mel
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Introdução
Mel belongs to Riot's Mage and Support classes and is played mainly as Mid (63% of the public matches we measured). It attacks from range (550 units) and uses mana. In this guide you play it as Mid: your job is to win the central lane, roam to the side lanes and control the river. The kit brings crowd control (root) with Solar Snare. Its ultimate is Golden Eclipse. Riot rates it 2/10 in attack, 9/10 in magic, 4/10 in defense and 5/10 in difficulty.
Pontos fortes
- High magic damage: Riot rates it 9/10 in magic.
- Crowd control: Solar Snare applies a root to set up kills.
- Sustain from Rebuttal.
- Golden Eclipse hits several enemies: a strong team fight tool.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Mana-hungry early: spamming abilities leaves you empty before the fight.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Burst buildOfensivoAvançadaAll-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding armor, ability power and magic resist through Zhonya's Hourglass, Banshee's Veil and Dusk and Dawn. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

237 %
163 %- MeioPrincipal63 % das partidas
- SuportePrioridade 237 % das partidas
Itens iniciais
Itens principais
- 1Criptoflora
- 2Cajado do Arcanjo
- 3Tocha de Chamas Negras
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Burst build
Quando usar
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

237 %
163 %- MeioPrincipal63 % das partidas
- SuportePrioridade 237 % das partidas
Itens iniciais
Itens principais
- 1Chama Sombria
- 2Cajado do Vazio
- 3Maldição Sanguinária
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Feitiçaria









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding armor, ability power and magic resist through Zhonya's Hourglass, Banshee's Veil and Dusk and Dawn. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

237 %
163 %- MeioPrincipal63 % das partidas
- SuportePrioridade 237 % das partidas
Itens iniciais
Itens principais
- 1Ampulheta de Zhonya
- 2Véu da Banshee
- 3Aurora e Crepúsculo
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Esplendor CalcinantePassivaSempre que Mel usa uma habilidade, ela recebe três projéteis adicionais (até um máximo de nove) para o próximo ataque. Quando Mel causa dano com uma habilidade ou um ataque, ela aplica Deslumbrar, que pode acumular infinitamente. Se o inimigo for atingido por Mel com dano suficiente de Deslumbrar, os acúmulos serão consumidos para executar o alvo.
QRajada Radiante10/9/8/7/6s70/75/80/85/90 mpMel dispara uma saraivada de projéteis que explodem ao redor de um local-alvo, causando dano repetidamente aos inimigos dentro da área.- Tempo de recarga
- 10·9·8·7·6
- Custo
- 70·75·80·85·90
- Alcance
- 950
WRefutação38/35/33/29/26s80/60/40/20/0 mpMel envolve-se em uma barreira que reflete projéteis inimigos de volta para o atacante, evita sofrer dano e concede Velocidade de Movimento.- Tempo de recarga
- 38·35·33·29·26
- Custo
- 80·60·40·20·0
- Alcance
- 250
EArmadilha Solar11/10.5/10/9.5/9s50/60/70/80/90 mpMel dispara um orbe radiante à frente, enraizando quem for pego no centro e causando Lentidão e dano ao longo do tempo aos inimigos na área ao redor.- Tempo de recarga
- 11·10.5·10·9.5·9
- Custo
- 50·60·70·80·90
- Alcance
- 1000
REclipse DouradoSuprema120/100/80s100 mpMel ataca todos os inimigos marcados por Deslumbrar, independentemente da distância, causando dano adicional para cada acúmulo de Deslumbrar. O ranque de Eclipse Dourado aumenta o dano de Deslumbrar.- Tempo de recarga
- 120·100·80
- Custo
- 100
- Alcance
- 25000
Estratégia
1Early game
Mid is the shortest lane: trades are fast and the enemy jungler is always close. Push the wave when you can, so you are first to the river when a skirmish starts. Trade when the enemy uses an ability on the wave: that's the moment they can't answer.
- Early items: Blighting Jewel and Fiendish Codex.
2Mid game
With Cryptbloom, your job is to move: push mid, then help side lanes and dragons and towers. The first team to arrive usually wins the fight. Your spikes are level 6, when Golden Eclipse comes online, and each completed item: Cryptbloom first, then Archangel's Staff.
- Core items: Cryptbloom, Archangel's Staff and Blackfire Torch.
3Late game
Late, one mistake decides the game: never walk into fog alone and let your tanks show first.
- Late items: Zhonya's Hourglass and Banshee's Veil.
4Team fights
Use Golden Eclipse where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage.
5Playing against Mel
Riot's own advice for facing this champion:
- Mel can reflect enemy projectiles, including powerful spells. Wait until she casts Rebuttal before throwing powerful projectiles her way.
- The more Mel hits you, the more Overwhelm stacks she applies. If your health drops too low her next hit will kill you, so back off for a couple seconds to let the Overwhelm stacks fall off.
Dicas
- Mel can reflect enemy projectiles, including powerful spells. Wait until she casts Rebuttal before throwing powerful projectiles her way.
- The more Mel hits you, the more Overwhelm stacks she applies. If your health drops too low her next hit will kill you, so back off for a couple seconds to let the Overwhelm stacks fall off.
- Cryptbloom is your first real spike: after buying it, look for a play on a side lane.
- Before you roam, push the wave: you lose less and the enemy has to choose between following or farming.
- Your level 6 with Golden Eclipse is a big spike: look for the first kill right when you hit it.
- Plan fights around Golden Eclipse: without it, Mel is far less threatening.
Confrontos
Forte contra
Mel attacks from 550 units and Akali from 125: every trade in lane happens at a distance they cannot answer.
Mel attacks from 550 units and Katarina from 125: every trade in lane happens at a distance they cannot answer.
Mel attacks from 550 units and Locke from 125: every trade in lane happens at a distance they cannot answer.
Fraco contra
Call of the Void silences Mel, whose damage comes from abilities.
Reap silences Mel, whose damage comes from abilities.
Feral Scream silences Mel, whose damage comes from abilities.
Mudanças
- Guide created for patch 16.19.1.
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