Mais guias de Zilean
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Introdução
Zilean belongs to Riot's Support and Mage classes and is played mainly as Support (100% of the public matches we measured). It attacks from range (550 units) and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (stun) with Time Bomb and mobility with Chronoshift. Its ultimate is Chronoshift. Riot rates it 2/10 in attack, 8/10 in magic, 5/10 in defense and 6/10 in difficulty.
Pontos fortes
- High magic damage: Riot rates it 8/10 in magic.
- Crowd control: Time Bomb applies a stun to set up kills.
- Mobility: Chronoshift lets you reposition, engage or escape.
- Long attack range (550) for safe trades in lane.
Pontos fracos
- Mana-hungry early: spamming abilities leaves you empty before the fight.
- Low priority on gold and experience.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Burst buildOfensivoAvançadaAll-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Locket of the Iron Solari, Hollow Radiance and Knight's Vow. Choose it against dive, assassins or a lane you can't win.
- Utility buildUtilidadeSituacionalBuilt to protect your team: Mikael's Blessing, Shurelya's Battlesong and Moonstone Renewer. Choose it when your carries need peel more than they need your damage.
Builds
Standard build
Quando usar
The default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Regenerador de Pedra Lunar
- 2Ecos de Helia
- 3Mandato Imperial
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Exaustão
Burst build
Quando usar
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Chama Sombria
- 2Cajado do Vazio
- 3Maldição Sanguinária
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Locket of the Iron Solari, Hollow Radiance and Knight's Vow. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Medalhão dos Solari de Ferro
- 2Resplendor Vazio
- 3Juramento do Cavaleiro
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Exaustão
Utility build
Quando usar
Built to protect your team: Mikael's Blessing, Shurelya's Battlesong and Moonstone Renewer. Choose it when your carries need peel more than they need your damage.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Bênção de Mikael
- 2Hino Bélico de Shurelya
- 3Regenerador de Pedra Lunar
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Exaustão
Habilidades
Tempo EngarrafadoPassivaZilean armazena tempo como Experiência, podendo concedê-la aos aliados. Quando tiver Experiência o suficiente para completar o nível de um aliado, Zilean pode clicar com o botão direito nele para conceder os pontos. Zilean recebe a mesma quantidade de Experiência que concede.
QBomba-relógio10/9.5/9/8.5/8s60/65/70/75/80 mpArremessa uma bomba no local-alvo, que gruda em unidades que se aproximarem (priorizando Campeões). Ela detona após 3 segundos, causando dano em área. Se uma Bomba-relógio for detonada antecipadamente por outra, o efeito também atordoa inimigos.- Tempo de recarga
- 10·9.5·9·8.5·8
- Custo
- 60·65·70·75·80
- Alcance
- 900
WRetroceder14/12/10/8/6s35 mpZilean pode se preparar para confrontos futuros, reduzindo o Tempo de Recarga de suas outras habilidades básicas.- Tempo de recarga
- 14·12·10·8·6
- Custo
- 35
- Alcance
- 600
EDistorção no Tempo15s50 mpZilean manipula o tempo ao redor de qualquer unidade, causando Lentidão a um inimigo ou concedendo Velocidade de Movimento a um aliado por um curto período.- Tempo de recarga
- 15
- Custo
- 50
- Alcance
- 550
RAlteração TemporalSuprema120/90/60s125/150/175 mpZilean coloca uma runa protetora do tempo em um Campeão aliado, teletransportando-o de volta no tempo se ele receber um dano letal.- Tempo de recarga
- 120·90·60
- Custo
- 125·150·175
- Alcance
- 900
Estratégia
1Early game
Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.
- Early items: Kindlegem and Bandleglass Mirror.
2Mid game
In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Chronoshift comes online, and each completed item: Moonstone Renewer first, then Echoes of Helia.
- Core items: Moonstone Renewer, Echoes of Helia and Imperial Mandate.
3Late game
Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.
- Late items: Zhonya's Hourglass and Banshee's Veil.
4Team fights
Protect whoever the enemy dives: Time Bomb on the diver is worth more than any damage you could deal. Use Chronoshift where it hits the most enemies or catches the key target.
5Playing against Zilean
Riot's own advice for facing this champion:
- If you're able to match Zilean's speed, it can sometimes be beneficial to wait until his ultimate has faded before landing the killing blow.
- Zilean is fragile if a team focuses on him, but otherwise he's very difficult to kill. Commit to killing him as a team.
Dicas
- You can combine the use of Time Bomb and Rewind to place two Time Bombs on a target quickly. Placing the second bomb will detonate the first and stun all nearby enemies.
- Time Warp is an effective way to enable allies to finish off enemies, or escape from a losing battle.
- Chronoshift is a powerful deterrent to attacking your carries, but casting Chronoshift too early in a fight can cause the enemy to switch targets too soon, making it less effective.
- Save Time Bomb to answer the enemy engage when you're behind, and to start fights when you're ahead.
- Buy a Control Ward every time you go back: it's the cheapest way to win vision.
- After the laning phase, move with your jungler — two players warding are much safer than one.
Confrontos
Forte contra
Zilean attacks from 550 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.
Zilean attacks from 550 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.
Zilean attacks from 550 units and Braum from 125: every trade in lane happens at a distance they cannot answer.
Fraco contra
Heroic Charge (stun) lets Poppy pin Zilean down before Chronoshift gets them out.
Handshake (root) lets Renata Glasc pin Zilean down before Chronoshift gets them out.
Bramble Smash (knock-up) lets Maokai pin Zilean down before Chronoshift gets them out.
Mudanças
- Guide created for patch 16.19.1.
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