Mais guias de Maokai
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Introdução
Maokai belongs to Riot's Tank and Support classes and is played mainly as Support (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (knock-up) with Bramble Smash and sustain with Sap Magic. Its ultimate is Nature's Grasp. Riot rates it 3/10 in attack, 6/10 in magic, 8/10 in defense and 3/10 in difficulty.
Pontos fortes
- Very durable: Riot rates it 8/10 in defense.
- Crowd control: Bramble Smash applies a knock-up to set up kills.
- Sustain from Sap Magic.
- Easy to pick up: Riot rates its difficulty 3/10.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Low priority on gold and experience.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- SuportePrincipal100 % das partidas
- SelvaPrioridade 2
Itens iniciais
Itens principais
- 1Medalhão dos Solari de Ferro
- 2Juramento do Cavaleiro
- 3Égide de Fogo Solar
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- SuportePrincipal100 % das partidas
- SelvaPrioridade 2
Itens iniciais
Itens principais
- 1Jak'Sho, o Inconstante
- 2Bandocanos
- 3Convergência de Zeke
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Habilidades
Seiva MágicaPassivaO ataque básico de Maokai também concede cura a ele e causa dano adicional com um Tempo de Recarga moderado. Sempre que ele conjurar uma habilidade ou for atingido por uma habilidade inimiga, o Tempo de Recarga da cura é reduzido.Passive — heals. It works on its own: play around it.
QEsmagamento Espinhoso7/6.5/6/5.5/5s40 mpMaokai empurra inimigos próximos para trás com uma onda de choque, causando Dano Mágico e redução de velocidade.- Tempo de recarga
- 7·6.5·6·5.5·5
- Custo
- 40
- Alcance
- 600
WAvanço Retorcido14/13/12/11/10s60 mpMaokai se transforma em uma massa de raízes ambulante, ficando inalvejável e avançando até o alvo. Ao chegar, ele enraíza o alvo.- Tempo de recarga
- 14·13·12·11·10
- Custo
- 60
- Alcance
- 525
EAtirar Mudas18/17/16/15/14s60/65/70/75/80 mpMaokai arremessa uma muda na área-alvo para ficar de guarda, sendo mais eficiente em arbustos.- Tempo de recarga
- 18·17·16·15·14
- Custo
- 60·65·70·75·80
- Alcance
- 1100
RGarras da NaturezaSuprema130/110/90s100 mpMaokai invoca uma parede colossal de espinhos que avança lentamente, causando dano e enraizando inimigos no caminho.- Tempo de recarga
- 130·110·90
- Custo
- 100
- Alcance
- 3000
Estratégia
1Early game
Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.
- Early items: Kindlegem and Cloth Armor.
2Mid game
In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Nature's Grasp comes online, and each completed item: Locket of the Iron Solari first, then Knight's Vow.
- Core items: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis.
3Late game
Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.
- Late items: Dead Man's Plate and Kaenic Rookern.
4Team fights
Protect whoever the enemy dives: Bramble Smash on the diver is worth more than any damage you could deal. Use Nature's Grasp where it hits the most enemies or catches the key target.
5Playing against Maokai
Riot's own advice for facing this champion:
- Saplings will chase the first enemy that gets too close, but detonate after a few seconds or if they collide with other enemies. Be especially careful around brush sapling, as they are much more dangerous.
- The cooldown on Maokai's self healing is heavily gated on how many time you hit him with spells. Careful about wasting abilities on him.
- Maokai will avoid taking damage while he's using Twisted Advance, so don't waste your spells.
Dicas
- Saplings can be tossed into brush for empowered effect - but don't stack well.
- Try looking for flanks or other situations where Nature's Grasp is unavoidable or takes enemies by surprise.
- Maokai's passive makes him extremely durable against focus fire from spells - so long as he can still basic attack something.
- Save Bramble Smash to answer the enemy engage when you're behind, and to start fights when you're ahead.
- Buy a Control Ward every time you go back: it's the cheapest way to win vision.
- After the laning phase, move with your jungler — two players warding are much safer than one.
Confrontos
Forte contra
Maokai starts with 665 health and 35 armour against Yuumi's 500 and 25: the early trades are already won on paper.
Maokai starts with 665 health and 35 armour against Senna's 530 and 25: the early trades are already won on paper.
Maokai starts with 665 health and 35 armour against Renata Glasc's 545 and 27: the early trades are already won on paper.
Fraco contra
Lulu attacks from 550 units and Maokai from 125, with no dash in the kit to close the gap.
Vel'Koz attacks from 525 units and Maokai from 125, with no dash in the kit to close the gap.
Swain attacks from 525 units and Maokai from 125, with no dash in the kit to close the gap.
Mudanças
- Guide created for patch 16.19.1.
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