Mais guias de Vel'Koz
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Introdução
Vel'Koz belongs to Riot's Mage and Support classes and is played mainly as Support (100% of the public matches we measured). It attacks from range (525 units) and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. Its ultimate is Life Form Disintegration Ray. Riot rates it 2/10 in attack, 10/10 in magic, 2/10 in defense and 8/10 in difficulty.
Pontos fortes
- High magic damage: Riot rates it 10/10 in magic.
- Long attack range (525) for safe trades in lane.
- Clear job in the team: win the bottom lane with your marksman, control vision and enable your carries.
Pontos fracos
- Fragile: Riot rates it 2/10 in defense.
- No dash or blink in the kit: vulnerable to ganks without vision.
- Mana-hungry early: spamming abilities leaves you empty before the fight.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Burst buildOfensivoAvançadaAll-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Locket of the Iron Solari, Hollow Radiance and Knight's Vow. Choose it against dive, assassins or a lane you can't win.
- Utility buildUtilidadeSituacionalBuilt to protect your team: Mikael's Blessing, Shurelya's Battlesong and Moonstone Renewer. Choose it when your carries need peel more than they need your damage.
Builds
Standard build
Quando usar
The default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- SuportePrincipal100 % das partidas
- MeioPrioridade 2
Itens iniciais
Itens principais
- 1Regenerador de Pedra Lunar
- 2Ecos de Helia
- 3Mandato Imperial
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Exaustão
Burst build
Quando usar
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- SuportePrincipal100 % das partidas
- MeioPrioridade 2
Itens iniciais
Itens principais
- 1Chama Sombria
- 2Cajado do Vazio
- 3Maldição Sanguinária
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Locket of the Iron Solari, Hollow Radiance and Knight's Vow. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- SuportePrincipal100 % das partidas
- MeioPrioridade 2
Itens iniciais
Itens principais
- 1Medalhão dos Solari de Ferro
- 2Resplendor Vazio
- 3Juramento do Cavaleiro
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Exaustão
Utility build
Quando usar
Built to protect your team: Mikael's Blessing, Shurelya's Battlesong and Moonstone Renewer. Choose it when your carries need peel more than they need your damage.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- SuportePrincipal100 % das partidas
- MeioPrioridade 2
Itens iniciais
Itens principais
- 1Bênção de Mikael
- 2Hino Bélico de Shurelya
- 3Regenerador de Pedra Lunar
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Exaustão
Habilidades
Desconstrução OrgânicaPassivaAs habilidades de Vel'Koz aplicam Desconstrução Orgânica nos inimigos ao contato. Ao chegar a 3 acúmulos, o inimigo receberá uma rajada de Dano Verdadeiro.
QFissão Plasmática7s40/45/50/55/60 mpVel'Koz dispara um projétil de plasma que se divide em dois ao ser reativado ou ao atingir um inimigo. O projétil causa dano e redução de velocidade a inimigos ao contato.- Tempo de recarga
- 7
- Custo
- 40·45·50·55·60
- Alcance
- 1050
WFenda do Vazio1.5s50/55/60/65/70 mpVel'Koz abre uma fenda ao Vazio que causa uma rajada inicial de dano, explodindo em seguida para causar mais dano após um breve intervalo.- Tempo de recarga
- 1.5
- Custo
- 50·55·60·65·70
- Alcance
- 1050
ERuptura Tectônica12/11.5/11/10.5/10s50/55/60/65/70 mpVel'Koz faz com que uma área exploda, arremessando inimigos ao ar e afastando inimigos próximos.- Tempo de recarga
- 12·11.5·11·10.5·10
- Custo
- 50·55·60·65·70
- Alcance
- 810
RRaio Desintegrador de Formas de VidaSuprema100/90/80s100 mpVel'Koz desfere um raio canalizado que segue o cursor por 2,5s, causando Dano Mágico. Desconstrução Orgânica pesquisa Campeões inimigos, fazendo com que recebam Dano Verdadeiro em vez de Dano Mágico.- Tempo de recarga
- 100·90·80
- Custo
- 100
- Alcance
- 1575
Estratégia
1Early game
Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.
- Early items: Kindlegem and Bandleglass Mirror.
2Mid game
In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Life Form Disintegration Ray comes online, and each completed item: Moonstone Renewer first, then Echoes of Helia.
- Core items: Moonstone Renewer, Echoes of Helia and Imperial Mandate.
3Late game
Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.
- Late items: Zhonya's Hourglass and Banshee's Veil.
4Team fights
Protect whoever the enemy dives: your job is keeping your carries alive. Use Life Form Disintegration Ray where it hits the most enemies or catches the key target.
5Playing against Vel'Koz
Riot's own advice for facing this champion:
- Vel'Koz is very dangerous if left alone in a fight. Try to focus him down early.
- Vel'Koz has fairly low mobility and is vulnerable to ganks.
- Life Form Disintegration Ray can be interrupted by stuns, silences and knockups.
Dicas
- When laning, use Void Rift to kill minions while building stacks of Organic Deconstruction on your opponent. You can then follow up with your other abilities.
- Shooting Plasma Fission diagonally and splitting at maximum range allows you to hit opponents that are out of the range of the initial missile, but is more challenging to pull off.
- Be very careful about when to use Life Form Disintegration Ray. Many champions have abilities that can interrupt the spell.
- Buy a Control Ward every time you go back: it's the cheapest way to win vision.
- After the laning phase, move with your jungler — two players warding are much safer than one.
- Plan fights around Life Form Disintegration Ray: without it, Vel'Koz is far less threatening.
Confrontos
Forte contra
Vel'Koz attacks from 525 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.
Vel'Koz attacks from 525 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.
Vel'Koz attacks from 525 units and Braum from 125: every trade in lane happens at a distance they cannot answer.
Fraco contra
Equinox silences Vel'Koz, whose damage comes from abilities.
Decisive Strike silences Vel'Koz, whose damage comes from abilities.
Reap silences Vel'Koz, whose damage comes from abilities.
Combina bem com
Enchanted Crystal Arrow from Ashe gives Vel'Koz, who has no crowd control, a target that can't dodge.
The Darkin Glaive from Zaahen gives Vel'Koz, who has no crowd control, a target that can't dodge.
Ki Burst from Riven gives Vel'Koz, who has no crowd control, a target that can't dodge.
Mudanças
- Guide created for patch 16.19.1.
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