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Bardo · Support

Bard Guide

Guia completoBaseado em dadosExpertPatch 16.19.1
349Atualizado

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Introdução

Bard belongs to Riot's Support and Mage classes and is played mainly as Support (100% of the public matches we measured). It attacks from range (500 units) and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (stun) with Cosmic Binding and sustain with Caretaker's Shrine. Its ultimate is Tempered Fate. Riot rates it 4/10 in attack, 5/10 in magic, 4/10 in defense and 9/10 in difficulty.

Pontos fortes

  • Crowd control: Cosmic Binding applies a stun to set up kills.
  • Sustain from Caretaker's Shrine.
  • Long attack range (500) for safe trades in lane.

Pontos fracos

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Mana-hungry early: spamming abilities leaves you empty before the fight.
  • Hard to master: Riot rates its difficulty 9/10.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. SuportePrincipal100 % das partidas

Itens iniciais

Atlas MundialPoção de Vida

Itens principais

  1. 1Regenerador de Pedra Lunar
  2. 2Ecos de Helia
  3. 3Mandato Imperial

Botas

Botas Ionianas da Lucidez

Situacionais

Ampulheta de ZhonyaAgainst heavy physical damage.Véu da BansheeAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.Cajado do VazioAgainst tanky teams.

Runas

Primária· Feitiçaria

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Invocar AeryCometa ArcanoAvanço da TempestadeToque Ígneo
Arcanista do AxiomaFaixa de Fluxo de ManaManto de Nimbus
TranscendênciaCeleridadeFoco Absoluto
ChamuscarCaminhar Sobre as ÁguasTempestade Crescente

Secundária· Determinação

PrecisãoDominaçãoInspiraçãoDeterminação
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Exaustão

Habilidades

  • Chamado do ViajantePassivaMipes: Bardo atrai pequenos espíritos que ajudam em seus ataques básicos e causam Dano Mágico adicional. Quando Bardo coleta sinos o suficiente, os mipes também causam dano em uma área e reduzem a velocidade de inimigos atingidos. Sinos: sinos ancestrais aparecem aleatoriamente para Bardo coletar. Eles concedem experiência, Velocidade de Movimento fora de combate e restauram Mana.
  • QPrisão Cósmica11/10/9/8/7s60 mpBardo dispara um projétil que causa Lentidão ao primeiro inimigo atingido, mantendo seu trajeto em seguida. Caso atinja uma parede, atordoará o alvo inicial; caso atinja outro inimigo, ambos serão atordoados.
    Tempo de recarga
    11·10·9·8·7
    Custo
    60
    Alcance
    25000
    Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • WSantuário do Protetor70 mpRevela um santuário de Vida que fica mais forte ao longo de um curto período, desaparecendo depois de curar e acelerar o primeiro aliado que o tocar.
    Custo
    70
    Alcance
    800
    Basic ability — heals. Time it for the enemy's burst, not for chip damage.
  • EJornada Mágica22/20.5/19/17.5/16s30 mpBardo abre um portal em terreno próximo. Tanto aliados quanto inimigos podem fazer uma viagem de ida através deste terreno ao entrar pelo portal.
    Tempo de recarga
    22·20.5·19·17.5·16
    Custo
    30
    Alcance
    900
  • RTêmpera do DestinoSuprema110/95/80s100 mpBardo desfere um arco de energia espiritual em um local-alvo, colocando todos os Campeões, tropas, monstros e torres atingidos em estase por um curto período de tempo.
    Tempo de recarga
    110·95·80
    Custo
    100
    Alcance
    3400
    Ultimate. Plan your fights around its cooldown.

Estratégia

1Early game

Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.

  • Early items: Kindlegem and Bandleglass Mirror.

2Mid game

In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Tempered Fate comes online, and each completed item: Moonstone Renewer first, then Echoes of Helia.

  • Core items: Moonstone Renewer, Echoes of Helia and Imperial Mandate.

3Late game

Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.

  • Late items: Zhonya's Hourglass and Banshee's Veil.

4Team fights

Protect whoever the enemy dives: Cosmic Binding on the diver is worth more than any damage you could deal. Use Tempered Fate where it hits the most enemies or catches the key target.

5Playing against Bard

Riot's own advice for facing this champion:

  • Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
  • You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
  • Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!

Dicas

  • It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
  • Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
  • Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!
  • Save Cosmic Binding to answer the enemy engage when you're behind, and to start fights when you're ahead.
  • Buy a Control Ward every time you go back: it's the cheapest way to win vision.
  • After the laning phase, move with your jungler — two players warding are much safer than one.

Confrontos

Forte contra

  • Bard attacks from 500 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.

  • Bard attacks from 500 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.

  • Bard attacks from 500 units and Braum from 125: every trade in lane happens at a distance they cannot answer.

Fraco contra

  • Equinox silences Bard, whose damage comes from abilities.

  • Reap silences Bard, whose damage comes from abilities.

  • Feral Scream silences Bard, whose damage comes from abilities.

Combina bem com

  • Caretaker's Shrine from Bard keeps Zeri alive, and Zeri is the damage the team needs to protect.

  • Cosmic Binding from Bard holds enemies in place for Spiraling Despair from Hwei.

  • Caretaker's Shrine from Bard keeps Yunara alive, and Yunara is the damage the team needs to protect.

Mudanças

  1. Guide created for patch 16.19.1.

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