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Thresh · Support

Thresh Matchups and Counters

ConfrontosBaseado em dadosDifícilPatch 16.19.1
194Atualizado

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Introdução

This guide covers Thresh's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.

Pontos fortes

  • Sustain from Dark Passage.
  • Mobility: Dark Passage lets you reposition, engage or escape.
  • Clear job in the team: win the bottom lane with your marksman, control vision and enable your carries.

Pontos fracos

  • Low priority on gold and experience.
  • Predictable if you always play it the same way: adapt your build to the enemy team.

Builds

Against physical damage

DefensivoRecomendada
Abrir build

Quando usar

For a lane or a team that hits with attacks: armor boots and an armor item in the core.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. SuportePrincipal100 % das partidas

Itens iniciais

Atlas MundialPoção de Vida

Itens principais

  1. 1Medalhão dos Solari de Ferro
  2. 2Juramento do Cavaleiro
  3. 3Couraça do Defunto

Botas

Botas Galvanizadas de Aço

Situacionais

Manopla dos GlacinatasAgainst heavy physical damage.Rookern LamúricoAgainst heavy magic damage.Presságio de RanduinAgainst burst and assassins.

Runas

Primária· Determinação

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Aperto dos Mortos-VivosPós-choqueGuardião
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Secundária· Inspiração

PrecisãoDominaçãoFeitiçariaInspiração
Flashtração HextecCalçados MágicosReembolso
Tônico TriploTônico de Distorção no TempoEntrega de Biscoitos
Perspicácia CósmicaVelocidade de AproximaçãoQuebra-galho

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Incendiar

Habilidades

  • CondenaçãoPassivaThresh pode colher a alma de inimigos que morrerem perto dele, recebendo Armadura e Poder de Habilidade permanentemente.
  • QSentença19/16.5/14/11.5/9s70 mpThresh prende um inimigo em suas correntes e puxa em sua direção. Ativar essa habilidade uma segunda vez puxa Thresh em direção ao inimigo.
    Tempo de recarga
    19·16.5·14·11.5·9
    Custo
    70
    Alcance
    1075
  • WPassagem Sombria21/20/19/18/17s50/55/60/65/70 mpThresh arremessa uma lanterna que protege Campeões aliados próximos contra danos. Aliados podem clicar na lanterna para avançar na direção de Thresh.
    Tempo de recarga
    21·20·19·18·17
    Custo
    50·55·60·65·70
    Alcance
    950
  • EEsfolar13/12.25/11.5/10.75/10s60/65/70/75/80 mpOs ataques de Thresh são fortalecidos, causando mais dano quanto mais tempo ele esperar entre ataques. Ao ativar, Thresh arrasta sua corrente e empurra todos os inimigos atingidos na direção do golpe.
    Tempo de recarga
    13·12.25·11.5·10.75·10
    Custo
    60·65·70·75·80
    Alcance
    500
  • RA CaixaSuprema120/100/80s100 mpUma prisão de paredes que causam dano e Lentidão se quebradas.
    Tempo de recarga
    120·100·80
    Custo
    100
    Alcance
    450

Estratégia

1Good matchups

Thresh does well against these:

  • Alistar: Thresh attacks from 450 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.
  • Blitzcrank: Thresh attacks from 450 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.
  • Braum: Thresh attacks from 450 units and Braum from 125: every trade in lane happens at a distance they cannot answer.

2Tough matchups

Thresh struggles against these:

  • Leona: Thresh has to walk up to start a fight, and Shield of Daybreak (stun) stops that engage before it lands.
  • Pantheon: Thresh has to walk up to start a fight, and Shield Vault (stun) stops that engage before it lands.
  • Swain: Thresh has to walk up to start a fight, and Nevermove (root) stops that engage before it lands.

3Synergies

Thresh works well alongside these, because their kits fit together:

  • Jhin: Dark Passage from Thresh keeps Jhin alive, and Jhin is the damage the team needs to protect.
  • Jayce: Dark Passage from Thresh keeps Jayce alive, and Jayce is the damage the team needs to protect.
  • Yunara: Dark Passage from Thresh keeps Yunara alive, and Yunara is the damage the team needs to protect.

4Adapting the build

The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.

5Playing against Thresh

If you're on the other side, this is what to exploit:

  • Thresh's Death Sentence has a long cast time. Watch for the cast to begin to take evasive actions.
  • Intentionally breaking a wall of The Box can allow a vulnerable ally to escape unscathed.
  • Thresh relies on collecting souls for a portion of his defense and damage. Try punishing him when he moves to collect them.

Dicas

  • Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
  • Good matchup: Alistar. Play forward when you face them.
  • Tough matchup: Leona. Play safer and wait for your team.
  • Against teams with a lot of dive, save Dark Passage for the first jump.

Confrontos

Forte contra

  • Thresh attacks from 450 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.

  • Thresh attacks from 450 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.

  • Thresh attacks from 450 units and Braum from 125: every trade in lane happens at a distance they cannot answer.

Fraco contra

  • Thresh has to walk up to start a fight, and Shield of Daybreak (stun) stops that engage before it lands.

  • Thresh has to walk up to start a fight, and Shield Vault (stun) stops that engage before it lands.

  • Thresh has to walk up to start a fight, and Nevermove (root) stops that engage before it lands.

Combina bem com

  • Dark Passage from Thresh keeps Jhin alive, and Jhin is the damage the team needs to protect.

  • Dark Passage from Thresh keeps Jayce alive, and Jayce is the damage the team needs to protect.

  • Dark Passage from Thresh keeps Yunara alive, and Yunara is the damage the team needs to protect.

Mudanças

  1. Guide created for patch 16.19.1.

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