Mais guias de Thresh
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Introdução
This guide covers Thresh's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.
Pontos fortes
- Sustain from Dark Passage.
- Mobility: Dark Passage lets you reposition, engage or escape.
- Clear job in the team: win the bottom lane with your marksman, control vision and enable your carries.
Pontos fracos
- Low priority on gold and experience.
- Predictable if you always play it the same way: adapt your build to the enemy team.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Against physical damageDefensivoRecomendadaFor a lane or a team that hits with attacks: armor boots and an armor item in the core.
- Against magic damageDefensivoSituacionalFor a team that kills with abilities: magic resist boots and a magic resist item in the core.
- Against healingDefensivoSituacionalFor games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Builds
Against physical damage
Quando usar
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Medalhão dos Solari de Ferro
- 2Juramento do Cavaleiro
- 3Couraça do Defunto
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Against magic damage
Quando usar
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Medalhão dos Solari de Ferro
- 2Juramento do Cavaleiro
- 3Rookern Lamúrico
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Against healing
Quando usar
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Medalhão dos Solari de Ferro
- 2Juramento do Cavaleiro
- 3Armadura de Espinhos
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Habilidades
CondenaçãoPassivaThresh pode colher a alma de inimigos que morrerem perto dele, recebendo Armadura e Poder de Habilidade permanentemente.
QSentença19/16.5/14/11.5/9s70 mpThresh prende um inimigo em suas correntes e puxa em sua direção. Ativar essa habilidade uma segunda vez puxa Thresh em direção ao inimigo.- Tempo de recarga
- 19·16.5·14·11.5·9
- Custo
- 70
- Alcance
- 1075
WPassagem Sombria21/20/19/18/17s50/55/60/65/70 mpThresh arremessa uma lanterna que protege Campeões aliados próximos contra danos. Aliados podem clicar na lanterna para avançar na direção de Thresh.- Tempo de recarga
- 21·20·19·18·17
- Custo
- 50·55·60·65·70
- Alcance
- 950
EEsfolar13/12.25/11.5/10.75/10s60/65/70/75/80 mpOs ataques de Thresh são fortalecidos, causando mais dano quanto mais tempo ele esperar entre ataques. Ao ativar, Thresh arrasta sua corrente e empurra todos os inimigos atingidos na direção do golpe.- Tempo de recarga
- 13·12.25·11.5·10.75·10
- Custo
- 60·65·70·75·80
- Alcance
- 500
RA CaixaSuprema120/100/80s100 mpUma prisão de paredes que causam dano e Lentidão se quebradas.- Tempo de recarga
- 120·100·80
- Custo
- 100
- Alcance
- 450
Estratégia
1Good matchups
Thresh does well against these:
- Alistar: Thresh attacks from 450 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.
- Blitzcrank: Thresh attacks from 450 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.
- Braum: Thresh attacks from 450 units and Braum from 125: every trade in lane happens at a distance they cannot answer.
2Tough matchups
Thresh struggles against these:
- Leona: Thresh has to walk up to start a fight, and Shield of Daybreak (stun) stops that engage before it lands.
- Pantheon: Thresh has to walk up to start a fight, and Shield Vault (stun) stops that engage before it lands.
- Swain: Thresh has to walk up to start a fight, and Nevermove (root) stops that engage before it lands.
3Synergies
Thresh works well alongside these, because their kits fit together:
- Jhin: Dark Passage from Thresh keeps Jhin alive, and Jhin is the damage the team needs to protect.
- Jayce: Dark Passage from Thresh keeps Jayce alive, and Jayce is the damage the team needs to protect.
- Yunara: Dark Passage from Thresh keeps Yunara alive, and Yunara is the damage the team needs to protect.
4Adapting the build
The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.
5Playing against Thresh
If you're on the other side, this is what to exploit:
- Thresh's Death Sentence has a long cast time. Watch for the cast to begin to take evasive actions.
- Intentionally breaking a wall of The Box can allow a vulnerable ally to escape unscathed.
- Thresh relies on collecting souls for a portion of his defense and damage. Try punishing him when he moves to collect them.
Confrontos
Forte contra
Thresh attacks from 450 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.
Thresh attacks from 450 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.
Thresh attacks from 450 units and Braum from 125: every trade in lane happens at a distance they cannot answer.
Fraco contra
Thresh has to walk up to start a fight, and Shield of Daybreak (stun) stops that engage before it lands.
Thresh has to walk up to start a fight, and Shield Vault (stun) stops that engage before it lands.
Thresh has to walk up to start a fight, and Nevermove (root) stops that engage before it lands.
Combina bem com
Dark Passage from Thresh keeps Jhin alive, and Jhin is the damage the team needs to protect.
Dark Passage from Thresh keeps Jayce alive, and Jayce is the damage the team needs to protect.
Dark Passage from Thresh keeps Yunara alive, and Yunara is the damage the team needs to protect.
Mudanças
- Guide created for patch 16.19.1.
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