Mais guias de Ezreal
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Introdução
Ezreal belongs to Riot's Marksman and Mage classes and is played mainly as ADC (100% of the public matches we measured). It attacks from range (550 units) and uses mana. In this guide you play it as ADC: your job is to farm safely, deal sustained damage and take down towers. The kit brings mobility with Arcane Shift. Its ultimate is Trueshot Barrage. Riot rates it 7/10 in attack, 6/10 in magic, 2/10 in defense and 7/10 in difficulty.
Pontos fortes
- Mobility: Arcane Shift lets you reposition, engage or escape.
- Long attack range (550) for safe trades in lane.
- Clear job in the team: farm safely, deal sustained damage and take down towers.
Pontos fracos
- Fragile: Riot rates it 2/10 in defense.
- Needs protection from the team in fights.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Crit buildOfensivoAvançadaAll-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota Inferior (ADC)Principal100 % das partidas
Itens iniciais
Itens principais
- 1Chuva de Canivete
- 2Flechatroz de Yun Tal
- 3Espada do Rei Destruído
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Curar
Crit build
Quando usar
All-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota Inferior (ADC)Principal100 % das partidas
Itens iniciais
Itens principais
- 1Lembranças do Lorde Dominik
- 2A Coletora
- 3Gume do Infinito
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Dominação









Fragmentos
Feitiços de invocador
Flash
Curar
Defensive build
Quando usar
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota Inferior (ADC)Principal100 % das partidas
Itens iniciais
Itens principais
- 1Cimitarra Mercurial
- 2Mandíbula de Malmortius
- 3Bandocanos
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Curar
Habilidades
Feitiço do Poder CrescentePassivaEzreal recebe Velocidade de Ataque crescente a cada vez que acerta uma habilidade, acumulando-se até 5 vezes.
QDisparo Místico5.5/5.25/5/4.75/4.5s28/31/34/37/40 mpEzreal faz um disparo de energia que reduz um pouco o Tempo de Recarga de todas as suas habilidades caso atinja uma unidade inimiga.- Tempo de recarga
- 5.5·5.25·5·4.75·4.5
- Custo
- 28·31·34·37·40
- Alcance
- 1150
WFluxo Essencial8s50 mpEzreal dispara um orbe que prende-se ao primeiro Campeão ou objetivo atingido. Caso atinja um inimigo preso com o orbe, ele detonará e causará dano.- Tempo de recarga
- 8
- Custo
- 50
- Alcance
- 1150
ETranslocação Arcana26/23/20/17/14s70 mpEzreal teleporta-se para um local-alvo próximo e faz um disparo teleguiado na unidade inimiga mais próxima. Prioriza inimigos atingidos com Fluxo Essencial.- Tempo de recarga
- 26·23·20·17·14
- Custo
- 70
- Alcance
- 475
RBarragem IncendiáriaSuprema120/105/90s100 mpEzreal carrega antes de disparar uma poderosa barragem de energia que causa dano massivo em cada unidade que atravessar (o dano é reduzido contra tropas e monstros não épicos).- Tempo de recarga
- 120·105·90
- Custo
- 100
- Alcance
- 25000
Estratégia
1Early game
Bot is a two-on-two: your support decides a lot of the lane. Last hit, trade when your support engages and track the enemy jungler for dragon. Auto-attack the enemy when they walk up to last hit, and step back behind your minions as soon as they answer.
- Early items: B. F. Sword and Cloak of Agility.
2Mid game
With Stormrazor and Yun Tal Wildarrows, group for dragons and towers and take the towers your team opens. Farm the side waves when nothing is happening. Your spikes are level 6, when Trueshot Barrage comes online, and each completed item: Stormrazor first, then Yun Tal Wildarrows.
- Core items: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King.
3Late game
Late, you are the main source of damage: stay with your team, never face-check and hit the closest safe target.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
Hit the closest target you can hit safely, not the one you want: a marksman that stays alive wins the fight. Use Trueshot Barrage where it hits the most enemies or catches the key target.
5Playing against Ezreal
Riot's own advice for facing this champion:
- Ezreal is a very fragile champion so take the fight to him.
- Ezreal is completely skill shot based, so make sure to keep minions in between you.
- Mystic Shot applies on-hit effects including the Crest of Cinders.
Dicas
- Use Arcane Shift to help line up your other skill shots.
- You can play Ezreal either as a Attack Damage carry or Ability Power carry depending on how you build him.
- You can line up Trueshot Barrage to hit multiple minion waves or even Monsters.
- Your first spike is Stormrazor, and Yun Tal Wildarrows makes you a real threat: fight around those purchases.
- Take towers whenever the enemy shows on the other side of the map: they are your team's gold.
- Position so that the enemy has to go through your frontline to reach you.
Confrontos
Forte contra
Ezreal attacks from 550 units and Nilah from 225: every trade in lane happens at a distance they cannot answer.
Arcane Shift lets Ezreal reach Caitlyn, who has no escape in the kit.
Arcane Shift lets Ezreal reach Jinx, who has no escape in the kit.
Fraco contra
Deadly Flourish (root) lets Jhin pin Ezreal down before Arcane Shift gets them out.
Enchanted Crystal Arrow (stun) lets Ashe pin Ezreal down before Arcane Shift gets them out.
Bladecaller (root) lets Xayah pin Ezreal down before Arcane Shift gets them out.
Combina bem com
Black Shield from Morgana keeps Ezreal alive, and Ezreal is the damage the team needs to protect.
Piercing Darkness from Senna keeps Ezreal alive, and Ezreal is the damage the team needs to protect.
Ebb and Flow from Nami keeps Ezreal alive, and Ezreal is the damage the team needs to protect.
Mudanças
- Guide created for patch 16.19.1.
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