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Lux · Support

Lux Guide

Guia completoBaseado em dadosMédiaPatch 16.19.1
2,6 milAtualizado

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Introdução

Lux belongs to Riot's Mage and Support classes and is played mainly as Support (58% of the public matches we measured). It attacks from range (550 units) and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. Its ultimate is Final Spark. Riot rates it 2/10 in attack, 9/10 in magic, 4/10 in defense and 5/10 in difficulty.

Pontos fortes

  • High magic damage: Riot rates it 9/10 in magic.
  • Long attack range (550) for safe trades in lane.
  • Clear job in the team: win the bottom lane with your marksman, control vision and enable your carries.

Pontos fracos

  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Mana-hungry early: spamming abilities leaves you empty before the fight.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. SuportePrincipal58 % das partidas
  2. MeioPrioridade 242 % das partidas

Itens iniciais

Atlas MundialPoção de Vida

Itens principais

  1. 1Regenerador de Pedra Lunar
  2. 2Ecos de Helia
  3. 3Mandato Imperial

Botas

Botas Ionianas da Lucidez

Situacionais

Ampulheta de ZhonyaAgainst heavy physical damage.Véu da BansheeAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.Cajado do VazioAgainst tanky teams.

Runas

Primária· Feitiçaria

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Invocar AeryCometa ArcanoAvanço da TempestadeToque Ígneo
Arcanista do AxiomaFaixa de Fluxo de ManaManto de Nimbus
TranscendênciaCeleridadeFoco Absoluto
ChamuscarCaminhar Sobre as ÁguasTempestade Crescente

Secundária· Determinação

PrecisãoDominaçãoInspiraçãoDeterminação
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Exaustão

Habilidades

  • IluminaçãoPassivaAs habilidades de dano de Lux carregam o alvo com energia por alguns segundos. O próximo ataque de Lux incendeia a energia, causando Dano Mágico adicional (com base no nível de Lux) ao alvo.
  • QLigação da Luz10s50 mpLux atira uma esfera de luz que se prende e causa dano em até duas unidades inimigas.
    Tempo de recarga
    10
    Custo
    50
    Alcance
    1175
  • WBarreira Prismática12/11.5/11/10.5/10s60/65/70/75/80 mpLux lança sua varinha e uma luz envolve todos os aliados atingidos, protegendo-os contra dano inimigo.
    Tempo de recarga
    12·11.5·11·10.5·10
    Custo
    60·65·70·75·80
    Alcance
    1150
  • ESingularidade Lucente10/9.5/9/8.5/8s70/80/90/100/110 mpDispara uma luz irregular em uma área, reduzindo a velocidade de inimigos próximos. Lux pode detoná-la para causar dano aos inimigos na área de ação.
    Tempo de recarga
    10·9.5·9·8.5·8
    Custo
    70·80·90·100·110
    Alcance
    1100
  • RCentelha FinalSuprema60/50/40s100 mpApós acumular energia, Lux dispara um feixe de luz que causa dano a todos os inimigos na área. Além disso, ativa a habilidade passiva de Lux e reinicia a duração do efeito de Iluminação.
    Tempo de recarga
    60·50·40
    Custo
    100
    Alcance
    3340
    Ultimate. Plan your fights around its cooldown.

Estratégia

1Early game

Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.

  • Early items: Kindlegem and Bandleglass Mirror.

2Mid game

In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Final Spark comes online, and each completed item: Moonstone Renewer first, then Echoes of Helia.

  • Core items: Moonstone Renewer, Echoes of Helia and Imperial Mandate.

3Late game

Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.

  • Late items: Zhonya's Hourglass and Banshee's Veil.

4Team fights

Protect whoever the enemy dives: your job is keeping your carries alive. Use Final Spark where it hits the most enemies or catches the key target.

5Playing against Lux

Riot's own advice for facing this champion:

  • Lux has powerful zone control abilities. Try to spread out and attack from different directions so she cannot lock down a specific area.
  • When retreating with low health, be prepared to dodge Lux's Final Spark, a red targeting beam fires prior to the main beam, so try to move to the side if possible.

Dicas

  • Lux has great zone control abilities. Try to set up Lucent Singularity to prevent an enemy's advance or escape.
  • If you have trouble landing Prismatic Barrier, remember that it returns to you after it reaches max range. Try positioning yourself to hit your allies with its return trip.
  • Lucent Singularity is a great scouting tool. Try throwing it into brush before walking into it to check for ambushes.
  • Buy a Control Ward every time you go back: it's the cheapest way to win vision.
  • After the laning phase, move with your jungler — two players warding are much safer than one.
  • Plan fights around Final Spark: without it, Lux is far less threatening.

Confrontos

Forte contra

  • Lux attacks from 550 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.

  • Lux attacks from 550 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.

  • Lux attacks from 550 units and Braum from 125: every trade in lane happens at a distance they cannot answer.

Fraco contra

  • Equinox silences Lux, whose damage comes from abilities.

  • Call of the Void silences Lux, whose damage comes from abilities.

  • Feral Scream silences Lux, whose damage comes from abilities.

Combina bem com

  • Condemn from Vayne gives Lux, who has no crowd control, a target that can't dodge.

  • Flawless Duet from Irelia gives Lux, who has no crowd control, a target that can't dodge.

  • Fling from Singed gives Lux, who has no crowd control, a target that can't dodge.

Mudanças

  1. Guide created for patch 16.19.1.

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