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Introdução
Irelia belongs to Riot's Fighter and Assassin classes and is played mainly as Top (59% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Top: your job is to win a long one-on-one lane, pressure the side and matter in team fights. The kit brings crowd control (stun) with Flawless Duet, mobility with Bladesurge and sustain with Bladesurge. Its ultimate is Vanguard's Edge. Riot rates it 7/10 in attack, 5/10 in magic, 4/10 in defense and 5/10 in difficulty.
Pontos fortes
- Crowd control: Flawless Duet applies a stun to set up kills.
- Mobility: Bladesurge lets you reposition, engage or escape.
- Sustain from Bladesurge.
Pontos fracos
- Melee range: ranged opponents can poke it in lane.
- Isolated lane: vulnerable to ganks when you push.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Black Cleaver, Bastionbreaker and Serylda's Grudge give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Black Cleaver, Bastionbreaker and Serylda's Grudge give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

241 %
159 %- Rota SuperiorPrincipal59 % das partidas
- MeioPrioridade 241 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Quebra-Bastião
- 3Rancor de Serylda
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Teleporte
Defensive build
Quando usar
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

241 %
159 %- Rota SuperiorPrincipal59 % das partidas
- MeioPrioridade 241 % das partidas
Itens iniciais
Itens principais
- 1Cimitarra Mercurial
- 2Mandíbula de Malmortius
- 3Dança da Morte
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Fervor IonianoPassivaQuando Irelia acerta inimigos com suas habilidades, ela ganha acúmulo de Velocidade de Ataque adicional. Ao atingir o máximo de acúmulos, Irelia também ganha dano adicional ao contato.
QSurto da Lâmina10/9/8/7/6s15 mpIrelia avança para atingir o seu alvo e cura a si mesma. Se ele estiver marcado ou for abatido com Surto da Lâmina, o Tempo de Recarga será restaurado.- Tempo de recarga
- 10·9·8·7·6
- Custo
- 15
- Alcance
- 600
WDança Desafiadora20/18/16/14/12s70/75/80/85/90 mpIrelia carrega um golpe que causa mais dano conforme o carregamento. Ela também recebe Dano Físico reduzido durante esse carregamento.- Tempo de recarga
- 20·18·16·14·12
- Custo
- 70·75·80·85·90
- Alcance
- 825
EDueto Impecável16/14.5/13/11.5/10s50 mpIrelia lança duas lâminas que convergem uma em direção à outra. Inimigos no fogo cruzado sofrem dano, ficam atordoados e são marcados.- Tempo de recarga
- 16·14.5·13·11.5·10
- Custo
- 50
- Alcance
- 850
RLâmina da VanguardaSuprema125/105/85s100 mpIrelia lança uma série de lâminas que explodem ao atingir um Campeão inimigo. Inimigos atingidos pelas lâminas sofrem dano e são marcados. Depois, as lâminas formam uma parede que causa dano e reduz a velocidade dos inimigos que a atravessarem.- Tempo de recarga
- 125·105·85
- Custo
- 100
- Alcance
- 950
Estratégia
1Early game
Top is an island: few ganks, long trades and a lot of wave management. Freeze the wave near your tower when you're weaker and push it when you want to roam or recall. Short trades win lanes: hit, use one ability and step back before the enemy's full combo comes back.
- Early items: Phage and Kindlegem.
2Mid game
With Black Cleaver and Bastionbreaker, split push the side lane the enemy can't match and use Teleport to join fights around dragons and towers. Your spikes are level 6, when Vanguard's Edge comes online, and each completed item: Black Cleaver first, then Bastionbreaker.
- Core items: Black Cleaver, Bastionbreaker and Serylda's Grudge.
3Late game
Late, decide early whether you split or group: a strong side lane draws two enemies, but a missing top laner loses the Baron fight.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
In fights, reach the enemy backline or protect your own; Flawless Duet is best used on the carry, not on the tank. Use Vanguard's Edge where it hits the most enemies or catches the key target.
5Playing against Irelia
Riot's own advice for facing this champion:
- Pay attention to Ionian Fervor stacks and try to engage Irelia when it is down.
- Minion waves greatly enhance Irelia's mobility, beware fighting her inside one.
- Beware of wasting your high impact spells on Defiant Dance.
Dicas
- Use Bladesurge to cover great distances by targeting low life minions on your way to champion targets.
- Defiant Dance is not interrupted by crowd control, try timing it for incoming disables.
- Flawless Duet does not have a maximum travel distance, try using it in creative ways.
- Rush Black Cleaver: it's the item that changes your trades the most.
- Track the enemy jungler before you push past the middle of the lane.
- When your wave is crashing into the enemy tower, that's your window to recall or roam.
Confrontos
Forte contra
Flawless Duet (stun) lets Irelia pin Ambessa down before Lacerate gets them out.
Flawless Duet (stun) lets Irelia pin Aatrox down before Umbral Dash gets them out.
Flawless Duet (stun) lets Irelia pin Fiora down before Lunge gets them out.
Fraco contra
Ruthless Predator (stun) lets Renekton pin Irelia down before Bladesurge gets them out.
Hyper / Wallop (stun) lets Gnar pin Irelia down before Bladesurge gets them out.
The Darkin Glaive (knock-up) lets Zaahen pin Irelia down before Bladesurge gets them out.
Mudanças
- Guide created for patch 16.19.1.
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