Mais guias de Zed
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Introdução
Zed belongs to Riot's Assassin class and is played mainly as Mid (56% of the public matches we measured). It fights in melee range and uses energy. In this guide you play it as Mid: your job is to win the central lane, roam to the side lanes and control the river. The kit brings mobility with Living Shadow. Its ultimate is Death Mark. Riot rates it 9/10 in attack, 1/10 in magic, 2/10 in defense and 7/10 in difficulty.
Pontos fortes
- High physical damage: Riot rates it 9/10 in attack.
- Mobility: Living Shadow lets you reposition, engage or escape.
- Clear job in the team: win the central lane, roam to the side lanes and control the river.
Pontos fracos
- Fragile: Riot rates it 2/10 in defense.
- Melee range: ranged opponents can poke it in lane.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Black Cleaver, Bastionbreaker and Serylda's Grudge give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Black Cleaver, Bastionbreaker and Serylda's Grudge give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

244 %
156 %- MeioPrincipal56 % das partidas
- SelvaPrioridade 244 % das partidas
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Quebra-Bastião
- 3Rancor de Serylda
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

244 %
156 %- MeioPrincipal56 % das partidas
- SelvaPrioridade 244 % das partidas
Itens iniciais
Itens principais
- 1Cimitarra Mercurial
- 2Mandíbula de Malmortius
- 3Dança da Morte
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Desprezo pelos FracosPassivaOs ataques básicos de Zed contra alvos com pouca Vida causam Dano Mágico adicional. Esse efeito pode ocorrer contra o mesmo Campeão inimigo apenas uma vez a cada poucos segundos.
QShuriken Laminado6s75/70/65/60/55 mpZed e suas sombras arremessam seus shurikens. Cada shuriken causa dano em todos os inimigos atingidos.- Tempo de recarga
- 6
- Custo
- 75·70·65·60·55
- Alcance
- 900
WSombra Viva20/19/18/17/16s40/35/30/25/20 mpEfeito passivo: Zed recebe energia sempre que ele e suas sombras atingem um inimigo com a mesma habilidade. A energia só pode ser recebida uma vez a cada conjuração de habilidade. Ativo: A sombra de Zed avança e fica no mesmo lugar por alguns segundos. Quando Sombra Viva é reativada, Zed troca de posição com sua sombra.- Tempo de recarga
- 20·19·18·17·16
- Custo
- 40·35·30·25·20
- Alcance
- 650
ECorte Sombrio5/4.5/4/3.5/3s40 mpZed e as Sombras dele atacam, causando dano a inimigos próximos. Inimigos atingidos pelo corte de uma Sombra sofrem Lentidão.- Tempo de recarga
- 5·4.5·4·3.5·3
- Custo
- 40
- Alcance
- 290
RMarca FatalSuprema120/110/100sZed se torna inalvejável e avança contra um Campeão inimigo para marcá-lo. Após 3 segundos, a marca é ativada, repetindo parte de todo o dano que Zed causou ao alvo enquanto ele estava marcado.- Tempo de recarga
- 120·110·100
- Alcance
- 625
Estratégia
1Early game
Mid is the shortest lane: trades are fast and the enemy jungler is always close. Push the wave when you can, so you are first to the river when a skirmish starts. Trade when the enemy uses an ability on the wave: that's the moment they can't answer.
- Early items: Phage and Kindlegem.
2Mid game
With Black Cleaver, your job is to move: push mid, then help side lanes and dragons and towers. The first team to arrive usually wins the fight. Your spikes are level 6, when Death Mark comes online, and each completed item: Black Cleaver first, then Bastionbreaker.
- Core items: Black Cleaver, Bastionbreaker and Serylda's Grudge.
3Late game
Late, one mistake decides the game: never walk into fog alone and let your tanks show first.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
Use Death Mark where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage.
5Playing against Zed
Riot's own advice for facing this champion:
- Zed receives bonus effect from Attack Damage items he purchases, so Armor is super effective against him.
- After Zed uses his Living Shadow, he is at his most vulnerable as his damage, slow, and mobility are both dependent upon it.
- Zed's Shadow Slash can only slow you if his shadow hits you with it.
Dicas
- Saving energy and spell cooldowns until you use your ultimate will maximize Death Mark's damage.
- Quickly double tapping Living Shadow will teleport Zed to his shadow immediately for rapid escapes.
- Placing a Living Shadow before using Death Mark can give Zed a safe escape from combat.
- Black Cleaver is your first real spike: after buying it, look for a play on a side lane.
- Before you roam, push the wave: you lose less and the enemy has to choose between following or farming.
- Your level 6 with Death Mark is a big spike: look for the first kill right when you hit it.
Confrontos
Forte contra
Zed starts with 654 health and 32 armour against Anivia's 550 and 19: the early trades are already won on paper.
Zed starts with 654 health and 32 armour against Taliyah's 550 and 18: the early trades are already won on paper.
Zed starts with 654 health and 32 armour against Annie's 560 and 23: the early trades are already won on paper.
Fraco contra
Supreme Display of Talent (stun) lets Qiyana pin Zed down before Living Shadow gets them out.
Event Horizon (stun) lets Veigar pin Zed down before Living Shadow gets them out.
Scatter the Weak (stun) lets Syndra pin Zed down before Living Shadow gets them out.
Mudanças
- Guide created for patch 16.19.1.
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