Mais guias de Annie
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Annie belongs to Riot's Mage and Support classes and is played mainly as Mid (100% of the public matches we measured). It attacks from range (625 units) and uses mana. In this guide you play it as Mid: your job is to win the central lane, roam to the side lanes and control the river. The kit brings crowd control (stun) with Pyromania. Its ultimate is Summon: Tibbers. Riot rates it 2/10 in attack, 10/10 in magic, 3/10 in defense and 6/10 in difficulty.
Pontos fortes
- High magic damage: Riot rates it 10/10 in magic.
- Crowd control: Pyromania applies a stun to set up kills.
- Sustain from Molten Shield.
- Long attack range (625) for safe trades in lane.
Pontos fracos
- Fragile: Riot rates it 3/10 in defense.
- No dash or blink in the kit: vulnerable to ganks without vision.
- Mana-hungry early: spamming abilities leaves you empty before the fight.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Burst buildOfensivoAvançadaAll-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding armor, ability power and magic resist through Zhonya's Hourglass, Banshee's Veil and Dusk and Dawn. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- MeioPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Criptoflora
- 2Cajado do Arcanjo
- 3Tocha de Chamas Negras
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Burst build
Quando usar
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- MeioPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Chama Sombria
- 2Cajado do Vazio
- 3Maldição Sanguinária
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Feitiçaria









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding armor, ability power and magic resist through Zhonya's Hourglass, Banshee's Veil and Dusk and Dawn. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- MeioPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Ampulheta de Zhonya
- 2Véu da Banshee
- 3Aurora e Crepúsculo
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
PiromaniaPassivaApós conjurar 4 Habilidades, a próxima Habilidade ofensiva de Annie atordoará o alvo. Annie começa a partida e ressurge com Piromania disponível.Passive — applies a stun. It works on its own: play around it.
QDesintegrar4s60/65/70/75/80 mpAnnie arremessa uma bola de fogo infundida em Mana, causando dano e recuperando o custo de Mana caso o alvo seja destruído.- Tempo de recarga
- 4
- Custo
- 60·65·70·75·80
- Alcance
- 625
WIncinerar7s70/75/80/85/90 mpAnnie conjura um ardente cone de fogo, causando dano em todos os inimigos na área.- Tempo de recarga
- 7
- Custo
- 70·75·80·85·90
- Alcance
- 600
EEscudo Fundido10s60/65/70/75/80 mpAnnie concede um Escudo e um impulso de Velocidade de Movimento a si ou a um aliado, causando dano a inimigos que a atingirem com Ataques ou Habilidades.- Tempo de recarga
- 10
- Custo
- 60·65·70·75·80
- Alcance
- 800
RInvocar: TibbersSuprema130/115/100s100 mpAnnie dá vida ao urso Tibbers, causando dano a unidades na área. Tibbers pode atacar e também queimar inimigos que ficarem próximos a ele.- Tempo de recarga
- 130·115·100
- Custo
- 100
- Alcance
- 600
Estratégia
1Early game
Mid is the shortest lane: trades are fast and the enemy jungler is always close. Push the wave when you can, so you are first to the river when a skirmish starts. Trade when the enemy uses an ability on the wave: that's the moment they can't answer.
- Early items: Blighting Jewel and Fiendish Codex.
2Mid game
With Cryptbloom, your job is to move: push mid, then help side lanes and dragons and towers. The first team to arrive usually wins the fight. Your spikes are level 6, when Summon: Tibbers comes online, and each completed item: Cryptbloom first, then Archangel's Staff.
- Core items: Cryptbloom, Archangel's Staff and Blackfire Torch.
3Late game
Late, one mistake decides the game: never walk into fog alone and let your tanks show first.
- Late items: Zhonya's Hourglass and Banshee's Veil.
4Team fights
Use Summon: Tibbers where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage.
5Playing against Annie
Riot's own advice for facing this champion:
- Annie's summoned bear, Tibbers, burns opposing units around himself. Try to keep your distance from him after he's been summoned.
- Summoner Smite can be used to help take down Tibbers.
- Keep an eye out for a white, swirling power around Annie. It means she's ready to unleash her stun.
Dicas
- Storing a stun for use with her ultimate can turn the tide of a team fight.
- Striking killing blows on minions with Disintegrate enables Annie to farm extremely well early in the game.
- Molten Shield is a good spell to cast to work up to Annie's stun, so sometimes it's beneficial to grab at least 1 rank in it early.
- Cryptbloom is your first real spike: after buying it, look for a play on a side lane.
- Before you roam, push the wave: you lose less and the enemy has to choose between following or farming.
- Your level 6 with Summon: Tibbers is a big spike: look for the first kill right when you hit it.
Confrontos
Forte contra
Annie attacks from 625 units and Akali from 125: every trade in lane happens at a distance they cannot answer.
Annie attacks from 625 units and Katarina from 125: every trade in lane happens at a distance they cannot answer.
Annie attacks from 625 units and Locke from 125: every trade in lane happens at a distance they cannot answer.
Fraco contra
Call of the Void silences Annie, whose damage comes from abilities.
Mortal Steel lets Yone reach Annie, who has no escape in the kit.
Sweeping Blade lets Yasuo reach Annie, who has no escape in the kit.
Combina bem com
Deadly Flourish from Jhin gives Annie, who has no crowd control, a target that can't dodge.
Burrow / Un-burrow from Rek'Sai gives Annie, who has no crowd control, a target that can't dodge.
Shattering Strike from Rell gives Annie, who has no crowd control, a target that can't dodge.
Mudanças
- Guide created for patch 16.19.1.
Ele te ajudou?
Seu voto ajuda outros jogadores a encontrar os melhores guias.






































