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Rek'Sai · Jungle

Rek'Sai Guide

Guia completoBaseado em dadosFácilPatch 16.19.1
513Atualizado

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Introdução

Rek'Sai belongs to Riot's Fighter and Tank classes and is played mainly as Jungle (100% of the public matches we measured). It fights in melee range and uses rage. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. The kit brings crowd control (knock-up) with Burrow / Un-burrow, mobility with Fury of the Xer'Sai and sustain with Fury of the Xer'Sai. Its ultimate is Void Rush. Riot rates it 8/10 in attack, 2/10 in magic, 5/10 in defense and 3/10 in difficulty.

Pontos fortes

  • High physical damage: Riot rates it 8/10 in attack.
  • Crowd control: Burrow / Un-burrow applies a knock-up to set up kills.
  • Mobility: Fury of the Xer'Sai lets you reposition, engage or escape.
  • Sustain from Fury of the Xer'Sai.

Pontos fracos

  • Falls behind if the early ganks fail: every wasted trip is lost farm.
  • Predictable if you always play it the same way: adapt your build to the enemy team.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. SelvaPrincipal100 % das partidas

Prioridades na selva

Começa emBuff vermelho

Objetivos por prioridade

  1. 1Larvas do Vazio
  2. 2Gank no topo
  3. 3Arauto do Vale
  4. 4Caranguejo do rio
  5. 5Dragões
  6. 6Barão Nashor
  7. 7Atakhan

Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.

Itens iniciais

Cria de AndabrisasPoção de Vida

Itens principais

  1. 1Cutelo Negro
  2. 2Força da Trindade
  3. 3Lança de Shojin

Botas

Botas Ionianas da Lucidez

Situacionais

Dança da MorteAgainst heavy physical damage.Cimitarra MercurialAgainst heavy magic damage.Anjo GuardiãoAgainst burst and assassins.Serrespada QuimiopunkCuts the enemy's healing.Lembranças do Lorde DominikAgainst tanky teams.

Runas

Primária· Precisão

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Pressione o AtaqueRitmo FatalAgilidade nos PésConquistador
Absorção VitalTriunfoPresença de Espírito
Lenda: EspontaneidadeLenda: AceleraçãoLenda: Linhagem
Golpe de MisericórdiaDilacerarAté a Morte

Secundária· Determinação

DominaçãoFeitiçariaInspiraçãoDeterminação
DemolirFonte da VidaGolpe de Escudo
CondicionamentoVentos RevigorantesOsso Revestido
Crescimento ExcessivoRevitalizarInabalável

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Golpear

Habilidades

  • Fúria dos Xer'SaiPassivaRek'Sai gera Fúria ao Atacar e atingir inimigos com Habilidades básicas. Enquanto estiver Escavada, ela consome a Fúria para restaurar Vida.Passive — moves you and heals. It works on its own: play around it.
  • QIra da Rainha / Sondar Presas4/3.5/3/2.5/2sOs próximos 3 ataques básicos de Rek'Sai causam Dano Físico adicional a inimigos próximos. Enquanto está enterrada, Rek'Sai lança uma rajada de terra carregada com o poder do Vazio que causa dano e revela os inimigos atingidos.
    Tempo de recarga
    4·3.5·3·2.5·2
    Alcance
    325
  • WEscavar / Emergir4sRek'Sai se enterra no chão, recebendo novas Habilidades e Velocidade de Movimento aumentada. O alcance da visão é reduzido e ela não pode usar ataques básicos. Enquanto enterrada, Rek'Sai pode conjurar Emergir para causar dano e arremessar ao ar os inimigos próximos.
    Tempo de recarga
    4
    Alcance
    1650
    Basic ability — applies a knock-up, moves you and hits an area. Use it on the target your team can kill.
  • EMordida Feroz / Túnel6sRek'Sai morde o alvo, causando Dano Físico ou Dano Verdadeiro adicional se tiver o máximo de Fúria. Enquanto escavada, Rek'Sai cria um Túnel longo, duradouro e reutilizável. Inimigos podem destruí-lo ficando sobre uma das entradas.
    Tempo de recarga
    6
    Alcance
    250
  • RInvestida do VazioSuprema120/100/80sRek'Sai marca seus alvos passivamente ao causar dano. Ela pode ativar essa habilidade para se tornar inalvejável brevemente e saltar até um alvo marcado, causando dano pesado com base na Vida máxima dele.
    Tempo de recarga
    120·100·80
    Alcance
    1500
    Ultimate — moves you. Keep it to escape unless the kill is certain.

Estratégia

1Early game

Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.

  • Early items: Phage and Kindlegem.

2Mid game

With Black Cleaver and Trinity Force, play around the next dragon or Baron: take vision with your laners first, then force the fight or trade the objective across the map. Your spikes are level 6, when Void Rush comes online, and each completed item: Black Cleaver first, then Trinity Force.

  • Core items: Black Cleaver, Trinity Force and Spear of Shojin.

3Late game

Late, Smite decides Baron and Elder: stay close to the pit when it's up and never get caught farming on the far side of the map before an objective spawns.

  • Late items: Death's Dance and Mercurial Scimitar.

4Team fights

In fights, enter after the enemy uses their key crowd control and land Burrow / Un-burrow on the carry; keep Smite for the objective, not for damage. Use Void Rush where it hits the most enemies or catches the key target.

5Playing against Rek'Sai

Riot's own advice for facing this champion:

  • If you see one of Rek'Sai's tunnels, briefly stand on one of the entrances to destroy it.
  • Rek'Sai's Furious Bite gains damage as she builds Fury. Be very careful around her when her Fury is full.
  • When Rek'Sai is near, she can see the position of you and your allies, but only if you're moving.

Dicas

  • Keeping tunnels spread out across the map will ensure you have choices when you want to cast Void Rush.
  • Cast Burrow before travelling around the map to take advantage of the increased Move Speed and the safety provided by Tremor Sense.
  • Tremor Sense can warn you of enemies closing in, and is particularly useful when entering enemy territory.
  • Rush Black Cleaver: it's the item that speeds up your clears and your ganks the most.
  • Before an objective, reset and buy wards: fight it with full health and Smite ready.
  • Gank the lane with crowd control: two stuns in a row are worth more than any damage.

Confrontos

Forte contra

  • Burrow / Un-burrow (knock-up) lets Rek'Sai pin Nidalee down before Bushwhack / Pounce gets them out.

  • Burrow / Un-burrow (knock-up) lets Rek'Sai pin Graves down before Quickdraw gets them out.

  • Burrow / Un-burrow (knock-up) lets Rek'Sai pin Gwen down before Skip 'n Slash gets them out.

Fraco contra

  • Rek'Sai has to walk up to start a fight, and Ixtal's Impact (stun) stops that engage before it lands.

  • Rek'Sai has to walk up to start a fight, and Terrify (fear) stops that engage before it lands.

  • Rek'Sai has to walk up to start a fight, and Permafrost (stun) stops that engage before it lands.

Combina bem com

  • Burrow / Un-burrow from Rek'Sai holds enemies in place for Super Mega Death Rocket! from Jinx.

  • Burrow / Un-burrow from Rek'Sai holds enemies in place for The Show Stopper from Sett.

  • Burrow / Un-burrow from Rek'Sai holds enemies in place for World Ender from Aatrox.

Mudanças

  1. Guide created for patch 16.19.1.

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