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Syndra · Mid

Syndra Guide

Guia completoBaseado em dadosDifícilPatch 16.19.1
152Atualizado

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Introdução

Syndra belongs to Riot's Mage class and is played mainly as Mid (100% of the public matches we measured). It attacks from range (550 units) and uses mana. In this guide you play it as Mid: your job is to win the central lane, roam to the side lanes and control the river. The kit brings crowd control (stun) with Scatter the Weak. Its ultimate is Unleashed Power. Riot rates it 2/10 in attack, 9/10 in magic, 3/10 in defense and 8/10 in difficulty.

Pontos fortes

  • High magic damage: Riot rates it 9/10 in magic.
  • Crowd control: Scatter the Weak applies a stun to set up kills.
  • Long attack range (550) for safe trades in lane.

Pontos fracos

  • Fragile: Riot rates it 3/10 in defense.
  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Mana-hungry early: spamming abilities leaves you empty before the fight.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. MeioPrincipal100 % das partidas

Itens iniciais

Anel de DoranPoção de Vida

Itens principais

  1. 1Criptoflora
  2. 2Cajado do Arcanjo
  3. 3Tocha de Chamas Negras

Botas

Sapatos do Feiticeiro

Situacionais

Ampulheta de ZhonyaAgainst heavy physical damage.Véu da BansheeAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.

Runas

Primária· Feitiçaria

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Invocar AeryCometa ArcanoAvanço da TempestadeToque Ígneo
Arcanista do AxiomaFaixa de Fluxo de ManaManto de Nimbus
TranscendênciaCeleridadeFoco Absoluto
ChamuscarCaminhar Sobre as ÁguasTempestade Crescente

Secundária· Inspiração

PrecisãoDominaçãoInspiraçãoDeterminação
Flashtração HextecCalçados MágicosReembolso
Tônico TriploTônico de Distorção no TempoEntrega de Biscoitos
Perspicácia CósmicaVelocidade de AproximaçãoQuebra-galho

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Incendiar

Habilidades

  • TranscenderPassivaSyndra coleta Farpas de Ira ao subir de nível ou causar dano a inimigos, aprimorando as próprias habilidades. Esfera Negra : Syndra pode segurar uma carga adicional. Força de Vontade : Dano Verdadeiro adicional. Dispersar os Fracos : largura aumentada e causa Lentidão a todos os alvos. Poder Irrestrito : executa alvos com a Vida baixa.
  • QEsfera Negra7s40/45/50/55/60 mpSyndra conjura uma Esfera Negra, causando Dano Mágico. A esfera permanece em seu lugar e pode ser manipulada por seus outros poderes.
    Tempo de recarga
    7
    Custo
    40·45·50·55·60
    Alcance
    800
  • WForça de Vontade13/12/11/10/9s60/70/80/90/100 mpSyndra apanha e arremessa uma Esfera Negra ou tropa inimiga, causando Dano Mágico e reduzindo a Velocidade de Movimento de inimigos.
    Tempo de recarga
    13·12·11·10·9
    Custo
    60·70·80·90·100
    Alcance
    925
  • EDispersar os Fracos15s50 mpSyndra afasta inimigos e Esferas Negras, causando Dano Mágico. Inimigos atingidos pelas Esferas Negras ficam atordoados.
    Tempo de recarga
    15
    Custo
    50
    Alcance
    650
    Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • RPoder IrrestritoSuprema120/100/80s100 mpSyndra bombardeia um Campeão inimigo com todas as suas Esferas Negras.
    Tempo de recarga
    120·100·80
    Custo
    100
    Alcance
    675
    Ultimate. Plan your fights around its cooldown.

Estratégia

1Early game

Mid is the shortest lane: trades are fast and the enemy jungler is always close. Push the wave when you can, so you are first to the river when a skirmish starts. Trade when the enemy uses an ability on the wave: that's the moment they can't answer.

  • Early items: Blighting Jewel and Fiendish Codex.

2Mid game

With Cryptbloom, your job is to move: push mid, then help side lanes and dragons and towers. The first team to arrive usually wins the fight. Your spikes are level 6, when Unleashed Power comes online, and each completed item: Cryptbloom first, then Archangel's Staff.

  • Core items: Cryptbloom, Archangel's Staff and Blackfire Torch.

3Late game

Late, one mistake decides the game: never walk into fog alone and let your tanks show first.

  • Late items: Zhonya's Hourglass and Banshee's Veil.

4Team fights

Use Unleashed Power where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage.

5Playing against Syndra

Riot's own advice for facing this champion:

  • Get boots early when playing against Syndra, they'll help you avoid many of her spells.
  • Attack Syndra after she's used Scatter the Weak, it has a long cooldown so she'll be vulnerable.
  • At max rank Syndra's spells gain bonus effects and change in appearance.

Dicas

  • To maximize your ultimate's damage use it when there are many spheres on the battlefield.
  • After you hit an enemy champion with Force of Will follow up with Dark Sphere, they'll be slowed and have a hard time avoiding it.
  • Get one of your spells to rank 5 as quickly as possible, they gain powerful bonus effects at max rank.
  • Cryptbloom is your first real spike: after buying it, look for a play on a side lane.
  • Before you roam, push the wave: you lose less and the enemy has to choose between following or farming.
  • Your level 6 with Unleashed Power is a big spike: look for the first kill right when you hit it.

Confrontos

Forte contra

  • Syndra attacks from 550 units and Akali from 125: every trade in lane happens at a distance they cannot answer.

  • Syndra attacks from 550 units and Katarina from 125: every trade in lane happens at a distance they cannot answer.

  • Syndra attacks from 550 units and Locke from 125: every trade in lane happens at a distance they cannot answer.

Fraco contra

  • Call of the Void silences Syndra, whose damage comes from abilities.

  • Shifting Sands lets Azir reach Syndra, who has no escape in the kit.

  • Realm Warp lets Ryze reach Syndra, who has no escape in the kit.

Combina bem com

  • Scatter the Weak from Syndra holds enemies in place for Thrill of the Hunt from Rengar.

  • Scatter the Weak from Syndra holds enemies in place for Absolute Zero from Nunu & Willump.

  • Scatter the Weak from Syndra holds enemies in place for Static Field from Blitzcrank.

Mudanças

  1. Guide created for patch 16.19.1.

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