Mais guias de Azir
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Introdução
Azir belongs to Riot's Mage and Marksman classes and is played mainly as Mid (100% of the public matches we measured). It attacks from range (525 units) and uses mana. In this guide you play it as Mid: your job is to win the central lane, roam to the side lanes and control the river. The kit brings mobility with Shifting Sands. Its ultimate is Emperor's Divide. Riot rates it 6/10 in attack, 8/10 in magic, 3/10 in defense and 9/10 in difficulty.
Pontos fortes
- High magic damage: Riot rates it 8/10 in magic.
- Mobility: Shifting Sands lets you reposition, engage or escape.
- Sustain from Shifting Sands.
- Long attack range (525) for safe trades in lane.
Pontos fracos
- Fragile: Riot rates it 3/10 in defense.
- Hard to master: Riot rates its difficulty 9/10.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Crit buildOfensivoAvançadaAll-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- MeioPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Chuva de Canivete
- 2Flechatroz de Yun Tal
- 3Espada do Rei Destruído
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Crit build
Quando usar
All-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- MeioPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Lembranças do Lorde Dominik
- 2A Coletora
- 3Gume do Infinito
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Dominação









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- MeioPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Cimitarra Mercurial
- 2Mandíbula de Malmortius
- 3Bandocanos
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Teleporte
Habilidades
Legado de ShurimaPassivaAzir pode invocar o Disco Solar das ruínas de uma torre aliada ou inimiga.
QAreias da Conquista14/12/10/8/6s70/80/90/100/110 mpAzir comanda todos os Soldados de Areia na direção do local-alvo. Eles causam Dano Mágico aos inimigos que atravessam e aplicam redução de velocidade por 1 segundo.- Tempo de recarga
- 14·12·10·8·6
- Custo
- 70·80·90·100·110
- Alcance
- 740
WSurja!1.5s40/35/30/25/20 mpAzir invoca um Soldado de Areia para atacar alvos próximos por ele, substituindo seu ataque básico contra alvos no alcance do soldado. Seu ataque causa Dano Mágico a inimigos em linha reta.- Tempo de recarga
- 1.5
- Custo
- 40·35·30·25·20
- Alcance
- 525
EAreias Oscilantes22/20.5/19/17.5/16s60 mpAzir se protege com um escudo por um momento e avança na direção de um de seus Soldados de Areia, causando dano aos inimigos atingidos. Se Azir acertar um Campeão inimigo, ele prepara instantaneamente um novo Soldado de Areia para mobilização e cessa seu avanço.- Tempo de recarga
- 22·20.5·19·17.5·16
- Custo
- 60
- Alcance
- 1100
RDecreto do ImperadorSuprema120/105/90s100 mpAzir invoca uma parede de soldados que marcha em frente, causando dano e empurrando para trás os inimigos.- Tempo de recarga
- 120·105·90
- Custo
- 100
- Alcance
- 250
Estratégia
1Early game
Mid is the shortest lane: trades are fast and the enemy jungler is always close. Push the wave when you can, so you are first to the river when a skirmish starts. Trade when the enemy uses an ability on the wave: that's the moment they can't answer.
- Early items: B. F. Sword and Cloak of Agility.
2Mid game
With Stormrazor, your job is to move: push mid, then help side lanes and dragons and towers. The first team to arrive usually wins the fight. Your spikes are level 6, when Emperor's Divide comes online, and each completed item: Stormrazor first, then Yun Tal Wildarrows.
- Core items: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King.
3Late game
Late, one mistake decides the game: never walk into fog alone and let your tanks show first.
- Late items: Zhonya's Hourglass and Banshee's Veil.
4Team fights
Use Emperor's Divide where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage.
5Playing against Azir
Riot's own advice for facing this champion:
- Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
- Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
- Try to think of Sand Soldiers as fire. Don't stand in the fire.
Dicas
- Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
- In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
- Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
- Stormrazor is your first real spike: after buying it, look for a play on a side lane.
- Before you roam, push the wave: you lose less and the enemy has to choose between following or farming.
- Your level 6 with Emperor's Divide is a big spike: look for the first kill right when you hit it.
Confrontos
Forte contra
Azir attacks from 525 units and Akali from 125: every trade in lane happens at a distance they cannot answer.
Azir attacks from 525 units and Katarina from 125: every trade in lane happens at a distance they cannot answer.
Azir attacks from 525 units and Locke from 125: every trade in lane happens at a distance they cannot answer.
Fraco contra
Ring of Frost (root) lets Lissandra pin Azir down before Shifting Sands gets them out.
Petrifying Gaze (stun) lets Cassiopeia pin Azir down before Shifting Sands gets them out.
Call of the Void silences Azir, whose damage comes from abilities.
Combina bem com
Piercing Darkness from Senna keeps Azir alive, and Azir is the damage the team needs to protect.
Inspire from Karma keeps Azir alive, and Azir is the damage the team needs to protect.
Eye Of The Storm from Janna keeps Azir alive, and Azir is the damage the team needs to protect.
Mudanças
- Guide created for patch 16.19.1.
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