Mais guias de Syndra
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Introdução
This guide covers Syndra's matchups and how to adapt to them. Riot publishes no matchup statistics, so the matchups below come from the champions' own stats and kits: attack range, starting durability, crowd control and mobility. They describe an advantage on paper, not a measured result.
Pontos fortes
- Crowd control: Scatter the Weak applies a stun to set up kills.
- Long attack range (550) for safe trades in lane.
- High magic damage: Riot rates it 9/10 in magic.
Pontos fracos
- Fragile: Riot rates it 3/10 in defense.
- No dash or blink in the kit: vulnerable to ganks without vision.
- Mana-hungry early: spamming abilities leaves you empty before the fight.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Against physical damageDefensivoRecomendadaFor a lane or a team that hits with attacks: armor boots and an armor item in the core.
- Against magic damageDefensivoSituacionalFor a team that kills with abilities: magic resist boots and a magic resist item in the core.
- Against healingDefensivoSituacionalFor games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Builds
Against physical damage
Quando usar
For a lane or a team that hits with attacks: armor boots and an armor item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- MeioPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Criptoflora
- 2Cajado do Arcanjo
- 3Ampulheta de Zhonya
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Incendiar
Against magic damage
Quando usar
For a team that kills with abilities: magic resist boots and a magic resist item in the core.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- MeioPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Criptoflora
- 2Cajado do Arcanjo
- 3Véu da Banshee
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Incendiar
Against healing
Quando usar
For games against healers, life steal or regeneration: the anti-heal item goes into the core instead of waiting.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- MeioPrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Criptoflora
- 2Cajado do Arcanjo
- 3Morellonomicon
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Incendiar
Habilidades
TranscenderPassivaSyndra coleta Farpas de Ira ao subir de nível ou causar dano a inimigos, aprimorando as próprias habilidades. Esfera Negra : Syndra pode segurar uma carga adicional. Força de Vontade : Dano Verdadeiro adicional. Dispersar os Fracos : largura aumentada e causa Lentidão a todos os alvos. Poder Irrestrito : executa alvos com a Vida baixa.
QEsfera Negra7s40/45/50/55/60 mpSyndra conjura uma Esfera Negra, causando Dano Mágico. A esfera permanece em seu lugar e pode ser manipulada por seus outros poderes.- Tempo de recarga
- 7
- Custo
- 40·45·50·55·60
- Alcance
- 800
WForça de Vontade13/12/11/10/9s60/70/80/90/100 mpSyndra apanha e arremessa uma Esfera Negra ou tropa inimiga, causando Dano Mágico e reduzindo a Velocidade de Movimento de inimigos.- Tempo de recarga
- 13·12·11·10·9
- Custo
- 60·70·80·90·100
- Alcance
- 925
EDispersar os Fracos15s50 mpSyndra afasta inimigos e Esferas Negras, causando Dano Mágico. Inimigos atingidos pelas Esferas Negras ficam atordoados.- Tempo de recarga
- 15
- Custo
- 50
- Alcance
- 650
RPoder IrrestritoSuprema120/100/80s100 mpSyndra bombardeia um Campeão inimigo com todas as suas Esferas Negras.- Tempo de recarga
- 120·100·80
- Custo
- 100
- Alcance
- 675
Estratégia
1Good matchups
Syndra does well against these:
- Akali: Syndra attacks from 550 units and Akali from 125: every trade in lane happens at a distance they cannot answer.
- Katarina: Syndra attacks from 550 units and Katarina from 125: every trade in lane happens at a distance they cannot answer.
- Locke: Syndra attacks from 550 units and Locke from 125: every trade in lane happens at a distance they cannot answer.
2Tough matchups
Syndra struggles against these:
- Malzahar: Call of the Void silences Syndra, whose damage comes from abilities.
- Azir: Shifting Sands lets Azir reach Syndra, who has no escape in the kit.
- Ryze: Realm Warp lets Ryze reach Syndra, who has no escape in the kit.
3Synergies
Syndra works well alongside these, because their kits fit together:
- Rengar: Scatter the Weak from Syndra holds enemies in place for Thrill of the Hunt from Rengar.
- Nunu & Willump: Scatter the Weak from Syndra holds enemies in place for Absolute Zero from Nunu & Willump.
- Blitzcrank: Scatter the Weak from Syndra holds enemies in place for Static Field from Blitzcrank.
4Adapting the build
The situational builds in this guide answer specific threats: Against physical damage, Against magic damage and Against healing.
5Playing against Syndra
If you're on the other side, this is what to exploit:
- Get boots early when playing against Syndra, they'll help you avoid many of her spells.
- Attack Syndra after she's used Scatter the Weak, it has a long cooldown so she'll be vulnerable.
- At max rank Syndra's spells gain bonus effects and change in appearance.
Dicas
Confrontos
Forte contra
Syndra attacks from 550 units and Akali from 125: every trade in lane happens at a distance they cannot answer.
Syndra attacks from 550 units and Katarina from 125: every trade in lane happens at a distance they cannot answer.
Syndra attacks from 550 units and Locke from 125: every trade in lane happens at a distance they cannot answer.
Fraco contra
Call of the Void silences Syndra, whose damage comes from abilities.
Shifting Sands lets Azir reach Syndra, who has no escape in the kit.
Realm Warp lets Ryze reach Syndra, who has no escape in the kit.
Combina bem com
Scatter the Weak from Syndra holds enemies in place for Thrill of the Hunt from Rengar.
Scatter the Weak from Syndra holds enemies in place for Absolute Zero from Nunu & Willump.
Scatter the Weak from Syndra holds enemies in place for Static Field from Blitzcrank.
Mudanças
- Guide created for patch 16.19.1.
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