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Xerath · Mid

Xerath Guide

Guia completoBaseado em dadosDifícilPatch 16.19.1
5,3 milAtualizado

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Introdução

Xerath belongs to Riot's Mage and Support classes and is played mainly as Mid (60% of the public matches we measured). It attacks from range (525 units) and uses mana. In this guide you play it as Mid: your job is to win the central lane, roam to the side lanes and control the river. The kit brings crowd control (stun) with Shocking Orb. Its ultimate is Rite of the Arcane. Riot rates it 1/10 in attack, 10/10 in magic, 3/10 in defense and 8/10 in difficulty.

Pontos fortes

  • High magic damage: Riot rates it 10/10 in magic.
  • Crowd control: Shocking Orb applies a stun to set up kills.
  • Long attack range (525) for safe trades in lane.

Pontos fracos

  • Fragile: Riot rates it 3/10 in defense.
  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Mana-hungry early: spamming abilities leaves you empty before the fight.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. MeioPrincipal60 % das partidas
  2. SuportePrioridade 240 % das partidas

Itens iniciais

Anel de DoranPoção de Vida

Itens principais

  1. 1Criptoflora
  2. 2Cajado do Arcanjo
  3. 3Tocha de Chamas Negras

Botas

Sapatos do Feiticeiro

Situacionais

Ampulheta de ZhonyaAgainst heavy physical damage.Véu da BansheeAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.

Runas

Primária· Feitiçaria

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Invocar AeryCometa ArcanoAvanço da TempestadeToque Ígneo
Arcanista do AxiomaFaixa de Fluxo de ManaManto de Nimbus
TranscendênciaCeleridadeFoco Absoluto
ChamuscarCaminhar Sobre as ÁguasTempestade Crescente

Secundária· Inspiração

PrecisãoDominaçãoInspiraçãoDeterminação
Flashtração HextecCalçados MágicosReembolso
Tônico TriploTônico de Distorção no TempoEntrega de Biscoitos
Perspicácia CósmicaVelocidade de AproximaçãoQuebra-galho

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Incendiar

Habilidades

  • Oscilação de ManaPassivaOs ataques básicos de Xerath restauram Mana periodicamente. Sempre que Xerath abate uma unidade, esse Tempo de Recarga é reduzido.
  • QPulso Arcano9/8/7/6/5s80/90/100/110/120 mpDispara um raio de energia de longo alcance, causando Dano Mágico a todos os alvos atingidos.
    Tempo de recarga
    9·8·7·6·5
    Custo
    80·90·100·110·120
    Alcance
    750
  • WOlho da Destruição14/13/12/11/10s80/90/100/110/120 mpInvoca uma barragem de energia arcana, causando Dano Mágico e redução de Velocidade de Movimento a todos os inimigos em uma área. Alvos no centro recebem dano adicional e uma redução de velocidade mais forte.
    Tempo de recarga
    14·13·12·11·10
    Custo
    80·90·100·110·120
    Alcance
    1000
  • EOrbe Eletrizante13/12.5/12/11.5/11s60/65/70/75/80 mpCausa Dano Mágico a um inimigo e o atordoa.
    Tempo de recarga
    13·12.5·12·11.5·11
    Custo
    60·65·70·75·80
    Alcance
    1050
    Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • RRitual ArcanoSuprema130/115/100s100 mpXerath imobiliza a si mesmo e dispara diversas barragens de longa distância.
    Tempo de recarga
    130·115·100
    Custo
    100
    Alcance
    5000
    Ultimate. Plan your fights around its cooldown.

Estratégia

1Early game

Mid is the shortest lane: trades are fast and the enemy jungler is always close. Push the wave when you can, so you are first to the river when a skirmish starts. Trade when the enemy uses an ability on the wave: that's the moment they can't answer.

  • Early items: Blighting Jewel and Fiendish Codex.

2Mid game

With Cryptbloom, your job is to move: push mid, then help side lanes and dragons and towers. The first team to arrive usually wins the fight. Your spikes are level 6, when Rite of the Arcane comes online, and each completed item: Cryptbloom first, then Archangel's Staff.

  • Core items: Cryptbloom, Archangel's Staff and Blackfire Torch.

3Late game

Late, one mistake decides the game: never walk into fog alone and let your tanks show first.

  • Late items: Zhonya's Hourglass and Banshee's Veil.

4Team fights

Use Rite of the Arcane where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage.

5Playing against Xerath

Riot's own advice for facing this champion:

  • Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
  • Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
  • Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.

Dicas

  • It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
  • Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
  • If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.
  • Cryptbloom is your first real spike: after buying it, look for a play on a side lane.
  • Before you roam, push the wave: you lose less and the enemy has to choose between following or farming.
  • Your level 6 with Rite of the Arcane is a big spike: look for the first kill right when you hit it.

Confrontos

Forte contra

  • Xerath attacks from 525 units and Akali from 125: every trade in lane happens at a distance they cannot answer.

  • Xerath attacks from 525 units and Katarina from 125: every trade in lane happens at a distance they cannot answer.

  • Xerath attacks from 525 units and Locke from 125: every trade in lane happens at a distance they cannot answer.

Fraco contra

  • Call of the Void silences Xerath, whose damage comes from abilities.

  • Riftwalk lets Kassadin reach Xerath, who has no escape in the kit.

  • Portal Jump lets Zoe reach Xerath, who has no escape in the kit.

Combina bem com

  • Shocking Orb from Xerath holds enemies in place for Curse of the Sad Mummy from Amumu.

  • Shocking Orb from Xerath holds enemies in place for Demonic Ascension from Swain.

  • Shocking Orb from Xerath holds enemies in place for Hallucinate from Shaco.

Mudanças

  1. Guide created for patch 16.19.1.

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