This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die. In ARAM there are no lanes to protect: stay with the group, use your abilities on cooldown in fights and remember you can only shop when you die.
Strengths
- High magic damage: Riot rates it 8/10 in magic.
- Crowd control: Time Bomb applies a stun to set up kills.
- Long attack range (550) for safe trades in lane.
Weaknesses
- Mana-hungry early: spamming abilities leaves you empty before the fight.
- Low priority on gold and experience.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
ARAM build
When to use it
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
Core items
- 1Moonstone Renewer
- 2Echoes of Helia
- 3Imperial Mandate
Boots
Situational
Runes
Primary· Sorcery












Secondary· Resolve









Shards
Summoner spells
Flash
Mark
Abilities
Time In A BottlePassiveZilean stores time as Experience and can grant it to his allies. When he has enough Experience to finish an ally's level up, he can right-click them to impart it. Zilean receives as much Experience as he gives.
QTime Bomb10/9.5/9/8.5/8s60/65/70/75/80 mpTosses a bomb to target area that sticks to units that come near it (prioritizes Champions). It detonates after 3 seconds, dealing area of effect damage. If a Time Bomb is detonated early by another Time Bomb, it also stuns enemies.- Cooldown
- 10·9.5·9·8.5·8
- Cost
- 60·65·70·75·80
- Range
- 900
WRewind14/12/10/8/6s35 mpZilean can prepare himself for future confrontations, reducing the cooldowns of his other basic abilities.- Cooldown
- 14·12·10·8·6
- Cost
- 35
- Range
- 600
ETime Warp15s50 mpZilean bends time around any unit, decreasing an enemy's Move Speed or increasing an ally's Move Speed for a short time.- Cooldown
- 15
- Cost
- 50
- Range
- 550
RChronoshiftUltimate120/90/60s125/150/175 mpZilean places a protective time rune on an allied champion, teleporting the champion back in time if they take lethal damage.- Cooldown
- 120·90·60
- Cost
- 125·150·175
- Range
- 900
Strategy
1What changes
ARAM is a single lane on the Howling Abyss: fights never stop, you can't go back to base to heal or shop, and you only buy when you die.
2Build adjustments
One lane, non-stop fights and you only shop when you die: rush your core, buy boots after, and keep the defensive answers for your deaths once you've seen the enemy team.
3Fighting
Protect whoever the enemy dives: Time Bomb on the diver is worth more than any damage you could deal. In ARAM there are no lanes to protect: stay with the group, use your abilities on cooldown in fights and remember you can only shop when you die.
Tips
- In ARAM there are no lanes to protect: stay with the group, use your abilities on cooldown in fights and remember you can only shop when you die.
- Use Chronoshift in every big fight: in this mode there's always another one coming.
- Don't chase alone: the enemy is always grouped.
- Pick up health packs between fights: they're your only healing outside of abilities.
Changelog
- Guide created for patch 16.19.1.
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