Summoner's Rift
Summoner's Rift is the map every ranked game is played on: top, middle and bottom lanes, a jungle on each side and a river that splits the map diagonally. The top side of the river holds the Void Grubs, the Rift Herald and Baron Nashor; the bottom side holds the dragons. In the 2026 season Atakhan and Feats of Strength are gone, Baron is back at 20:00 and each role gets its own quest. Winning here is about turning lane leads into objectives at the right time.
- Rotas
- 3 rotas
- Duração típica
- ~30 min
- Primeiro objetivo
- First around 5:00, then every 5 minutes

Objetivos
Dragons
First around 5:00, then every 5 minutes. The Elder Dragon replaces them once a team takes a Dragon Soul.Each elemental drake gives its team a permanent bonus, and after the first two the Rift changes its terrain to the element of the soul. The first team to four dragons gets that soul. The Elder Dragon's buff makes your damage execute low-health enemies, and it usually decides the game.
Void Grubs
8:00 in the top-side pit, until about 14:45.Killing grubs gives your team stacks that make your attacks on turrets stronger. They're the main early reason to fight on the top side of the map, and a good reward for a winning top lane and jungle.
Rift Herald
15:00, until about 19:45.The Herald drops an eye that lets you summon it to charge down a lane and slam into turrets. Use it where your team can follow up: plates and turrets are the payoff.
Baron Nashor
20:00, then 6 minutes after it dies.The Baron buff empowers your minions, your recall and your stats for a few minutes. It's the strongest tool for breaking a base in the mid and late game, but taking it without vision is the classic way to throw a lead.
Plano de partida
Laning phase
The first minutes are about farm, trades and wave control. Jungle camps start around 1:30 and the Scuttle Crabs in the river a little later. Every lane wants priority before the first dragon: a lane that can push first is a lane that can move to the river first.
- Role quests reward what each role does best (farm, plates, objectives): play toward yours.
- Turret plates now stay for the whole game and exist on inner and inhibitor turrets too.
- Faelights mark fixed spots where a ward sees more: learn the ones near your lane.
Early objectives
Dragons from 5:00 and grubs from 8:00 split the map in two. The jungler decides which side to play, and the lanes on that side need to push first. A good rule: trade objectives across the map instead of fighting a losing fight on the other side.
- Bot lane and support win dragon fights by pushing first; top lane does the same for grubs.
- Place vision around the pit a minute before it spawns, not when the fight starts.
- The Herald at 15:00 is best used on the lane with the most plates left.
Mid and late game
From 20:00, Baron and dragons are on the map at the same time. Minion waves come faster from the mid game, so side lanes crash into turrets quickly. Group for objectives, but send one strong split pusher to the side lane opposite the objective.
- Clear side waves before starting Baron: the enemy can't contest and defend at once.
- Elder Dragon usually beats Baron in value when both teams are even.
- After a team fight win, take the objective first, then the turrets.
Lanes and jungle
Top is an isolated lane with Teleport; mid is short and close to both sides of the river; bot hosts the marksman and support near the dragon. The jungle has a blue and a red buff on each side, and the river Scuttle Crabs give vision and speed.
- Mid lane priority opens both sides of the river for your jungler.
- Track the enemy jungler's start: their first buff tells you where they'll be at 3:00.
- Homeguards give extra movement speed out of base until your lane's outer turret: use it to return quickly.
O que buscar no draft
O que buscar no draft
- Priority in the lanes next to the next objective.
- A jungler who fits your team's plan: early skirmishes or safe scaling.
- Engage or disengage for objective fights in the river.
- Waveclear to push lanes before an objective.
Erros típicos
- Starting an objective with your lanes pushed in.
- Fighting on the far side of the map instead of trading objectives.
- Taking Baron without vision and losing the fight that follows.
Dicas
- 1Ward the pit a minute before the objective spawns.
- 2Push your lane before walking to the river.
- 3Grubs from 8:00 help take turrets; the Herald from 15:00 finishes them.
- 4Elder Dragon decides even games: don't give it up for a turret.
- 5Plates now last all game: pressure on a turret is always rewarded.











