The standard Raynor: a quest that grows all game, sustain in lane, and Bounty Hunter to melt tanks late. Take Hyperion when your team fights around structures and objectives.
Builds
Todas as builds de todos os guias: itens, runas, talentos e ordem de habilidades para cada estilo. Cada uma leva ao guia que explica quando usá-la.
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Avoids quest and active talents where it can: passive picks that work without extra buttons or conditions.
When the enemy has several heroes who jump on you: the survival picks at every level.
When the enemy has several heroes who jump on you: the survival picks at every level.
Against Genji, Zeratul, Illidan or any team that lives on your backline. Fight or Flight gives you Adrenaline Rush more often and armour when you cast it, the Banshee protects you and Paint Them Red heals you through Penetrating Round. Less damage on tanks, much more time alive.
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
At each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.











