Raynor · Ranged Assassin
Raynor Matchups and Counters
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Introdução
This guide covers Raynor's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.
Pontos fortes
- Crowd control: Penetrating Round applies a knock-up.
- Puts pressure on structures.
- Sustain from Adrenaline Rush.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- No escape tools: vulnerable when divers reach it.
- Relies on basic attacks: blinds and armor hurt its damage.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
ExterminatorBasic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries.W
Veteran MarksmanQuest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%.TraçoMissão
Ace in the HoleDeal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds.Passivo
- 1Upgrades Give 'Em Some Pepper for more utility.
- 4Upgrades Give 'Em Some Pepper for more survivability.
- 7Upgrades Inspire for more utility.
- 10Heroic ability focused on survivability.
- 13Upgrades Inspire for more survivability.
- 16Upgrades Give 'Em Some Pepper for more survivability.
- 20Upgrades Adrenaline Rush for more survivability.
Against mobile heroes
Quando usar
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
ExterminatorBasic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries.W
Veteran MarksmanQuest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%.TraçoMissão
Ace in the HoleDeal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds.Passivo
- 1Upgrades Give 'Em Some Pepper for more utility.
- 4Upgrades Adrenaline Rush for more utility.
- 7Upgrades Inspire for more utility.
- 10Heroic ability focused on damage.
- 13Upgrades Inspire for more utility.
- 16Upgrades Give 'Em Some Pepper for more survivability.
- 20Upgrades Hyperion for more utility.
Habilidades
QPenetrating Round9s60 mpDeal 205 (+4% per level) damage, knock back, and Slow enemies in a line by 20% for 2 seconds. Enemies close to Raynor are knocked back further.
WInspire12s50 mpRaynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds. Casting Inspire resets Raynor's Basic Attack cooldown.
EAdrenaline Rush45s75 mpHeal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks lower the cooldown of this by 0.5 seconds, doubled against Heroes.
RHyperionHeroica100s100 mpOrder the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage.
RRaynor's RaiderHeroica45sSummon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds.
Give 'Em Some PepperTraçoEvery 4th Basic Attack splashes in a small area and deals 125% more damage to the main target.
Estratégia
1Good matchups
Raynor does well against these:
- Samuro: Blizzard classifies Samuro as a Melee Assassin, and they have to close the gap before they can do anything to Raynor, who fights at range.
- The Butcher: Blizzard classifies The Butcher as a Melee Assassin, and they have to close the gap before they can do anything to Raynor, who fights at range.
- Valeera: Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to Raynor, who fights at range.
2Tough matchups
Raynor struggles against these:
3Synergies
Raynor works well alongside these, because their kits fit together:
4Adapting the build
The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.
5Playing against Raynor
If you're on the other side, this is what to exploit:
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Relies on basic attacks: blinds and armor hurt its damage.
- No escape tools: vulnerable when divers reach it.
Dicas
Confrontos
Forte contra
Blizzard classifies Samuro as a Melee Assassin, and they have to close the gap before they can do anything to Raynor, who fights at range.
Blizzard classifies The Butcher as a Melee Assassin, and they have to close the gap before they can do anything to Raynor, who fights at range.
Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to Raynor, who fights at range.
Fraco contra
Teleport lets Li-Ming reach Raynor, who has no escape in the kit.
Shadow Waltz lets Orphea reach Raynor, who has no escape in the kit.
Haunting Wave lets Sylvanas reach Raynor, who has no escape in the kit.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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