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Raynor · Ranged Assassin

Raynor Safe Play Guide

DefensivoBaseado em dadosMédiaPatch 2.57.0.98304
2,7 milAtualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

This guide is about playing Raynor safely and consistently. Safe play means staying at maximum range, clearing waves and letting your frontline take the first hits. The kit brings crowd control (knock-up) with Penetrating Round and sustain with Adrenaline Rush.

Pontos fortes

  • Sustain from Adrenaline Rush.
  • Puts pressure on structures.
  • Crowd control: Penetrating Round applies a knock-up.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • No escape tools: vulnerable when divers reach it.
  • Relies on basic attacks: blinds and armor hurt its damage.

Builds

Survival talents

DefensivoRecomendada
Abrir build

Quando usar

At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • ExterminatorBasic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries.W
  • Veteran MarksmanQuest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%.TraçoMissão
  • Ace in the HoleDeal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds.Passivo
  • 1Upgrades Give 'Em Some Pepper for more utility.
  • 4Upgrades Give 'Em Some Pepper for more survivability.
  • 7Upgrades Inspire for more utility.
  • 10Heroic ability focused on survivability.
  • 13Upgrades Inspire for more survivability.
  • 16Upgrades Give 'Em Some Pepper for more survivability.
  • 20Upgrades Adrenaline Rush for more survivability.

Habilidades

  • QPenetrating Round9s60 mpDeal 205 (+4% per level) damage, knock back, and Slow enemies in a line by 20% for 2 seconds. Enemies close to Raynor are knocked back further.
  • WInspire12s50 mpRaynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds. Casting Inspire resets Raynor's Basic Attack cooldown.
  • EAdrenaline Rush45s75 mpHeal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks lower the cooldown of this by 0.5 seconds, doubled against Heroes.
  • RHyperionHeroica100s100 mpOrder the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage.Heroic. Plan your fights around its cooldown.
  • RRaynor's RaiderHeroica45sSummon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds.Heroic — summons units. Plan your fights around its cooldown.
  • Give 'Em Some PepperTraçoEvery 4th Basic Attack splashes in a small area and deals 125% more damage to the main target.

Estratégia

1Safe laning

Safe play means staying at maximum range, clearing waves and letting your frontline take the first hits. Trade at the edge of your range, and walk away as soon as the enemy starts to close the gap.

2Surviving fights

Hit the closest target you can reach safely: your damage only counts while you're alive. You have no escape in the kit, so your position is your defence: stay behind someone who can protect you.

3Positioning and peel

Stand where the enemy has to go through your team to reach you, and protect whoever the enemy focuses. Hold Penetrating Round for the enemy diver.

4Playing from behind

When the game goes badly, farm what's safe, defend with your team and wait for the enemy to make a mistake: a single won fight can turn it around.

Dicas

  • Save Penetrating Round for whoever jumps on your team.
  • Keep Adrenaline Rush for the enemy's burst, not for chip damage.
  • Go back when your key abilities are down: a reset costs less than a death.
  • Never be the first to show on the map in the late game.
  • If enemies are missing from the map, back off before they appear.

Confrontos

Fraco contra

  • Teleport lets Li-Ming reach Raynor, who has no escape in the kit.

  • Shadow Waltz lets Orphea reach Raynor, who has no escape in the kit.

  • Haunting Wave lets Sylvanas reach Raynor, who has no escape in the kit.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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