Chromie · Ranged Assassin
Chromie Abilities and Combos
Mais guias de Chromie
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Introdução
This guide goes through Chromie's kit ability by ability. The kit brings mobility with Temporal Loop. At level 10 you choose between the heroics Slowing Sands and Temporal Loop.
Pontos fortes
- Mobility with Temporal Loop.
- Clear job in the team: deal consistent damage from range and clear waves.
- Two heroics to choose from (Temporal Loop and Slowing Sands) to adapt to the match.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Fragile when divers reach it.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Once Again the First TimeQuest: Hit 20 Heroes with Sand Blast from Chromie or her Echoes without dying. Reward: Increase the maximum number of active Echoes to 2, and increase Echo damage to 50%.QMissão
Deep BreathingQuest: Every time Dragon's Breath hits a Hero increase its damage by 0.5%. Reward: After hitting 20 Heroes, reduce the cooldown of Dragon's Breath by 4 seconds and its Mana cost from 65 to 40.WMissão
Timewalker's PursuitGain 15% Spell Power and reduce the arming time of Time Traps by 0.75 seconds. Activate to reveal the targeted area for 4 seconds. Enemies seen are revealed for 4 seconds.Ativo
- 1Fits more than one plan at level 1: utility and damage.
- 4Upgrades Time Trap for more utility.
- 7Fits more than one plan at level 7: utility and damage.
- 10Heroic ability focused on utility.
- 13Fits more than one plan at level 13: survivability and utility.
- 16Upgrades Sand Blast for more utility.
- 20Fits more than one plan at level 20: utility and survivability.
Habilidades
QSand Blast3s20 mpAfter 0.5 seconds, fire a missile that deals 305 (+4% per level) damage to the first enemy hit. Deals 50% damage to Structures. Casting Sand Blast leaves an Echo behind that mimics Chromie's Sand Blast and Basic Attack, dealing 40% damage. Maximum of 1 Echo active at a time.Basic ability. Part of your regular rotation.
WDragon's Breath14s65 mpVector Targeting Launch 3 blasts into the air that land every 0.75 seconds towards the targeted direction, dealing 215 (+4% per level) damage each.Basic ability. Part of your regular rotation.
ETime Trap15s20 mpPlace a Time Trap that arms and Stealths after 2 seconds. Chromie's Trait can be activated to detonate the trap, placing all nearby allied or enemy Heroes in Time Stop for 2 seconds. Maximum of 1 trap active at a time.Basic ability — grants invisibility. Part of your regular rotation.
RTemporal LoopHeroica50s60 mpChoose an enemy Hero. After 3 seconds, they are teleported back to the location where Temporal Loop was cast on them. Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.Heroic — moves you. Keep it to escape unless the kill is certain.
RSlowing SandsHeroica5s5 mpSummon a sand vortex that Slows enemies by 10% every 0.25 seconds, up to 70%.Heroic — slows and summons units. Plan your fights around its cooldown.
TimewalkerTraçoChromie has traveled to the future, and as such, will learn her Talents 2 levels earlier than her teammates! Detonate Time Trap Detonates active Time Traps.Trait. Part of your regular rotation.
Estratégia
1The kit
The kit brings mobility with Temporal Loop.
- [Q] Sand Blast — Basic ability. Part of your regular rotation.
- [W] Dragon's Breath — Basic ability. Part of your regular rotation.
- [E] Time Trap — Basic ability — grants invisibility. Part of your regular rotation.
- [R] Temporal Loop — Heroic — moves you. Keep it to escape unless the kill is certain.
- [R] Slowing Sands — Heroic — slows and summons units. Plan your fights around its cooldown.
- Timewalker — Trait. Part of your regular rotation.
2Abilities and levels
There are no skill points in Heroes of the Storm: all basic abilities are available from level 1 and grow with your level. What changes is the talents — see the talents guide.
3Combos
Without hard crowd control in the kit, your damage depends on positioning: land your abilities when the enemy is committed to something else.
4Heroics
At level 10 you choose between Temporal Loop and Slowing Sands. Pick after seeing the enemy team: each solves a different problem.
- Temporal Loop — Heroic — moves you. Keep it to escape unless the kill is certain.
- Slowing Sands — Heroic — slows and summons units. Plan your fights around its cooldown.
Dicas
- Keep Temporal Loop out of your combo unless the kill is certain.
- Practise the combo in a practice game before using it in ranked.
- Count the enemy's key cooldowns: the best moment to use yours is right after they use theirs.
- Before each fight, check which key abilities the enemy has available.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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