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Introdução
Early, soak experience, clear waves quickly and poke the enemy from a safe distance. Don't trade health you can't get back. Early, clear waves quickly so your team can move first to map objectives and mercenary camps.
Pontos fortes
- Mobility with Temporal Loop.
- Clear job in the team: deal consistent damage from range and clear waves.
- Two heroics to choose from (Temporal Loop and Slowing Sands) to adapt to the match.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Fragile when divers reach it.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Early game talentsEquilibradoRecomendadaLevels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
- Balanced talentsEquilibradoAvançadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Builds
Early game talents
Quando usar
Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Once Again the First TimeQuest: Hit 20 Heroes with Sand Blast from Chromie or her Echoes without dying. Reward: Increase the maximum number of active Echoes to 2, and increase Echo damage to 50%.QMissão
Deep BreathingQuest: Every time Dragon's Breath hits a Hero increase its damage by 0.5%. Reward: After hitting 20 Heroes, reduce the cooldown of Dragon's Breath by 4 seconds and its Mana cost from 65 to 40.WMissão
Timewalker's PursuitGain 15% Spell Power and reduce the arming time of Time Traps by 0.75 seconds. Activate to reveal the targeted area for 4 seconds. Enemies seen are revealed for 4 seconds.Ativo
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Time Trap for more survivability.
- 7The most utility-focused option at level 7.
- 10Heroic ability focused on utility.
- 13Fits more than one plan at level 13: survivability and utility.
- 16Upgrades Sand Blast for more utility.
- 20Fits more than one plan at level 20: utility and survivability.
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Once Again the First TimeQuest: Hit 20 Heroes with Sand Blast from Chromie or her Echoes without dying. Reward: Increase the maximum number of active Echoes to 2, and increase Echo damage to 50%.QMissão
Deep BreathingQuest: Every time Dragon's Breath hits a Hero increase its damage by 0.5%. Reward: After hitting 20 Heroes, reduce the cooldown of Dragon's Breath by 4 seconds and its Mana cost from 65 to 40.WMissão
Timewalker's PursuitGain 15% Spell Power and reduce the arming time of Time Traps by 0.75 seconds. Activate to reveal the targeted area for 4 seconds. Enemies seen are revealed for 4 seconds.Ativo
- 1Fits more than one plan at level 1: utility and damage.
- 4Upgrades Time Trap for more utility.
- 7Fits more than one plan at level 7: utility and damage.
- 10Heroic ability focused on utility.
- 13Fits more than one plan at level 13: survivability and utility.
- 16Upgrades Sand Blast for more utility.
- 20Fits more than one plan at level 20: utility and survivability.
Habilidades
QSand Blast3s20 mpAfter 0.5 seconds, fire a missile that deals 305 (+4% per level) damage to the first enemy hit. Deals 50% damage to Structures. Casting Sand Blast leaves an Echo behind that mimics Chromie's Sand Blast and Basic Attack, dealing 40% damage. Maximum of 1 Echo active at a time.
WDragon's Breath14s65 mpVector Targeting Launch 3 blasts into the air that land every 0.75 seconds towards the targeted direction, dealing 215 (+4% per level) damage each.
ETime Trap15s20 mpPlace a Time Trap that arms and Stealths after 2 seconds. Chromie's Trait can be activated to detonate the trap, placing all nearby allied or enemy Heroes in Time Stop for 2 seconds. Maximum of 1 trap active at a time.
RTemporal LoopHeroica50s60 mpChoose an enemy Hero. After 3 seconds, they are teleported back to the location where Temporal Loop was cast on them. Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.Heroic — moves you. Keep it to escape unless the kill is certain.
RSlowing SandsHeroica5s5 mpSummon a sand vortex that Slows enemies by 10% every 0.25 seconds, up to 70%.Heroic — slows and summons units. Plan your fights around its cooldown.
TimewalkerTraçoChromie has traveled to the future, and as such, will learn her Talents 2 levels earlier than her teammates! Detonate Time Trap Detonates active Time Traps.
Estratégia
1Early talents
The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.
- Picks: Deep Breathing and Andorhal Anomaly.
2Trading
Trade at the edge of your range, and walk away as soon as the enemy starts to close the gap. The kit brings mobility with Temporal Loop.
3Soaking and rotations
Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.
4Early objectives
Early, clear waves quickly so your team can move first to map objectives and mercenary camps. Your big moments are level 10, when you pick Temporal Loop or Slowing Sands, and level 20, when the heroic gets its upgrade.
Dicas
- Trade at the edge of your range, and walk away as soon as the enemy starts to close the gap.
- Deep Breathing is your first purchase that changes the lane: get it early.
- Keep Temporal Loop ready when the enemy's gankers are missing.
- Early, clear waves quickly so your team can move first to map objectives and mercenary camps.
Confrontos
Forte contra
Blizzard classifies Qhira as a Melee Assassin, and they have to close the gap before they can do anything to Chromie, who fights at range.
Blizzard classifies Samuro as a Melee Assassin, and they have to close the gap before they can do anything to Chromie, who fights at range.
Blizzard classifies The Butcher as a Melee Assassin, and they have to close the gap before they can do anything to Chromie, who fights at range.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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