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Diablo · Tank

Diablo in ARAM

ARAMBaseado em dadosMédiaPatch 2.57.0.98304
5,1 milAtualizado

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Introdução

ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better. ARAM is one lane and non-stop fighting: engage more often, because your team is always close to follow.

Pontos fortes

  • Strong gank potential around the map.
  • Crowd control: Shadow Charge applies a stun.
  • Sustain from Fire Stomp.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • Low damage by itself: it needs its team to finish kills.

Builds

ARAM talents

OfensivoARAM
Abrir build

Quando usar

Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timePrincipalStays with the team: it wins fights, not lanes.

Talentos por nível

  • Feast on FearStunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 10% of his maximum Health over 3 seconds.Passivo
  • Devil's DueBlack Soulstone increases the effects of Regen Globes and Healing Fountains by 2.25% per Soul.Traço
  • Soul ShieldActivate to gain 25 plus 50% of Diablo's current Souls as Spell Armor for 4 seconds. Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.Ativo
  • 1Upgrades Black Soulstone for more survivability.
  • 4Upgrades Fire Stomp for more damage.
  • 7Upgrades Shadow Charge for more damage.
  • 10Heroic ability focused on damage.
  • 13Upgrades Shadow Charge for more survivability.
  • 16Upgrades Fire Stomp for more utility.
  • 20Adds an active ability for survivability.

Habilidades

  • QShadow Charge12s65 mpCharge an enemy, knocking them back, dealing 40 (+4% per level) damage and gaining 15% Movement Speed for 2 seconds. If the enemy hits terrain, they are Stunned for 1 second and take an additional 130 (+4% per level) damage.
  • WFire Stomp8s35 mpUnleashes fire waves toward the targeted area that deal 12 (+4% per level) damage each. Once they reach maximum range they return, dealing an additional 36 (+4% per level) damage. Diablo heals for 130% of the damage dealt to Heroes.
  • EOverpower12s35 mpGrabs the target and slams it behind Diablo, dealing 73 (+4% per level) damage and Stunning for 0.25 seconds.
  • RApocalypseHeroica90s50 mpCreate a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and Stunning them for 1.75 seconds.Heroic — applies a stun. Save it for priority targets or to interrupt a channel.
  • RLightning BreathHeroica90s80 mpAfter 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 (+4% per level) damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%. Lightning Breath's direction changes with your mouse cursor position.Heroic — slows. Plan your fights around its cooldown.
  • Black SoulstoneTraçoRepeatable Quest: Gain 10 Souls per Hero killed and 1 Soul per Minion, up to 100. For each Soul, gain 0.3% maximum Health. If Diablo has 100 Souls upon dying, he will resurrect in 5 seconds but lose 100 Souls. After reaching level 10, Diablo only consumes 75 Souls when resurrecting.

Estratégia

1What changes

ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better.

2Build adjustments

Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.

3Fighting

Open with Shadow Charge on a priority target, then stand between the enemy divers and your healer. ARAM is one lane and non-stop fighting: engage more often, because your team is always close to follow.

Dicas

  • ARAM is one lane and non-stop fighting: engage more often, because your team is always close to follow.
  • Pick the heroic that wins team fights: Apocalypse or Lightning Breath.
  • Don't chase alone: the enemy is always grouped.
  • Grab regeneration globes and use the healing fountain between fights.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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