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Diablo · Tank

Diablo Early Game Guide

Early gameBaseado em dadosMédiaPatch 2.57.0.98304
150Atualizado

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Introdução

Early, soak experience in a lane with your team's weaker laner, rotate to the first objective and ward with your presence: where you stand is where the enemy can't. Early, be the first at map objectives and mercenary camps and help your team win the first level race.

Pontos fortes

  • Strong gank potential around the map.
  • Crowd control: Shadow Charge applies a stun.
  • Sustain from Fire Stomp.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • Low damage by itself: it needs its team to finish kills.

Builds

Early game talents

EquilibradoRecomendada
Abrir build

Quando usar

Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timePrincipalStays with the team: it wins fights, not lanes.

Talentos por nível

  • Feast on FearStunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 10% of his maximum Health over 3 seconds.Passivo
  • Devil's DueBlack Soulstone increases the effects of Regen Globes and Healing Fountains by 2.25% per Soul.Traço
  • Soul ShieldActivate to gain 25 plus 50% of Diablo's current Souls as Spell Armor for 4 seconds. Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.Ativo
  • 1Upgrades Shadow Charge for more survivability.
  • 4The most survivability-focused option at level 4.
  • 7Upgrades Shadow Charge for more damage.
  • 10Fits more than one plan at level 10: damage and utility.
  • 13Upgrades Fire Stomp for more damage.
  • 16Fits more than one plan at level 16: utility and damage.
  • 20The most damage-focused option at level 20.

Habilidades

  • QShadow Charge12s65 mpCharge an enemy, knocking them back, dealing 40 (+4% per level) damage and gaining 15% Movement Speed for 2 seconds. If the enemy hits terrain, they are Stunned for 1 second and take an additional 130 (+4% per level) damage.
  • WFire Stomp8s35 mpUnleashes fire waves toward the targeted area that deal 12 (+4% per level) damage each. Once they reach maximum range they return, dealing an additional 36 (+4% per level) damage. Diablo heals for 130% of the damage dealt to Heroes.
  • EOverpower12s35 mpGrabs the target and slams it behind Diablo, dealing 73 (+4% per level) damage and Stunning for 0.25 seconds.
  • RApocalypseHeroica90s50 mpCreate a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and Stunning them for 1.75 seconds.Heroic — applies a stun. Save it for priority targets or to interrupt a channel.
  • RLightning BreathHeroica90s80 mpAfter 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 (+4% per level) damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%. Lightning Breath's direction changes with your mouse cursor position.Heroic — slows. Plan your fights around its cooldown.
  • Black SoulstoneTraçoRepeatable Quest: Gain 10 Souls per Hero killed and 1 Soul per Minion, up to 100. For each Soul, gain 0.3% maximum Health. If Diablo has 100 Souls upon dying, he will resurrect in 5 seconds but lose 100 Souls. After reaching level 10, Diablo only consumes 75 Souls when resurrecting.

Estratégia

1Early talents

The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.

  • Picks: Feast on Fear and Souls to the Flame.

2Trading

Trade only when your healer is close: your health is the team's health bar. The kit brings crowd control (stun) with Shadow Charge and sustain with Fire Stomp.

3Soaking and rotations

Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.

4Early objectives

Early, be the first at map objectives and mercenary camps and help your team win the first level race. Your big moments are level 10, when you pick Apocalypse or Lightning Breath, and level 20, when the heroic gets its upgrade.

Dicas

  • Trade only when your healer is close: your health is the team's health bar.
  • Feast on Fear is your first purchase that changes the lane: get it early.
  • Use Shadow Charge in lane only when your partner or jungler can follow.
  • Early, be the first at map objectives and mercenary camps and help your team win the first level race.

Confrontos

Forte contra

  • Blizzard classifies Zagara as a Ranged Assassin: once Diablo is on top of them, that distance stops mattering.

  • Blizzard classifies Zul'jin as a Ranged Assassin: once Diablo is on top of them, that distance stops mattering.

  • Blizzard classifies Azmodan as a Ranged Assassin: once Diablo is on top of them, that distance stops mattering.

Fraco contra

  • Mei fights at range and Diablo is melee with no dash in the kit to close the gap.

  • Blaze fights at range and Diablo is melee with no dash in the kit to close the gap.

  • Diablo has to walk up to start a fight, and Judgment (stun) stops that engage before it lands.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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