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Maiev · Melee Assassin

Maiev in ARAM

ARAMBaseado em dadosMédiaPatch 2.57.0.98304
4 milAtualizado

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Introdução

ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better. In ARAM the enemy is always grouped: go in after they use their crowd control, and don't chase alone.

Pontos fortes

  • Crowd control: Containment Disc applies a silence.
  • Mobility with Vault of the Wardens.
  • Clear job in the team: catch isolated enemies and burst down the backline.

Pontos fracos

  • Has to dive in to deal damage, so it needs follow-up.
  • Melee range: ranged heroes can poke it freely.

Builds

ARAM talents

OfensivoARAM
Abrir build

Quando usar

Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarPrincipalRotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Bonds of JusticeQuest: Each tether applied to a secondary target of Umbral Bind permanently increases Umbral Bind's pull damage by 15. Reward: After applying 5 tethers to secondary targets, increase Umbral Bind's pull damage by 75. Reward: After applying 10 tethers to secondary targets, increase Umbral Bind's cleave damage by 30%.WMissão
  • Pursuit of VengeanceEach Hero tethered by Umbral Bind reduces the cooldown of Spirit of Vengeance by 2.5 seconds and each Hero hit by Spirit of Vengeance reduces the cooldown of Umbral Bind by 1 second.W
  • Naisha's MementoActivate to make primary Basic Attacks bounce between nearby enemies up to 2 times. Lasts 8 seconds. Recharge Naisha's Memento by hitting at least 2 Heroes with a single Fan of Knives.Ativo
  • 1Quest talent: it only pays off if you complete it early, so commit to it.
  • 4Quest talent: it only pays off if you complete it early, so commit to it.
  • 7Upgrades Fan of Knives for more damage.
  • 10Heroic ability focused on utility.
  • 13Upgrades Fan of Knives for more survivability.
  • 16The most survivability-focused option at level 16.
  • 20Adds an active ability for survivability.

Habilidades

  • QFan of Knives4s30 mpDeal 152 (+4% per level) damage to enemies in a crescent area. Hitting at least 2 enemy Heroes with Fan of Knives reduces its cooldown to 0.5 seconds, and refunds its Mana cost.
  • WUmbral Bind14s55 mpMaiev's next Basic Attack cleaves and applies a tether to enemy Heroes hit for 2.5 seconds. If a tethered Hero moves too far from Maiev, they are pulled toward her, dealing 110 (+4% per level) damage and breaking the tether.
  • ESpirit of Vengeance13s50 mpSend a shadow of Maiev outward that will return to its cast location, dealing 150 (+4% per level) damage to enemies along both paths. If an enemy Hero is hit, reduce the cooldown by 4 seconds.
  • RContainment DiscHeroica40s50 mpThrow a glaive in the target direction. If an enemy Hero is hit, Containment Disc can be reactivated to remove their vision and Time Stop them for 4 seconds. Leaving Containment Silences the enemy Hero for 1.5 seconds. Containment Disc automatically activates 6 seconds after hitting a Hero.Heroic — applies a silence. Save it for priority targets or to interrupt a channel.
  • RWarden's CageHeroica100s80 mpSummon 8 Warden Avatars as a cage around Maiev. After 1.5 seconds, enemy Heroes that come in contact with an Avatar consume it and are knocked to the center of the cage. Warden Avatars last 5 seconds.Heroic — summons units. Plan your fights around its cooldown.
  • DVault of the WardensTraço13sLeap into the air, becoming Immune to all hostile effects for 0.75 seconds. After reaching Level 20, Vault of the Wardens gains an additional charge.

Estratégia

1What changes

ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better.

2Build adjustments

Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.

3Fighting

Go in after the enemy uses their crowd control, focus the squishiest target and use Vault of the Wardens to get back out. In ARAM the enemy is always grouped: go in after they use their crowd control, and don't chase alone.

Dicas

  • In ARAM the enemy is always grouped: go in after they use their crowd control, and don't chase alone.
  • Pick the heroic that wins team fights: Containment Disc or Warden's Cage.
  • Don't chase alone: the enemy is always grouped.
  • Grab regeneration globes and use the healing fountain between fights.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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