Mais guias de Maiev
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Introdução
Early, soak experience and look for isolated enemies around the map. Your damage is highest against heroes who can't escape. Early, look for picks around map objectives and mercenary camps: a kill before the objective wins it.
Pontos fortes
- Crowd control: Containment Disc applies a silence.
- Mobility with Vault of the Wardens.
- Clear job in the team: catch isolated enemies and burst down the backline.
Pontos fracos
- Melee range: ranged heroes can poke it freely.
- Has to dive in to deal damage, so it needs follow-up.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Early game talentsEquilibradoRecomendadaLevels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
- Balanced talentsEquilibradoAvançadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Builds
Early game talents
Quando usar
Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
RotacionarPrincipalRotates between lanes to create kills and pressure.- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Bonds of JusticeQuest: Each tether applied to a secondary target of Umbral Bind permanently increases Umbral Bind's pull damage by 15. Reward: After applying 5 tethers to secondary targets, increase Umbral Bind's pull damage by 75. Reward: After applying 10 tethers to secondary targets, increase Umbral Bind's cleave damage by 30%.WMissão
Pursuit of VengeanceEach Hero tethered by Umbral Bind reduces the cooldown of Spirit of Vengeance by 2.5 seconds and each Hero hit by Spirit of Vengeance reduces the cooldown of Umbral Bind by 1 second.W
Naisha's MementoActivate to make primary Basic Attacks bounce between nearby enemies up to 2 times. Lasts 8 seconds. Recharge Naisha's Memento by hitting at least 2 Heroes with a single Fan of Knives.Ativo
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Spirit of Vengeance for more survivability.
- 7Upgrades Umbral Bind for more survivability.
- 10Heroic ability focused on utility.
- 13Upgrades Fan of Knives for more survivability.
- 16Fits more than one plan at level 16: damage and utility.
- 20Fits more than one plan at level 20: damage and utility.
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
RotacionarPrincipalRotates between lanes to create kills and pressure.- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Bonds of JusticeQuest: Each tether applied to a secondary target of Umbral Bind permanently increases Umbral Bind's pull damage by 15. Reward: After applying 5 tethers to secondary targets, increase Umbral Bind's pull damage by 75. Reward: After applying 10 tethers to secondary targets, increase Umbral Bind's cleave damage by 30%.WMissão
Pursuit of VengeanceEach Hero tethered by Umbral Bind reduces the cooldown of Spirit of Vengeance by 2.5 seconds and each Hero hit by Spirit of Vengeance reduces the cooldown of Umbral Bind by 1 second.W
Naisha's MementoActivate to make primary Basic Attacks bounce between nearby enemies up to 2 times. Lasts 8 seconds. Recharge Naisha's Memento by hitting at least 2 Heroes with a single Fan of Knives.Ativo
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Quest talent: it only pays off if you complete it early, so commit to it.
- 7Fits more than one plan at level 7: survivability and utility.
- 10Heroic ability focused on utility.
- 13Upgrades Fan of Knives for more survivability.
- 16Fits more than one plan at level 16: damage and utility.
- 20Fits more than one plan at level 20: damage and utility.
Habilidades
QFan of Knives4s30 mpDeal 152 (+4% per level) damage to enemies in a crescent area. Hitting at least 2 enemy Heroes with Fan of Knives reduces its cooldown to 0.5 seconds, and refunds its Mana cost.
WUmbral Bind14s55 mpMaiev's next Basic Attack cleaves and applies a tether to enemy Heroes hit for 2.5 seconds. If a tethered Hero moves too far from Maiev, they are pulled toward her, dealing 110 (+4% per level) damage and breaking the tether.
ESpirit of Vengeance13s50 mpSend a shadow of Maiev outward that will return to its cast location, dealing 150 (+4% per level) damage to enemies along both paths. If an enemy Hero is hit, reduce the cooldown by 4 seconds.
RContainment DiscHeroica40s50 mpThrow a glaive in the target direction. If an enemy Hero is hit, Containment Disc can be reactivated to remove their vision and Time Stop them for 4 seconds. Leaving Containment Silences the enemy Hero for 1.5 seconds. Containment Disc automatically activates 6 seconds after hitting a Hero.Heroic — applies a silence. Save it for priority targets or to interrupt a channel.
RWarden's CageHeroica100s80 mpSummon 8 Warden Avatars as a cage around Maiev. After 1.5 seconds, enemy Heroes that come in contact with an Avatar consume it and are knocked to the center of the cage. Warden Avatars last 5 seconds.Heroic — summons units. Plan your fights around its cooldown.
DVault of the WardensTraço13sLeap into the air, becoming Immune to all hostile effects for 0.75 seconds. After reaching Level 20, Vault of the Wardens gains an additional charge.
Estratégia
1Early talents
The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.
- Picks: Bonds of Justice and Pin Down.
2Trading
Trade when you can reach the enemy with your full combo; half a combo just gives them a free hit. The kit brings crowd control (silence) with Containment Disc and mobility with Vault of the Wardens.
3Soaking and rotations
Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.
4Early objectives
Early, look for picks around map objectives and mercenary camps: a kill before the objective wins it. Your big moments are level 10, when you pick Containment Disc or Warden's Cage, and level 20, when the heroic gets its upgrade.
Dicas
- Trade when you can reach the enemy with your full combo; half a combo just gives them a free hit.
- Bonds of Justice is your first purchase that changes the lane: get it early.
- Use Containment Disc in lane only when your partner or jungler can follow.
- Keep Vault of the Wardens ready when the enemy's gankers are missing.
- Early, look for picks around map objectives and mercenary camps: a kill before the objective wins it.
Confrontos
Forte contra
Blizzard classifies Nazeebo as a Ranged Assassin: once Maiev is on top of them, that distance stops mattering.
Blizzard classifies Nova as a Ranged Assassin: once Maiev is on top of them, that distance stops mattering.
Blizzard classifies Orphea as a Ranged Assassin: once Maiev is on top of them, that distance stops mattering.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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