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Maiev · Melee Assassin

Maiev Safe Play Guide

DefensivoBaseado em dadosMédiaPatch 2.57.0.98304
2,6 milAtualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

This guide is about playing Maiev safely and consistently. Safe play means waiting on the flank until the enemy uses their crowd control, then going in with your team. The kit brings crowd control (silence) with Containment Disc and mobility with Vault of the Wardens.

Pontos fortes

  • Mobility with Vault of the Wardens.
  • Crowd control: Containment Disc applies a silence.
  • Clear job in the team: catch isolated enemies and burst down the backline.

Pontos fracos

  • Melee range: ranged heroes can poke it freely.
  • Has to dive in to deal damage, so it needs follow-up.

Builds

Survival talents

DefensivoRecomendada
Abrir build

Quando usar

At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarPrincipalRotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Bonds of JusticeQuest: Each tether applied to a secondary target of Umbral Bind permanently increases Umbral Bind's pull damage by 15. Reward: After applying 5 tethers to secondary targets, increase Umbral Bind's pull damage by 75. Reward: After applying 10 tethers to secondary targets, increase Umbral Bind's cleave damage by 30%.WMissão
  • Pursuit of VengeanceEach Hero tethered by Umbral Bind reduces the cooldown of Spirit of Vengeance by 2.5 seconds and each Hero hit by Spirit of Vengeance reduces the cooldown of Umbral Bind by 1 second.W
  • Naisha's MementoActivate to make primary Basic Attacks bounce between nearby enemies up to 2 times. Lasts 8 seconds. Recharge Naisha's Memento by hitting at least 2 Heroes with a single Fan of Knives.Ativo
  • 1Quest talent: it only pays off if you complete it early, so commit to it.
  • 4Upgrades Spirit of Vengeance for more survivability.
  • 7Upgrades Umbral Bind for more survivability.
  • 10Heroic ability focused on utility.
  • 13Upgrades Fan of Knives for more survivability.
  • 16The most survivability-focused option at level 16.
  • 20Adds an active ability for survivability.

Habilidades

  • QFan of Knives4s30 mpDeal 152 (+4% per level) damage to enemies in a crescent area. Hitting at least 2 enemy Heroes with Fan of Knives reduces its cooldown to 0.5 seconds, and refunds its Mana cost.
  • WUmbral Bind14s55 mpMaiev's next Basic Attack cleaves and applies a tether to enemy Heroes hit for 2.5 seconds. If a tethered Hero moves too far from Maiev, they are pulled toward her, dealing 110 (+4% per level) damage and breaking the tether.
  • ESpirit of Vengeance13s50 mpSend a shadow of Maiev outward that will return to its cast location, dealing 150 (+4% per level) damage to enemies along both paths. If an enemy Hero is hit, reduce the cooldown by 4 seconds.
  • RContainment DiscHeroica40s50 mpThrow a glaive in the target direction. If an enemy Hero is hit, Containment Disc can be reactivated to remove their vision and Time Stop them for 4 seconds. Leaving Containment Silences the enemy Hero for 1.5 seconds. Containment Disc automatically activates 6 seconds after hitting a Hero.Heroic — applies a silence. Save it for priority targets or to interrupt a channel.
  • RWarden's CageHeroica100s80 mpSummon 8 Warden Avatars as a cage around Maiev. After 1.5 seconds, enemy Heroes that come in contact with an Avatar consume it and are knocked to the center of the cage. Warden Avatars last 5 seconds.Heroic — summons units. Plan your fights around its cooldown.
  • DVault of the WardensTraço13sLeap into the air, becoming Immune to all hostile effects for 0.75 seconds. After reaching Level 20, Vault of the Wardens gains an additional charge.

Estratégia

1Safe laning

Safe play means waiting on the flank until the enemy uses their crowd control, then going in with your team. Trade when you can reach the enemy with your full combo; half a combo just gives them a free hit.

2Surviving fights

Go in after the enemy uses their crowd control, focus the squishiest target and use Vault of the Wardens to get back out. Your way out is Vault of the Wardens: if it's on cooldown, stay further back.

3Positioning and peel

Stand where the enemy has to go through your team to reach you, and protect whoever the enemy focuses. Hold Containment Disc for the enemy diver.

4Playing from behind

When the game goes badly, farm what's safe, defend with your team and wait for the enemy to make a mistake: a single won fight can turn it around.

Dicas

  • Keep Vault of the Wardens for escaping, not for chasing.
  • Save Containment Disc for whoever jumps on your team.
  • Go back when your key abilities are down: a reset costs less than a death.
  • Never be the first to show on the map in the late game.
  • If enemies are missing from the map, back off before they appear.

Confrontos

Fraco contra

  • Blade Flurry (stun) lets Valeera pin Maiev down before Vault of the Wardens gets them out.

  • Octo-Grab (stun) lets Murky pin Maiev down before Vault of the Wardens gets them out.

  • The Hunt (stun) lets Illidan pin Maiev down before Vault of the Wardens gets them out.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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