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Muradin · Tank

Muradin Guide

Guia completoBaseado em dadosMédiaPatch 2.57.0.98304
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Introdução

Muradin is a melee Tank in Heroes of the Storm. In this guide you play it as Tank: your job is to start the fights, protect your team and control where the enemy can stand. The kit brings crowd control (stun) with Storm Bolt, mobility with Dwarf Toss and sustain with Second Wind. At level 10 you choose between the heroics Avatar and Haymaker.

Pontos fortes

  • Has escape tools, according to Blizzard's own hero tags.
  • Strong gank potential around the map.
  • Crowd control: Storm Bolt applies a stun.
  • Sustain from Second Wind.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • Low damage by itself: it needs its team to finish kills.

Builds

Balanced talents

EquilibradoRecomendada
Abrir build

Quando usar

At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timePrincipalStays with the team: it wins fights, not lanes.

Talentos por nível

  • Dwarf BlockCasting Dwarf Toss grants 3 charges of Block. Each Block charge grants 75 Physical Armor against a single enemy Hero Basic Attack, reducing the damage taken by 75%.E
  • Third WindIncreases Health Restoration rate to 90 (+4% per level) per second, and raises Health threshold to 60% Health for improved 180 (+4% per level) per second Restoration.Traço
  • Give 'em the Axe!Attacking a Hero that is Stunned, Rooted, or Slowed increases Muradin's Basic Attack damage by 40% for 3 seconds.
  • 1Upgrades Dwarf Toss for more damage.
  • 4Fits more than one plan at level 4: utility and damage.
  • 7The most damage-focused option at level 7.
  • 10Fits more than one plan at level 10: utility and damage.
  • 13Fits more than one plan at level 13: damage and survivability.
  • 16Adds an active ability for damage.
  • 20Upgrades Haymaker for more damage.

Habilidades

  • QStorm Bolt10s45 mpThrow a hammer, dealing 110 (+4% per level) damage to the first enemy hit and Stunning them for 1.25 seconds. After reaching level 10, Storm Bolt pierces to hit an additional target. Muradin's Basic Attacks reduce the cooldown of Storm Bolt by 1 second and restore 3 Mana.Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • WThunder Clap8s50 mpBlast nearby enemies for 96 (+4% per level) damage and Slow them by 30% for 2.5 seconds. Heroes hit also have their Attack Speed reduced by 30% for the duration.
  • EDwarf Toss10s55 mpLeap to target location, dealing 59 (+4% per level) damage to enemies on landing. Upon leaping, gain 30 Armor for 2 seconds, reducing damage taken by 30%.
  • RAvatarHeroica90s80 mpTransform for 20 seconds, gaining 1000 (+4% per level) Health.Heroic. Plan your fights around its cooldown.
  • RHaymakerHeroica40s60 mpStun target enemy Hero, and wind up a punch dealing 319 (+4% per level) damage and knocking the target back, hitting enemies in the way for 319 (+4% per level) damage and knocking them aside.Heroic — applies a stun. Save it for priority targets or to interrupt a channel.
  • Second WindTraçoMuradin restores 55 (+4% per level) Health per second when he has not taken damage for 4 seconds. When below 40% Health, increased to 111 (+4% per level) Health per second.

Estratégia

1Early game

Early, soak experience in a lane with your team's weaker laner, rotate to the first objective and ward with your presence: where you stand is where the enemy can't. Trade only when your healer is close: your health is the team's health bar.

  • Early talents: Dwarf Block and Reverberation.

2Mid game

At level 10, Avatar or Haymaker changes how you engage. Start fights only when your team is close and your key abilities are ready.

  • Heroics: Avatar and Haymaker.

3Late game

Late, deaths are long: engage on the enemy's mistakes, not your own, and protect your team at the boss and the keeps.

  • Level 20: Grand Slam.

4Team fights

Open with Storm Bolt on a priority target, then stand between the enemy divers and your healer.

Dicas

  • Save Storm Bolt for enemy heroes, not for minions.
  • Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
  • Pick your level 10 heroic by the match: Avatar and Haymaker solve different problems.
  • Keep Dwarf Toss for getting out, not for chasing.

Confrontos

Forte contra

  • Blizzard classifies Greymane as a Ranged Assassin: once Muradin is on top of them, that distance stops mattering.

  • Blizzard classifies Gul'dan as a Ranged Assassin: once Muradin is on top of them, that distance stops mattering.

  • Blizzard classifies Hanzo as a Ranged Assassin: once Muradin is on top of them, that distance stops mattering.

Fraco contra

  • Muradin has to walk up to start a fight, and Shadow Charge (stun) stops that engage before it lands.

  • Muradin has to walk up to start a fight, and Fel Claws (stun) stops that engage before it lands.

  • Muradin has to walk up to start a fight, and Judgment (stun) stops that engage before it lands.

Combina bem com

  • Storm Bolt from Muradin holds enemies in place for Gargantuan from Nazeebo.

  • Storm Bolt from Muradin holds enemies in place for Isolation from Dehaka.

  • Storm Bolt from Muradin holds enemies in place for Drakken Laser Drill from Tychus.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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