Mais guias de Sgt. Hammer
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better. In ARAM you'll be poking all the time: stay behind the group and use your damage every time it's ready.
Pontos fortes
- Good wave clear, according to Blizzard's own hero tags.
- Puts pressure on structures.
- Clear job in the team: deal consistent damage from range and clear waves.
Pontos fracos
- Relies on basic attacks: blinds and armor hurt its damage.
- No escape tools: vulnerable when divers reach it.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
ARAM talents
Quando usar
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
AmbushGain Stealth when entering Siege Mode or after not taking or dealing damage for 3 seconds while in Siege Mode. Basic Attacks while Stealthed deal 125% more damage. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.Traço
Advanced ArtilleryIncrease Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.Traço
Maelstrom RoundsActivate to increase Basic Attack damage dealt by 40% for 5 seconds. Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode reduces the cooldown of Maelstrom Rounds by 5 seconds. Stores up to 3 charges.Ativo
- 1Upgrades Siege Mode for more damage.
- 4Upgrades Siege Mode for more damage.
- 7Upgrades Spider Mines for more damage.
- 10Heroic ability focused on damage.
- 13Upgrades Concussive Blast for more damage.
- 16Upgrades Neosteel Plating for more survivability.
- 20Upgrades Spider Mines for more survivability.
Habilidades
QSpider Mines14s50 mpCreate 3 mines that arm after 1.25 seconds. Mines detonate when an enemy comes in range, dealing 96 (+4% per level) damage to nearby enemies and Slowing them by 25% for 1.5 seconds. Siege Mode: Cast range increased by 100%.
WConcussive Blast12s80 mpDeal 141 (+4% per level) damage to enemies in front of Sgt. Hammer and knock them back. Siege Mode: Radius increased by 50%.
ENeosteel Plating16s60 mpGain 25 Armor for 2 seconds. Siege Mode: Grants 100% more Armor.
RNapalm StrikeHeroica6s35 mpDeals 164 (+4% per level) damage on impact, and leaves a napalm area that deals 50 (+4% per level) damage per second. Lasts for 4 seconds.Heroic. Plan your fights around its cooldown.
RBlunt Force GunHeroica70s100 mpFire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.Heroic. Plan your fights around its cooldown.
DSiege ModeTraço2sActivate to enter Siege Mode. While in Siege Mode, Basic Attacks deal 20% more damage, have 100% increased range, and deal 25% of their damage as splash damage around the target.
ZThrusters30sIncrease Movement Speed by 60% for 4 seconds. Thrusters are always active while at the Hall of Storms. Activating Thrusters cancels Siege Mode.
Estratégia
1What changes
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better.
2Build adjustments
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
3Fighting
Hit the closest target you can reach safely: your damage only counts while you're alive. In ARAM you'll be poking all the time: stay behind the group and use your damage every time it's ready.
Dicas
- In ARAM you'll be poking all the time: stay behind the group and use your damage every time it's ready.
- Pick the heroic that wins team fights: Napalm Strike or Blunt Force Gun.
- Don't chase alone: the enemy is always grouped.
- Grab regeneration globes and use the healing fountain between fights.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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