Sgt. Hammer · Ranged Assassin
Sgt. Hammer Abilities and Combos
Mais guias de Sgt. Hammer
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Introdução
This guide goes through Sgt. Hammer's kit ability by ability. At level 10 you choose between the heroics Blunt Force Gun and Napalm Strike.
Pontos fortes
- Good wave clear, according to Blizzard's own hero tags.
- Puts pressure on structures.
- Clear job in the team: deal consistent damage from range and clear waves.
Pontos fracos
- No escape tools: vulnerable when divers reach it.
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
AmbushGain Stealth when entering Siege Mode or after not taking or dealing damage for 3 seconds while in Siege Mode. Basic Attacks while Stealthed deal 125% more damage. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.Traço
Advanced ArtilleryIncrease Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.Traço
Maelstrom RoundsActivate to increase Basic Attack damage dealt by 40% for 5 seconds. Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode reduces the cooldown of Maelstrom Rounds by 5 seconds. Stores up to 3 charges.Ativo
- 1Upgrades Siege Mode for more damage.
- 4Fits more than one plan at level 4: survivability and damage.
- 7Upgrades Siege Mode for more utility.
- 10Heroic ability focused on damage.
- 13Fits more than one plan at level 13: damage and utility.
- 16Fits more than one plan at level 16: utility and damage.
- 20Upgrades Siege Mode for more damage.
Habilidades
QSpider Mines14s50 mpCreate 3 mines that arm after 1.25 seconds. Mines detonate when an enemy comes in range, dealing 96 (+4% per level) damage to nearby enemies and Slowing them by 25% for 1.5 seconds. Siege Mode: Cast range increased by 100%.Basic ability — slows and hits an area. Part of your regular rotation.
WConcussive Blast12s80 mpDeal 141 (+4% per level) damage to enemies in front of Sgt. Hammer and knock them back. Siege Mode: Radius increased by 50%.Basic ability — hits an area. Part of your regular rotation.
ENeosteel Plating16s60 mpGain 25 Armor for 2 seconds. Siege Mode: Grants 100% more Armor.Basic ability. Part of your regular rotation.
RNapalm StrikeHeroica6s35 mpDeals 164 (+4% per level) damage on impact, and leaves a napalm area that deals 50 (+4% per level) damage per second. Lasts for 4 seconds.Heroic. Plan your fights around its cooldown.
RBlunt Force GunHeroica70s100 mpFire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.Heroic. Plan your fights around its cooldown.
DSiege ModeTraço2sActivate to enter Siege Mode. While in Siege Mode, Basic Attacks deal 20% more damage, have 100% increased range, and deal 25% of their damage as splash damage around the target.Trait. Part of your regular rotation.
ZThrusters30sIncrease Movement Speed by 60% for 4 seconds. Thrusters are always active while at the Hall of Storms. Activating Thrusters cancels Siege Mode.Basic ability. Part of your regular rotation.
Estratégia
1The kit
Sgt. Hammer's abilities, one by one:
- [Q] Spider Mines — Basic ability — slows and hits an area. Part of your regular rotation.
- [W] Concussive Blast — Basic ability — hits an area. Part of your regular rotation.
- [E] Neosteel Plating — Basic ability. Part of your regular rotation.
- [R] Napalm Strike — Heroic. Plan your fights around its cooldown.
- [R] Blunt Force Gun — Heroic. Plan your fights around its cooldown.
- [D] Siege Mode — Trait. Part of your regular rotation.
- [Z] Thrusters — Basic ability. Part of your regular rotation.
2Abilities and levels
There are no skill points in Heroes of the Storm: all basic abilities are available from level 1 and grow with your level. What changes is the talents — see the talents guide.
3Combos
Without hard crowd control in the kit, your damage depends on positioning: land your abilities when the enemy is committed to something else.
4Heroics
At level 10 you choose between Napalm Strike and Blunt Force Gun. Pick after seeing the enemy team: each solves a different problem.
- Napalm Strike — Heroic. Plan your fights around its cooldown.
- Blunt Force Gun — Heroic. Plan your fights around its cooldown.
Dicas
- Practise the combo in a practice game before using it in ranked.
- Count the enemy's key cooldowns: the best moment to use yours is right after they use theirs.
- Before each fight, check which key abilities the enemy has available.
- Look at the minimap every few seconds: most deaths come from enemies you didn't see.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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