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Sgt. Hammer · Ranged Assassin

Sgt. Hammer Aggressive Guide

OfensivoBaseado em dadosMédiaPatch 2.57.0.98304
1,8 milAtualizado

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Introdução

This guide is about playing Sgt. Hammer aggressively. Aggressive play means poking the enemy before objectives and following up every enemy mistake with your full damage. Your big moments are level 10, when you pick Napalm Strike or Blunt Force Gun, and level 20, when the heroic gets its upgrade.

Pontos fortes

  • Good wave clear, according to Blizzard's own hero tags.
  • Puts pressure on structures.
  • Clear job in the team: deal consistent damage from range and clear waves.

Pontos fracos

  • No escape tools: vulnerable when divers reach it.
  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • Every death while playing aggressively hands the tempo back to the enemy.

Builds

Damage talents

OfensivoRecomendada
Abrir build

Quando usar

At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • AmbushGain Stealth when entering Siege Mode or after not taking or dealing damage for 3 seconds while in Siege Mode. Basic Attacks while Stealthed deal 125% more damage. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.Traço
  • Advanced ArtilleryIncrease Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.Traço
  • Maelstrom RoundsActivate to increase Basic Attack damage dealt by 40% for 5 seconds. Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode reduces the cooldown of Maelstrom Rounds by 5 seconds. Stores up to 3 charges.Ativo
  • 1Upgrades Siege Mode for more damage.
  • 4Upgrades Siege Mode for more damage.
  • 7Upgrades Spider Mines for more damage.
  • 10Heroic ability focused on damage.
  • 13Upgrades Concussive Blast for more damage.
  • 16The most damage-focused option at level 16.
  • 20Upgrades Siege Mode for more damage.

Habilidades

  • QSpider Mines14s50 mpCreate 3 mines that arm after 1.25 seconds. Mines detonate when an enemy comes in range, dealing 96 (+4% per level) damage to nearby enemies and Slowing them by 25% for 1.5 seconds. Siege Mode: Cast range increased by 100%.
  • WConcussive Blast12s80 mpDeal 141 (+4% per level) damage to enemies in front of Sgt. Hammer and knock them back. Siege Mode: Radius increased by 50%.
  • ENeosteel Plating16s60 mpGain 25 Armor for 2 seconds. Siege Mode: Grants 100% more Armor.
  • RNapalm StrikeHeroica6s35 mpDeals 164 (+4% per level) damage on impact, and leaves a napalm area that deals 50 (+4% per level) damage per second. Lasts for 4 seconds.Heroic. Plan your fights around its cooldown.
  • RBlunt Force GunHeroica70s100 mpFire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.Heroic. Plan your fights around its cooldown.
  • DSiege ModeTraço2sActivate to enter Siege Mode. While in Siege Mode, Basic Attacks deal 20% more damage, have 100% increased range, and deal 25% of their damage as splash damage around the target.
  • ZThrusters30sIncrease Movement Speed by 60% for 4 seconds. Thrusters are always active while at the Hall of Storms. Activating Thrusters cancels Siege Mode.

Estratégia

1When to fight

Your big moments are level 10, when you pick Napalm Strike or Blunt Force Gun, and level 20, when the heroic gets its upgrade. Aggressive play means poking the enemy before objectives and following up every enemy mistake with your full damage.

2Picking your targets

Hit the closest target you can reach safely: your damage only counts while you're alive. The best target is the one your team can reach and kill before the enemy answers, not always the most valuable one.

3Snowballing a lead

After a won fight, take map objectives and mercenary camps before anything else: that's what turns kills into a lead the enemy can't erase. Early, clear waves quickly so your team can move first to map objectives and mercenary camps.

4When to back off

Safe play means staying at maximum range, clearing waves and letting your frontline take the first hits. If your key abilities are on cooldown or the enemy is missing from the map, the aggressive play is to wait.

Dicas

  • At level 10, pick the heroic that ends fights fastest: Napalm Strike or Blunt Force Gun.
  • Track the enemy's key cooldowns and attack right after they use them.
  • Turn every kill into map objectives and mercenary camps: a kill without an objective is a wasted lead.
  • Push your lane before you roam so the aggression doesn't cost you resources.

Confrontos

Forte contra

  • Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to Sgt. Hammer, who fights at range.

  • Blizzard classifies Zeratul as a Melee Assassin, and they have to close the gap before they can do anything to Sgt. Hammer, who fights at range.

  • Blizzard classifies Alarak as a Melee Assassin, and they have to close the gap before they can do anything to Sgt. Hammer, who fights at range.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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