Zeratul · Melee Assassin
Zeratul Abilities and Combos
Mais guias de Zeratul
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Introdução
This guide goes through Zeratul's kit ability by ability. The kit brings mobility with Blink. At level 10 you choose between the heroics Might of the Nerazim and Void Prison.
Pontos fortes
- Has escape tools, according to Blizzard's own hero tags.
- Strong gank potential around the map.
- Brings utility that helps the whole team.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Relies on basic attacks: blinds and armor hurt its damage.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
RotacionarPrincipalRotates between lanes to create kills and pressure.- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Greater CleaveIncreases the radius of Cleave by 33%.Q
Shadow HunterQuest: Gather Regeneration Globes to lower the Mana cost of Blink by 3, up to 45. Reward: Upon gathering 15 Regeneration Globes, Basic Attacks reduce the cooldown of Blink by 1.5 seconds.EMissão
Move UnseenReduce the cooldown of Permanent Cloak by 1 second. Gain 30% Movement Speed while Stealthed.Traço
- 1Upgrades Cleave.
- 4Adds an active ability for damage.
- 7Upgrades Singularity Spike for more damage.
- 10Heroic ability focused on damage.
- 13Fits more than one plan at level 13: damage and survivability.
- 16The most damage-focused option at level 16.
- 20Fits more than one plan at level 20: damage and survivability.
Habilidades
QCleave6s40 mpDeal 200 (+4% per level) damage to nearby enemies.Basic ability — hits an area. Part of your regular rotation.
WSingularity Spike12s70 mpFlings a Singularity Spike that sticks to the first enemy hit. Deals 240 (+4% per level) damage after 1 second and Slows the enemy by 40% for 3 seconds.Basic ability — slows. Part of your regular rotation.
EBlink10s50 mpTeleport to the target location. Using this Ability does not break Stealth.Basic ability — moves you and grants invisibility. Keep it to escape unless the kill is certain.
RMight Of The NerazimHeroica20s30 mpActivate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage. Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 30% more damage.Heroic. Plan your fights around its cooldown.
RVoid PrisonHeroica100s80 mpSlows time in an area to a near standstill, placing allies and enemies in Time Stop for 5 seconds. Zeratul is not affected.Heroic — slows and hits an area. Plan your fights around its cooldown.
Permanent CloakTraçoGain Stealth when out of combat for 3 seconds. Taking damage, attacking, using Abilities, or Channeling ends Stealth. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.Trait — grants invisibility. Part of your regular rotation.
1Vorpal Blade15sActivate to teleport to Zeratul's last non-structure Basic Attack target within 3 seconds. The target is revealed during these 3 seconds.Basic ability — moves you. Keep it to escape unless the kill is certain.
Estratégia
1The kit
The kit brings mobility with Blink.
- [Q] Cleave — Basic ability — hits an area. Part of your regular rotation.
- [W] Singularity Spike — Basic ability — slows. Part of your regular rotation.
- [E] Blink — Basic ability — moves you and grants invisibility. Keep it to escape unless the kill is certain.
- [R] Might Of The Nerazim — Heroic. Plan your fights around its cooldown.
- [R] Void Prison — Heroic — slows and hits an area. Plan your fights around its cooldown.
- Permanent Cloak — Trait — grants invisibility. Part of your regular rotation.
- [1] Vorpal Blade — Basic ability — moves you. Keep it to escape unless the kill is certain.
2Abilities and levels
There are no skill points in Heroes of the Storm: all basic abilities are available from level 1 and grow with your level. What changes is the talents — see the talents guide.
3Combos
Without hard crowd control in the kit, your damage depends on positioning: land your abilities when the enemy is committed to something else.
4Heroics
At level 10 you choose between Might Of The Nerazim and Void Prison. Pick after seeing the enemy team: each solves a different problem.
- Might Of The Nerazim — Heroic. Plan your fights around its cooldown.
- Void Prison — Heroic — slows and hits an area. Plan your fights around its cooldown.
Dicas
- Keep Blink out of your combo unless the kill is certain.
- Practise the combo in a practice game before using it in ranked.
- Count the enemy's key cooldowns: the best moment to use yours is right after they use theirs.
- Before each fight, check which key abilities the enemy has available.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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